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javascript - 正确使用Physics.aabb.union()

转载 作者:行者123 更新时间:2023-11-28 06:22:13 25 4
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我正在学习PhysicsJS ,我尝试使用 union像这样:

// Window bounds
var rect1 = Physics.aabb(0, 100, 300, 200);
var rect2 = Physics.aabb(100, 0, 200, 300);
var viewportBounds = Physics.aabb.union(rect1, rect2);

// Constrain bodies to these bounds
world.add(Physics.behavior('edge-collision-detection', {
aabb: viewportBounds,
restitution: 0.99,
cof: 0.99
}));

但是球刚刚从底部掉下来。

Physics(function(world){

var viewWidth = 300;
var viewHeight = 300;

var renderer = Physics.renderer('canvas', {
el: 'viewport',
width: viewWidth,
height: viewHeight,
meta: false
});

// add the renderer
world.add(renderer);
// render on each step
world.subscribe('step', function(){
world.render();
});

// Window bounds
var rect1 = Physics.aabb(0, 100, 300, 200);
var rect2 = Physics.aabb(100, 0, 200, 300);
var viewportBounds = Physics.aabb.union(rect1, rect2);

// Constrain bodies to these bounds
world.add(Physics.behavior('edge-collision-detection', {
aabb: viewportBounds,
restitution: 0.99,
cof: 0.99
}));

// Add the ball
world.add(
Physics.body('circle', {
x: 0, // x-coordinate
y: 0, // y-coordinate
vx: 0.2, // x-velocity
vy: 0.01, // y-velocity
radius: 2.0
})
);

// ensure objects bounce when edge collision is detected
world.add( Physics.behavior('body-impulse-response') );

// add some gravity
world.add( Physics.behavior('constant-acceleration') );

// subscribe to ticker to advance the simulation
Physics.util.ticker.subscribe(function( time, dt ){

world.step( time );
});

// start the ticker
Physics.util.ticker.start();

});
body {
/*background: #121212;*/
}
.pjs-meta {
display: none;
}

#viewport {
border: 1px solid #666;
}
<script src="https://ajax.googleapis.com/ajax/libs/jquery/2.1.1/jquery.min.js"></script>
<script src='http://wellcaffeinated.net/PhysicsJS/assets/scripts/vendor/physicsjs-0.5.0/physicsjs-full-0.5.0.min.js'></script>

<canvas id="viewport" width="300" height="300"></canvas>

我在 GitHub 或任何使用它的地方找不到任何代码。有人可以提供一些指导吗?

最佳答案

I can't find any code on GitHub or anywhere using it. Can someone lend some guidance, please?

您可以尝试阅读unit tests in the .spec, on Github .

示例测试,即使几乎不了解 Javascript,它也应该看起来非常可读:

it("should initialize provided a width/height and point", function() {
var aabb = Physics.aabb( 4, 5, { x: 20, y: 9 } );
matches( aabb, { x: 20, y: 9, hw: 2, hh: 2.5 });
});

spec.js 看起来是测试代码。测试实际上兼作文档,像spec这样的库可以让测试代码像文档一样读取。此外,测试代码当然是如何使用代码的示例的集合。享受吧。

Try reading other test code.

关于javascript - 正确使用Physics.aabb.union(),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35422830/

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