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未收到 C++ Windows 异步 IO 命名管道第一条消息

转载 作者:行者123 更新时间:2023-11-28 06:26:28 24 4
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修改后的代码来自使用重叠 I/O 的命名管道服务器 https://msdn.microsoft.com/en-us/library/windows/desktop/aa365603(v=vs.85).aspx

服务端代码如下:

#include <windows.h> 
#include <stdio.h>
#include <tchar.h>
#include <strsafe.h>
#include <iostream>

#define CONNECTING_STATE 0
#define READING_STATE 1

#define INSTANCES 4
#define PIPE_TIMEOUT 5000
#define BUFSIZE 4096

typedef struct
{
OVERLAPPED oOverlap;
HANDLE hPipeInst;
TCHAR chRequest[BUFSIZE];
DWORD cbRead;
TCHAR chReply[BUFSIZE];
DWORD cbToWrite;
DWORD dwState;
BOOL fPendingIO;

} PIPEINST, *LPPIPEINST;

BOOL ConnectToNewClient(HANDLE, LPOVERLAPPED);

PIPEINST Pipe[INSTANCES];
HANDLE hEvents[INSTANCES];

int _tmain(VOID)
{
DWORD i, dwWait, cbRet, dwErr;
BOOL fSuccess;
LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe");

for (i = 0; i < INSTANCES; i++)
{

hEvents[i] = CreateEvent(
NULL, // default security attribute
FALSE, // manual-reset event
TRUE, // initial state = signaled
NULL); // unnamed event object

if (hEvents[i] == NULL)
{
printf("CreateEvent failed with %d.\n", GetLastError());
return 0;
}

Pipe[i].oOverlap.hEvent = hEvents[i];

DWORD dwOpenMode = PIPE_ACCESS_DUPLEX | FILE_FLAG_OVERLAPPED;

Pipe[i].oOverlap.Offset = 0;
Pipe[i].oOverlap.OffsetHigh = 0;

Pipe[i].hPipeInst = CreateNamedPipe(
lpszPipename,
dwOpenMode,
PIPE_TYPE_MESSAGE | PIPE_READMODE_MESSAGE | PIPE_WAIT,
INSTANCES,
BUFSIZE*sizeof(TCHAR),
BUFSIZE*sizeof(TCHAR),
PIPE_TIMEOUT,
NULL);

if (Pipe[i].hPipeInst == INVALID_HANDLE_VALUE)
{
printf("CreateNamedPipe failed with %d.\n", GetLastError());
return 0;
}

BOOL rc = ConnectNamedPipe(Pipe[i].hPipeInst, &Pipe[i].oOverlap); // Overlapped ConnectNamedPipe should return FALSE.
if (!rc && GetLastError() == ERROR_PIPE_CONNECTED) {
std::cout<<"pipe connected setting event " << std::endl;
rc = SetEvent(&Pipe[i].oOverlap.hEvent);

} else if (rc || GetLastError() != ERROR_IO_PENDING) {
std::cout<<"exiting... " << std::endl;
rc = CloseHandle(Pipe[i].hPipeInst);
return 0;
}

}// for INSTANCES

while (1)
{
dwWait = WaitForMultipleObjects(
INSTANCES, // number of event objects
hEvents, // array of event objects
FALSE, // does not wait for all
INFINITE); // waits indefinitely

i = dwWait - WAIT_OBJECT_0; // determines which pipe

if (i < 0 || i > (INSTANCES - 1))
{
printf("Index out of range.\n");
return 0;
}

fSuccess = GetOverlappedResult(
Pipe[i].hPipeInst, // handle to pipe
&Pipe[i].oOverlap, // OVERLAPPED structure
&cbRet, // bytes transferred
FALSE); // do not wait

std::cout<<"GetOverlappedResult " << cbRet;
std::cout<<" success " << fSuccess;
std::cout<<" state " << Pipe[i].dwState;
std::cout<<" GetLastError " << GetLastError() << std::endl;


fSuccess = ReadFile(
Pipe[i].hPipeInst,
Pipe[i].chRequest,
BUFSIZE*sizeof(TCHAR),
&Pipe[i].cbRead,
&Pipe[i].oOverlap);

if(!fSuccess)
std::wcout<<L" Error: "<< GetLastError() <<std::endl;

if (fSuccess && Pipe[i].cbRead != 0)
{
Pipe[i].fPendingIO = FALSE;
Pipe[i].dwState = READING_STATE;
std::wcout<<L"Message " << Pipe[i].chRequest << std::endl;
continue;
}

dwErr = GetLastError();
if (! fSuccess && (dwErr == ERROR_IO_PENDING))
{
std::cout<<"Error IO is still pending" << std::endl;
Pipe[i].fPendingIO = TRUE;
continue;
}
break;
}

return 0;
}

客户端代码如下:

