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C++ raytracer 不将值写入位图

转载 作者:行者123 更新时间:2023-11-28 06:43:14 25 4
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前几天,我的光线追踪器突然停止创建位图。所以我将代码缩减为只有 Color 类和 BMP 类来尝试生成只有一种颜色的图像。不幸的是,这仍然没有创建位图。

错误发生在我尝试创建阴影光线时。当时没有对 ColorBMP 类进行更改,这会使位图创建失败。但是摆脱启用渲染的功能没有任何进展。我使用 Visual Studio 2013 在 x64 上编译和运行。除了这个小问题,没有其他错误。

main.cpp

 #include "color.h"
#include "bmp.h"

int WIDTH = 50;
int HEIGHT = 50;

int main(int argc, char **argv) {
std::cout << "rendering..." << std::endl;
BMP Image(WIDTH, HEIGHT);
Color blue = Color(0,0,255);

for (int x = 0; x < HEIGHT; x++) {
for (int y = 0; y < WIDTH; y++) {
Image.setPixel(y, x, blue);
}
}

string errMsg;
string fileName = "onecolor.bmp";

if (!Image.write(fileName, errMsg)) {
std::cout << errMsg << std::endl;
}
else {
std::cout << "Successfully wrote file: [" << fileName << "]" << std::endl;
}
}

颜色.h

public: 
unsigned char r, g, b;

~Color() {}
Color() : r(255), g(255), b(255) {}
Color(unsigned char _r, unsigned char _g, unsigned char _b)
: r(_r), g(_g), b(_b) {}

Color& operator=(Color rhs);
void swap(Color& rhs);
};

Color& Color::operator=(Color rhs) {
swap(rhs);
return *this;
}

void Color::swap(Color& rhs) {
using std::swap;

swap(this->r, rhs.r);
swap(this->g, rhs.g);
swap(this->b, rhs.b);
}

bmp.h

using std::ofstream;
using std::string;
using std::ios;

typedef std::vector<Color> ColorRow;

class BMP {
public:
BMP(int _width, int _height);

void setPixel(int _x, int _y, unsigned char _r,
unsigned char _g, unsigned char _b);
void setPixel(int _x, int _y, const Color& Color);


bool write(string& fileName, string& errMsg) const;

private:
int bmpWidth;
int bmpHeight;
std::vector<ColorRow> Image;
};

// Local Function Prototypes
static void doWrite(ofstream &out, int value);
static void doWrite(ofstream &out, short value);
static void doWrite(ofstream &out, const Color &theColor);

BMP::BMP(int _width, int _height) : bmpWidth(_width), bmpHeight(_height) {
for (int i = 0; i < bmpHeight; i++) {
ColorRow row;
for (int j = 0; j < bmpWidth; j++)
row.push_back(Color());

Image.push_back(row);
}
}

void BMP::setPixel(int _x, int _y, unsigned char _r,
unsigned char _g, unsigned char _b) {

bool setThis = true;

if (_x < 0 || _x >= bmpWidth) {
std::cout << "Invalid value : " << _x << std::endl;
setThis = false;
}

if (_y < 0 || _y >= bmpHeight) {
std::cout << "Invalid value : " << _y << std::endl;
setThis = false;
}

if (setThis) Image[_y][_x] = Color(_r, _g, _b);
}

void BMP::setPixel(int _x, int _y, const Color& Color) {
setPixel(_x, _y, Color.r, Color.g, Color.b);
}

bool BMP::write(std::string& fileName, std::string& errMsg) const {
ofstream out(fileName.c_str(), ios::binary);

if (out.fail())
{
errMsg = "Could not open: [" + fileName + "]";
return(false);
}

// Header sizes ...
const int BMP_FILE_HEADER_SIZE = 14;
const int BMP_INFO_HEADER_SIZE = 40;

// The bmp file header
out.put('B');
out.put('M');

int fileSize =
bmpWidth * bmpHeight * 3 +
BMP_FILE_HEADER_SIZE + BMP_INFO_HEADER_SIZE;

doWrite(out, fileSize);

short reserved = 0;
doWrite(out, reserved);
doWrite(out, reserved);

int offset = BMP_FILE_HEADER_SIZE + BMP_INFO_HEADER_SIZE;
doWrite(out, offset);

// The bmp information header
int headerSize = BMP_INFO_HEADER_SIZE;
doWrite(out, headerSize);

doWrite(out, bmpWidth);
doWrite(out, bmpHeight);

short colorPlanes = 1;
doWrite(out, colorPlanes);

short bitsPerPixel = 24;
doWrite(out, bitsPerPixel);

int zero = 0;

for (int i = 0; i < 6; i++)
doWrite(out, zero);

for (int i = 0; i < bmpHeight; i++)
for (int j = 0; j < bmpWidth; j++)
doWrite(out, Image[i][j]);

out.close();

return(true);
}

static void doWrite(ofstream& out, int value) {
out.write((const char*)&value, sizeof(int));
}

static void doWrite(ofstream& out, short value) {
out.write((const char *)&value, sizeof(short));
}

static void doWrite(ofstream& out, const Color &Color) {
out.write((const char *)&Color.b, sizeof(unsigned char));
out.write((const char *)&Color.g, sizeof(unsigned char));
out.write((const char *)&Color.r, sizeof(unsigned char));
}

最佳答案

根据维基百科而不是我自己的实验,

Pixel storage

The bits representing the bitmap pixels are packed in rows. The size of each row is rounded up to a multiple of 4 bytes (a 32-bit DWORD) by padding.

...

Pixel array (bitmap data)

The pixel array is a block of 32-bit DWORDs, that describes the image pixel by pixel. Normally pixels are stored "upside-down"

您似乎忘记了倒置填充和循环行。也许您的旧代码碰巧使用的宽度是 4 的倍数?

关于C++ raytracer 不将值写入位图,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25531768/

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