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xcode - SKSpriteNode 快速检测到触摸

转载 作者:行者123 更新时间:2023-11-28 06:52:56 27 4
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我在检测被触摸的特定节点时遇到问题。这是我必须做的。

let playagain = SKSpriteNode(imageNamed: "PlayAgain.png")

override func didMoveToView(view: SKView) {
super.didMoveToView(view)

}

然后当玩家死亡时这两个节点出现。

    playagain.position = CGPoint(x:frame.size.width * 0.5, y: frame.size.height * 0.5)
addChild(playagain)

gameover.position = CGPoint(x:frame.size.width * 0.5, y: frame.size.height * 0.75)
addChild(gameover)

以上一切正常。该节点出现在屏幕上,我问我似乎无法让它显示我点击了它。如您所见,该节点称为 playagain,当单击 playagain 节点时,我希望能够刷新游戏。我目前所拥有的如下。

override func touchesBegan(touches: Set<NSObject>, withEvent event: UIEvent) {

for touch in touches {
let location = (touch as! UITouch).locationInNode(self)
let play = self.nodeAtPoint(location)
if play.name == "playagain" {

println("touched")
}
}
}

谢谢!

最佳答案

您使用的不是最新的 Xcode 吗?您的 touches 开始代码不应使用 swift 2 和 Xcode 7 运行。

试试这个

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self)

if playagain.containsPoint(location) {

/// playagain was pressed, do something
}
}
}

或者这个

override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
for touch in touches {
let location = touch.locationInNode(self)
let touchedNode = self.nodeAtPoint(location)

if touchedNode == playagain {

/// playagain was pressed, do something
}
}
}

关于xcode - SKSpriteNode 快速检测到触摸,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34441381/

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