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javascript - 按键/更新未正确调用?

转载 作者:行者123 更新时间:2023-11-28 06:14:15 27 4
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我正在尝试用 Javascript 制作游戏,但目前我已经陷入停滞。我正在尝试检测按键并检查它们是否不断按下以移动 Angular 色。这是我正在使用的代码:

var THREE;
var keys;
var update;
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
var player_fov = 45;
var player_aspect = window.innerWidth / window.innerHeight;
var player_near = 0.1;
var player_far = 10000;
var player_camera = new THREE.PerspectiveCamera(player_fov, player_aspect, player_near, player_far);
var player_material = new THREE.MeshNormalMaterial({color: 0xd0bd4b});
var player_geometry = new THREE.BoxGeometry(1,1,1,1);
var player = new THREE.Mesh(player_geometry, player_material);


function INIT()
{
scene.add(player);
player_camera.position.z = 5;
window.addEventListener('keydown', function (e) {
keys.keys = (keys.keys || []);
keys.keys[e.keyCode] = true;
});
window.addEventListener('keyup', function (e){
keys.keys[e.keyCode] = false;
});
requestAnimationFrame(INIT);
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
renderer.render(scene, player_camera);
if(keys.keys && keys.keys[87]) //w
{
player.position.y += 1;
}
if(keys.keys && keys.keys[65]) //a
{
player.position.x -= 1;
}
if(keys.keys && keys.keys[83]) //s
{
player.position.y -= 1;
}
if(keys.keys && keys.keys[68]) //d
{
player.position.x += 1;
}
}

当我按任意键时,这不起作用。对于更好的程序员来说,这应该是一个相当容易发现的错误。是不是对eventListeners或者requestAnimationFrame理解不好?如果是,请告诉我如何修复它。谢谢。

最佳答案

我发现您的代码中有一些需要改进的地方:

  1. 您永远不会调用 INIT() 函数,因此代码永远不会运行。
  2. 您不应该使用requestAnimationFrame在INIT函数中。其中有很多代码不必每帧都运行。
  3. 创建 function render(){...}在 INIT 结束时或在调用 INIT 之后直接调用。渲染函数应该有 requestAnimationFrame(render)
  4. 使用 javascript 对象而不是数组作为键。

我认为这些事情是最紧迫的。下面是一个工作示例。

var keys = {};
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer();
var player_fov = 45;
var player_aspect = window.innerWidth / window.innerHeight;
var player_near = 0.1;
var player_far = 10000;
var player_camera = new THREE.PerspectiveCamera(player_fov, player_aspect, player_near, player_far);
var player_material = new THREE.MeshNormalMaterial({color: 0xd0bd4b});
var player_geometry = new THREE.BoxGeometry(1,1,1,1);
var player = new THREE.Mesh(player_geometry, player_material);

INIT();

function INIT()
{
document.addEventListener('keydown', function (e) {
keys = (keys || {});
keys[e.keyCode] = true;
});

document.addEventListener('keyup', function (e){
keys[e.keyCode] = false;
});

scene.add(player);
player_camera.position.z = 5;

renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

render();
}


function render(){
requestAnimationFrame(render);

if(keys && keys[87]) //w
{
player.position.y += 0.2;
}
if(keys && keys[65]) //a
{
player.position.x -= 0.2;
}
if(keys && keys[83]) //s
{
player.position.y -= 0.2;
}
if(keys && keys[68]) //d
{
player.position.x += 0.2;
}
renderer.render(scene, player_camera);
}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r75/three.min.js"></script>

关于javascript - 按键/更新未正确调用?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/36110234/

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