gpt4 book ai didi

javascript - Canvas Html5 Drawing App,移动 Canvas 导致大问题

转载 作者:行者123 更新时间:2023-11-28 05:51:09 25 4
gpt4 key购买 nike

我正在创建一个 Html5 绘图应用程序,我已经弄清楚了所有功能,但我现在遇到了问题,因为我现在正处于设计阶段并试图使它看起来不错。我想将我的绘图板居中,但是一旦我将 css 实现到 div 容器,容器就会移动,但它会将绘图板/ Canvas 推出容器,并且它会离开页面远离我的绘图光标。有没有办法让一切都一起正确地移动?谢谢...我提前道歉有相当多的代码

<div class="snippet" data-lang="js" data-hide="false" data-console="true">
<div class="snippet-code">
<pre class="snippet-code-js lang-js prettyprint-override"><code>var TestModul = {

initImage: function(imgSrc) {

canvas.width = canvas.width;
if(shapes != null || shapes != undefined){
shapes = [];
}

image.src = imgSrc;
image.onload = function(){
context.drawImage(image, 0, 0, canvas.width, canvas.height);
paintBoard();
}
}
};




/*
Main Part
*/
var canvas;
var context;
var canvas2;
var context2;
var lineWidth;
var radius = 10;

var shape;
var shapes;
var painting;

var eraser;

var color = "#000000";

var image = new Image();

var SHAPE_TYPE = function(){};
SHAPE_TYPE.CIRCLE = "circle";
SHAPE_TYPE.RECTANGLE = "rectangle";
SHAPE_TYPE.LINE = "line";
SHAPE_TYPE.ERASER = "eraser";
SHAPE_TYPE.TRIANGLE = "triangle";
SHAPE_TYPE.FILL = "fill";


//Variables needed

var movePosition;
var startPosition;
var endPosition;
var object;

function init(){
canvas = document.getElementById('board');
context = canvas.getContext('2d');

canvas2 = document.getElementById('board2');
context2 = canvas2.getContext('2d');


$('.tools a div').each(function() {
$(this).click(function () {
setCursor($(this).attr('id'));
});
});


shape = SHAPE_TYPE.LINE;
shapes = [];
painting = false;

eraser = new Eraser;

canvas2.onmousedown = onMouseDown;
canvas2.onmouseup = onMouseUp;
canvas2.onmousemove = onMouseMove;

canvas.addEventListener("onmousemove", onMouseMove, false);
canvas2.addEventListener("onmousemove", onMouseMove, false);
}


/*function reOffset(){
var BB=canvas.getBoundingClientRect();
offsetX=BB.left;
offsetY=BB.top;
}
var offsetX,offsetY;
reOffset();
window.onscroll=function(e){ reOffset(); }
window.onresize=function(e){ reOffset(); }


var isDown=false;
var startX,startY,mouseX,mouseY;*/





function onMouseDown(event){
console.log("init.js: onMouseDown()");

startPosition = new Point(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop);
painting = true;

color = $('select[name="colorpicker-picker-longlist"]').val();

if(shape === SHAPE_TYPE.LINE){
object = new Line(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop,color,lineWidth);
}else if(shape === SHAPE_TYPE.RECTANGLE){
object = new Rectangle(startPosition.x,startPosition.y,0,0,color,3);
}else if(shape === SHAPE_TYPE.TRIANGLE){
object = new Triangle(startPosition.x,startPosition.y,0,0,color,3);
}else if(shape === SHAPE_TYPE.CIRCLE){
object = new Circle(startPosition.x,startPosition.y,0,color,3);
}else if(shape === SHAPE_TYPE.FILL){
object = new Fill(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop,color);
}

}

function onMouseMove(event){

movePosition = new Point(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop);

if(shape === SHAPE_TYPE.LINE && painting){
object.addPoint(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop);
}else if(shape === SHAPE_TYPE.RECTANGLE && painting){
var x = startPosition.x;
var y = startPosition.y;
if (x > movePosition.x) x = movePosition.x;
if (y > movePosition.y) y = movePosition.y;
var width = Math.abs(startPosition.x - movePosition.x);
var height = Math.abs(startPosition.y - movePosition.y);
object.setPosition(x,y);
object.width = width; object.height = height;
}else if(shape === SHAPE_TYPE.CIRCLE && painting){
var x = startPosition.x;
var y = startPosition.y;
if (x > movePosition.x) x = movePosition.x;
if (y > movePosition.y) y = movePosition.y;
x += object.radius;
y += object.radius;
var d = (movePosition.x - startPosition.x) * (movePosition.x - startPosition.x) +
(movePosition.y - startPosition.y) * (movePosition.y - startPosition.y);
var radius = Math.sqrt(d)/2;
object.setPosition(x,y);
object.radius = radius;
}else if(shape === SHAPE_TYPE.ERASER){

