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ios - 是否有检测线是否接触矩形的功能

转载 作者:行者123 更新时间:2023-11-28 06:51:59 25 4
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我们可以检测一个点是否在一个矩形中CGRectContainsPoint.

有没有一种简单的方法来检测一条线是否接触到一个矩形?

最佳答案

感谢罗布:original post for part one

extension CGPoint {

static func intersectionBetweenSegments(p0: CGPoint, _ p1: CGPoint, _ p2: CGPoint, _ p3: CGPoint) -> CGPoint? {
var denominator = (p3.y - p2.y) * (p1.x - p0.x) - (p3.x - p2.x) * (p1.y - p0.y)
var ua = (p3.x - p2.x) * (p0.y - p2.y) - (p3.y - p2.y) * (p0.x - p2.x)
var ub = (p1.x - p0.x) * (p0.y - p2.y) - (p1.y - p0.y) * (p0.x - p2.x)
if (denominator < 0) {
ua = -ua; ub = -ub; denominator = -denominator
}

if ua >= 0.0 && ua <= denominator && ub >= 0.0 && ub <= denominator && denominator != 0 {
return CGPoint(x: p0.x + ua / denominator * (p1.x - p0.x), y: p0.y + ua / denominator * (p1.y - p0.y))
}

return nil
}

}

将上面的函数应用于 CGRect 的所有边:

extension CGRect {

func intersectionsWithLine(p0:CGPoint, _ p1: CGPoint) -> [CGPoint] {

let a = (self.origin,CGPoint(x: self.width, y: self.origin.y))
let b = (a.1,CGPoint(x: a.1.x, y: self.height))
let c = (b.1,CGPoint(x: a.0.x, y: b.1.y))
let d = (c.1,a.0)

let lines = [a,b,c,d]

var intersections : [CGPoint] = []

for line in lines {
if let point = CGPoint.intersectionBetweenSegments(p0, p1, line.0, line.1) {
intersections.append(point)
}
}

return intersections
}
}

如果结果为空数组,则没有交集。

关于ios - 是否有检测线是否接触矩形的功能,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/34615475/

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