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ios - 在 iOS/Swift 中从 gs_instruments 播放单个 midi 音符

转载 作者:行者123 更新时间:2023-11-28 06:54:56 34 4
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我希望使用 Swift 在 iOS 应用程序上播放单个 midi 音符。

这是我目前所拥有的,但不幸的是,这会因错误而崩溃。

func initAudio(){

let engine = AVAudioEngine()
self.sampler = AVAudioUnitSampler()
engine.attachNode(self.sampler!)
engine.connect(self.sampler!, to: engine.outputNode, format: nil)

guard let soundbank = NSBundle.mainBundle().URLForResource("gs_instruments", withExtension: "dls") else {

print("Could not initalize soundbank.")
return
}

let melodicBank:UInt8 = UInt8(kAUSampler_DefaultMelodicBankMSB)
let gmHarpsichord:UInt8 = 6
do {

try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)

}catch {
print("An error occurred \(error)")
return
}

self.sampler!.startNote(60, withVelocity: 64, onChannel: 0)
}

这是错误信息:

Unable to start playing the low note. Error code: -10867 'ç’ˇˇ'
2015-11-25 15:10:07.419 Demo[774:139850] 15:10:07.418 ERROR: [0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: -[AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]: error -10867
2015-11-25 15:10:07.419 Demo[774:139850] *** Terminating app due to uncaught exception 'com.apple.coreaudio.avfaudio', reason: 'error -10867'

最佳答案

解决方案

AVAudioEngine 需要在使用前启动(error -10867 表示“未初始化”)。

在 Do-Catch 中添加 try engine.start():

do {
try engine.start()
try self.sampler!.loadSoundBankInstrumentAtURL(soundbank, program: gmHarpsichord, bankMSB: melodicBank, bankLSB: 0)
}catch {
print("An error occurred \(error)")
return
}

关于错误码

在您的错误消息中有这一行:

2015-11-25 15:10:07.419 Demo[774:139850] 15:10:07.418 ERROR: [0x19eaf4000] AVAudioUnitMIDIInstrument.mm:103: -[AVAudioUnitMIDIInstrument startNote:withVelocity:onChannel:]: error -10867

我们看到错误代码的发射器是AVAudioUnitMIDIInstrument,它继承自AVAudioUnit:这些东西来自位于OS X系统中的“AudioUnit”框架文件夹。

AudioUnit 的错误代码在此头文件中定义:

/System/Library/Frameworks/AudioUnit.framework/Versions/A/Headers/AUComponent.h

与我们相关的部分:

CF_ENUM(OSStatus) {
kAudioUnitErr_InvalidProperty = -10879,
kAudioUnitErr_InvalidParameter = -10878,
kAudioUnitErr_InvalidElement = -10877,
kAudioUnitErr_NoConnection = -10876,
kAudioUnitErr_FailedInitialization = -10875,
kAudioUnitErr_TooManyFramesToProcess = -10874,
kAudioUnitErr_InvalidFile = -10871,
kAudioUnitErr_UnknownFileType = -10870,
kAudioUnitErr_FileNotSpecified = -10869,
kAudioUnitErr_FormatNotSupported = -10868,
kAudioUnitErr_Uninitialized = -10867,
kAudioUnitErr_InvalidScope = -10866,
kAudioUnitErr_PropertyNotWritable = -10865,
kAudioUnitErr_CannotDoInCurrentContext = -10863,
kAudioUnitErr_InvalidPropertyValue = -10851,
kAudioUnitErr_PropertyNotInUse = -10850,
kAudioUnitErr_Initialized = -10849,
kAudioUnitErr_InvalidOfflineRender = -10848,
kAudioUnitErr_Unauthorized = -10847,
kAudioComponentErr_InstanceInvalidated = -66749,
};

关于ios - 在 iOS/Swift 中从 gs_instruments 播放单个 midi 音符,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/33920157/

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