eraser.width = $('#brushSize').val();
eraser.height = $('#brushSize').val();
eraser.setPosition(movePosition.x - eraser.width/2,movePosition.y - eraser.height/2);
if(painting){
shapes.push(new Eraser(eraser.point.x,eraser.point.y,eraser.width,eraser.height));
}
}

if(painting){
paintBoard();
}
paintBoard2();

}

function onMouseUp(event){

endPosition = new Point(event.pageX - 3*this.offsetLeft - 20, event.pageY - this.offsetTop);
if(shape === SHAPE_TYPE.LINE && painting){
object.addPoint(endPosition.x, endPosition.y);
shapes.push(object);
}else if(shape === SHAPE_TYPE.RECTANGLE && painting){
shapes.push(object);
}else if(shape === SHAPE_TYPE.CIRCLE && painting){
shapes.push(object);
}else if(shape === SHAPE_TYPE.ERASER && painting){
eraser.width = lineWidth;
eraser.height = lineWidth;
shapes.push(new Eraser(endPosition.x - eraser.width/2,endPosition.y - eraser.height/2,eraser.width,eraser.height));
} else if(shape === SHAPE_TYPE.FILL && painting){
shapes.push(object);
}

painting = false;
object = undefined;

paintBoard();
}





function paintBoard(){
console.log("init.js: paintBoard(): shapes.length: " + shapes.length);

for(var i=0;i<shapes.length;i++){
shapes[i].draw(context);
}
}


function paintBoard2(){

canvas2.width = canvas2.width;

if(object != undefined && object != null && shape !== SHAPE_TYPE.ERASER){
object.drawContour(context2);
}

if(shape === SHAPE_TYPE.ERASER){
eraser.drawContour(context2);
}

}

function reloadBoard(){

canvas.width = canvas.width;
context.globalCompositeOperation = "source-over";
if(image.src.length){
image.src = image.src + "?" + new Date().getTime();
}else{
paintBoard();
}
}

function undoBoard(){

if(shapes.length > 0){
shapes.pop();
reloadBoard();
}
}





// All JavaScript files loaded

function require_files_loaded () {

console.log("init.js: require_files_loaded()");



//Clear Function


function clear_canvas_rectangle (){
if (confirm("are you sure you want to clear your canvas?"))

{
console.log("init.js: clear_canvas_rectangle()");
context.clearRect (0, 0, 645, 495);

// Clear all current shapes from shape array so they are no longer being drawn.
shapes = [];

} else {
}
}





/*---------------------------Cursor Stuff--------------------------------*/

function setCursor(id) {
console.log("init.js: setCursor(): id: " + id);

switch (id) {
case 'brush':
shape = SHAPE_TYPE.LINE;
break;
case 'circle':
shape = SHAPE_TYPE.CIRCLE;
break;
case 'rectangle':
shape = SHAPE_TYPE.RECTANGLE;
break;
case 'eraser':
shape = SHAPE_TYPE.ERASER;
break;



}

console.log("image path: " + 'cursor_' + id + '.png');

$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/cursor_' + id + '.png)0 130, auto');


// $('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/brush.png) 0 0, auto');
}

function setLine(){
console.log('init.js: setLine(): brush');
shape = SHAPE_TYPE.LINE;
$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/cursor_brush.png)0 130, auto');
}
function setCircle(){
console.log('init.js: setCircle(): circle');
shape = SHAPE_TYPE.CIRCLE;
$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/cursor_circle.png) 0 130, auto');
}
function setRectangle(){
console.log('init.js: setRectangle(): rect');
shape = SHAPE_TYPE.RECTANGLE;
$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/cursor_rectangle.png) 0 130, auto');



}
function setEraser(){

shape = SHAPE_TYPE.ERASER;
$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/eraser.png) 0 130, auto');
}
function setFill(){
shape = SHAPE_TYPE.FILL;
$('.canvas-boards').css('cursor', 'url(../assets/imgs/tools/bucket.png) 30 120, auto');
}
var app = "app";



