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c++ - 使用 WinHTTP API 限制带宽使用的方法

转载 作者:行者123 更新时间:2023-11-28 06:35:23 26 4
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我在 C++ 代码中使用 WinHTTP API,类似于 this article 底部的代码.它从我的 Windows 服务运行,用于在后台下载更新。该代码工作正常,除了我收到投诉,称当它下载更新时,该代码占用了客户端计算机上过多的可用带宽。

有没有办法让那些 WinHTTP API,特别是 WinHttpQueryDataAvailableWinHttpReadData 限制它们使用多少带宽?比如说,最多 30% 的可用带宽。

附言。为了便于引用,我将从 MSDN article 中复制我引用的代码:

DWORD dwSize = 0;
DWORD dwDownloaded = 0;
LPSTR pszOutBuffer;
BOOL bResults = FALSE;
HINTERNET hSession = NULL,
hConnect = NULL,
hRequest = NULL;

// Use WinHttpOpen to obtain a session handle.
hSession = WinHttpOpen( L"WinHTTP Example/1.0",
WINHTTP_ACCESS_TYPE_DEFAULT_PROXY,
WINHTTP_NO_PROXY_NAME,
WINHTTP_NO_PROXY_BYPASS, 0);

// Specify an HTTP server.
if (hSession)
hConnect = WinHttpConnect( hSession, L"www.microsoft.com",
INTERNET_DEFAULT_HTTPS_PORT, 0);

// Create an HTTP request handle.
if (hConnect)
hRequest = WinHttpOpenRequest( hConnect, L"GET", NULL,
NULL, WINHTTP_NO_REFERER,
WINHTTP_DEFAULT_ACCEPT_TYPES,
WINHTTP_FLAG_SECURE);

// Send a request.
if (hRequest)
bResults = WinHttpSendRequest( hRequest,
WINHTTP_NO_ADDITIONAL_HEADERS,
0, WINHTTP_NO_REQUEST_DATA, 0,
0, 0);


// End the request.
if (bResults)
bResults = WinHttpReceiveResponse( hRequest, NULL);

// Keep checking for data until there is nothing left.
if (bResults)
{
do
{
// Check for available data.
dwSize = 0;
if (!WinHttpQueryDataAvailable( hRequest, &dwSize))
{
printf( "Error %u in WinHttpQueryDataAvailable.\n",
GetLastError());
break;
}

// No more available data.
if (!dwSize)
break;

// Allocate space for the buffer.
pszOutBuffer = new char[dwSize+1];
if (!pszOutBuffer)
{
printf("Out of memory\n");
break;
}

// Read the Data.
ZeroMemory(pszOutBuffer, dwSize+1);

if (!WinHttpReadData( hRequest, (LPVOID)pszOutBuffer,
dwSize, &dwDownloaded))
{
printf( "Error %u in WinHttpReadData.\n", GetLastError());
}
else
{
printf("%s", pszOutBuffer);
}

// Free the memory allocated to the buffer.
delete [] pszOutBuffer;

// This condition should never be reached since WinHttpQueryDataAvailable
// reported that there are bits to read.
if (!dwDownloaded)
break;

} while (dwSize > 0);
}
else
{
// Report any errors.
printf( "Error %d has occurred.\n", GetLastError() );
}

// Close any open handles.
if (hRequest) WinHttpCloseHandle(hRequest);
if (hConnect) WinHttpCloseHandle(hConnect);
if (hSession) WinHttpCloseHandle(hSession);

编辑:在跟进@RemyLebeau 的建议时,我创建了一个测试 C++ 项目(您可以 download it from here),它尝试计算上述方法使用的当前下载速率并使用“Sleep " self 节流的 API。不幸的是,我从中得到的结果非常出乎意料。我截图了:

enter image description here

查看我的读数与任务管理器给我的读数之间的区别。 (请注意,在我运行这些测试时没有使用带宽。)

我一定是遗漏了什么。问题是什么?

最佳答案

通过“可用带宽的 30%”进行节流并不总是那么容易,因为您必须知道“可用带宽”实际是多少,而这可能并不总是很容易通过编程来确定。我想您可以为每个循环迭代计时,以根据每次读取花费的时间来计算可能的带宽。但这很可能会随着带宽用于其他事情而波动,并且当您限制带宽使用时,您对可用带宽的计算将会受到影响。

更常见(通常更容易)实现的是通过所需的“每(毫秒)秒字节数”来限制。您无法限制 WinHttpReadData() 本身,但可以限制调用它的频率。只需跟踪您正在读取的字节数并休眠循环迭代,这样您就不会读取超过所需 throttle 速度的太多字节 - 休眠时间更长以减慢速度,休眠时间更短以加速,例如:

// Keep checking for data until there is nothing left.
if (bResults)
{
char *pszOutBuffer = NULL;
DWORD dwOutBufferSize = 0;

do
{
// Check for available data.

// RL: personally, I would not bother with WinHttpQueryDataAvailable()
// at all. Just allocate a fixed-size buffer and let WinHttpReadData()
// tell you when there is no more data to read...

dwSize = 0;
if (!WinHttpQueryDataAvailable( hRequest, &dwSize))
{
printf( "Error %u in WinHttpQueryDataAvailable.\n", GetLastError());
break;
}

// No more available data.
if (!dwSize)
break;

// (re)Allocate space for the buffer.
if (dwSize > dwOutBufferSize)
{
delete [] pszOutBuffer;
pszOutBuffer = NULL;
dwOutBufferSize = 0;

pszOutBuffer = new char[dwSize];
if (!pszOutBuffer)
{
printf("Out of memory\n");
break;
}

dwOutBufferSize = dwSize;
}

// Read the Data.
DWORD dwStart = GetTickCount();
if (!WinHttpReadData(hRequest, pszOutBuffer, dwSize, &dwDownloaded))
{
printf("Error %u in WinHttpReadData.\n", GetLastError());
break;
}
DWORD dwEnd = GetTickCount();
DWORD dwDownloadTime = (dwEnd >= dwStart) ? (dwEnd - dwStart) : ((MAXDWORD-dwStart)+dwEnd);
if (dwDownloadTime == 0) dwDownloadTime = 1;

printf("%.*s", dwDownloaded, pszOutBuffer);

// throttle by bits/sec
//
// todo: use a waitable object to sleep on, or use smaller
// sleeps more often, if you need to abort a transfer in
// progress during long sleeps...

__int64 BitsPerSec = (__int64(dwDownloaded) * 8) * 1000) / dwDownloadTime;
if (BitsPerSec > DesiredBitsPerSec)
Sleep( ((BitsPerSec - DesiredBitsPerSec) * 1000) / DesiredBitsPerSec );
}
while (true);

// Free the memory allocated to the buffer.
delete [] pszOutBuffer;
}
else
{
// Report any errors.
printf( "Error %d has occurred.\n", GetLastError() );
}

关于c++ - 使用 WinHTTP API 限制带宽使用的方法,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26857097/

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