 #include <windows.h> 
#include <stdio.h>
#include <conio.h>
#include <tchar.h>
#include <string>
#include <sstream>
#include <time.h>
#include <iostream>

#define BUFSIZE 4096

int _tmain(int argc, TCHAR *argv[])
{
HANDLE hPipe;

TCHAR chBuf[BUFSIZE];
BOOL fSuccess = FALSE;
DWORD cbRead, cbToWrite, cbWritten, dwMode;
LPTSTR lpszPipename = TEXT("\\\\.\\pipe\\mynamedpipe");
BOOL rc;

do {
hPipe = CreateFileW(lpszPipename, GENERIC_WRITE, FILE_SHARE_WRITE, 0, OPEN_EXISTING, FILE_FLAG_OVERLAPPED, 0);
if (hPipe == INVALID_HANDLE_VALUE) {
if (GetLastError() == ERROR_PIPE_BUSY) {
// wait for the pipe to become available
rc = WaitNamedPipeW(lpszPipename, NMPWAIT_USE_DEFAULT_WAIT);
if (!rc) return false;
} else {
return false;
}
}
} while (hPipe == INVALID_HANDLE_VALUE);

dwMode = PIPE_READMODE_MESSAGE;
fSuccess = SetNamedPipeHandleState(
hPipe, // pipe handle
&dwMode, // new pipe mode
NULL, // don't set maximum bytes
NULL); // don't set maximum time
if ( ! fSuccess)
{
_tprintf( TEXT("SetNamedPipeHandleState failed. GLE=%d\n"), GetLastError() );
return -1;
}

//===================================================================

while(1)
{
std::cout<<"press a key to send " << std::endl;
_getch();

fSuccess = WriteFile(
hPipe,
"A",
1,
&cbWritten,
NULL);
if ( ! fSuccess)
{
_tprintf( TEXT("WriteFile to pipe failed. GLE=%d\n"), GetLastError() );
return -1;
}

fSuccess = WriteFile(
hPipe,
"B",
1,
&cbWritten,
NULL);
if ( ! fSuccess)
{
_tprintf( TEXT("WriteFile to pipe failed. GLE=%d\n"), GetLastError() );
return -1;
}
//Sleep(1000);

fSuccess = WriteFile(
hPipe,
"C",
1,
&cbWritten,
NULL);

if ( ! fSuccess)
{
_tprintf( TEXT("WriteFile to pipe failed. GLE=%d\n"), GetLastError() );
return -1;
}

fSuccess = WriteFile(
hPipe,
"D",
1,
&cbWritten,
NULL);


if ( ! fSuccess)
{
_tprintf( TEXT("WriteFile to pipe failed. GLE=%d\n"), GetLastError() );
return -1;
}
}// loop


printf("\n<End of message, press ENTER to terminate connection and exit>");
_getch();

CloseHandle(hPipe);

return 0;

服务器从未收到消息 A,但 B、C、D 都收到了 OK。如果您在客户端中取消注释//Sleep(1000),则只会收到 B 和 D。

知道为什么会这样吗?没有 sleep 的服务器输出如下:

 GetOverlappedResult 0 success 1 state 0 GetLastErr
or 997
Error: 997
Error IO is still pending
GetOverlappedResult 1 success 1 state 0 GetLastErr
or 997
Message B
GetOverlappedResult 1 success 1 state 1 GetLastErr
or 997
Message C
GetOverlappedResult 1 success 1 state 1 GetLastErr
or 997
Message D
GetOverlappedResult 1 success 1 state 1 GetLastErr
or 997
Error: 997
Error IO is still pending

最佳答案

在服务器的读取循环中,您将丢弃所有异步到达的数据。

在 GetOverlappedResult() 报告挂起的 I/O 操作完成后,缓冲区包含来自该操作的数据。您将忽略该数据并向同一缓冲区发出新的读取操作。

您收到任何消息的唯一原因是(在大多数运行中)所有四个消息将同时写入管道的内部缓冲区。第一条消息异步到达,因此您错过了它,但其余三条消息已经在管道中,因此这些读取可以立即完成。

关于未收到 C++ Windows 异步 IO 命名管道第一条消息,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28454141/

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