Array.prototype.last = function(){
return this[this.length-1];
};

/*
Point class
*/
var Point = function(x, y){
this.x = x;
this.y = y;
};




/*
Shape class (super class of all the shapes)
*/
var Shape = function( point, color, lineWidth){
this.point = point;
this.color = color;
this.lineWidth = $('#brushSize').val();
};

Shape.prototype.draw = function(){
console.log("draw");
};

Shape.prototype.drawContour = function(){
console.log("drawContour");
};

Shape.prototype.getPosition = function(){
return this.point;
};

Shape.prototype.setPosition = function(x,y){
this.point = new Point(x,y);
};

Shape.prototype.getColor = function(){
return this.color;
};



/*
Eraser class
*/
var Eraser = function(x, y, width, height){

console.log("I WORK");
this.point = new Point(x,y);
this.width = $('#brushSize').val();
this.height = $('#brushSize').val();
this.color = "white";
this.contour = "white";
};

Eraser.prototype.setPosition = function(x ,y){
this.point = new Point(x,y);
};

Eraser.prototype.draw = function(context){
context.fillStyle = this.color;
context.beginPath();
context.fillRect(this.point.x,this.point.y,this.width,this.height);
context.closePath();
};
Eraser.prototype.drawContour = function(context){
context.strokeStyle = this.contour;
context.beginPath();
context.strokeRect(this.point.x,this.point.y,this.width,this.height);
context.closePath();
};

/*
Circle class (subclass of Shape class)
*/
var Circle = function(x, y, radius, color, lineWidth){
Shape.call(this,new Point(x,y),color, lineWidth);
this.radius = lineWidth;
};
Circle.prototype = Object.create(Shape.prototype);
Circle.prototype.constructor = Circle;
Circle.prototype.draw = function(context){
context.lineWidth = this.lineWidth;
context.beginPath();
context.fillStyle = this.color;
context.arc(this.point.x, this.point.y, this.radius, 0, 2*Math.PI);
context.fill();
context.closePath();
};
Circle.prototype.drawContour = function(context){
context.strokeStyle = this.color;
context.lineWidth = this.lineWidth;
context.beginPath();
context.arc(this.point.x, this.point.y, this.radius, 0, 2*Math.PI);
context.stroke();
context.closePath();
};



/*
Fill class (subclass of Shape class)
*/
var Fill = function(x, y, color){
Shape.call(this,new Point(x,y),color);
};
Fill.prototype = Object.create(Shape.prototype);
Fill.prototype.constructor = Fill;
Fill.prototype.draw = function(context){
console.log("app.js: Fill.prototype.draw(): ", context);
window.ctx = context;

var imgData = context.getImageData(0,0,context.canvas.width,context.canvas.height);
var pixelsData = imgData.data;

var startRGBArray = this.getClickedColor(pixelsData,this.point.x,this.point.y);
var pickedColorRGBAArray = this.convertHex(this.color,0);

// console.log(startRGBArray,"clicked");
// console.log(pickedColorRGBAArray,"picked");

if(startRGBArray[0] != pickedColorRGBAArray[0] || startRGBArray[1] != pickedColorRGBAArray[1] || startRGBArray[2] != pickedColorRGBAArray[2]){
this.fill(this.point.x,this.point.y,startRGBArray[0],startRGBArray[1],startRGBArray[2],startRGBArray[3],context,pixelsData);
context.putImageData(imgData,0,0);
}
console.log("end");

};


Fill.prototype.isPixelWhite = function(pixelData, pixelPos, r, g, b, a){

var redCheck = pixelData[pixelPos] == r;
var greenCheck = pixelData[pixelPos+1] == g;
var blueCheck = pixelData[pixelPos+2] == b;
var alphaCheck = pixelData[pixelPos+3] == a;

if(redCheck && greenCheck && blueCheck && alphaCheck){
return true;
}
return false;
};

Fill.prototype.fill = function (startX, startY, startR, startG, startB, startA,context,pixelData) {

var drawingAreaWidth = context.canvas.width;
var drawingAreaHeight = context.canvas.height;

var newPos,
x,
y,
pixelPos,
reachLeft,
reachRight,
drawingBoundLeft = 0,
drawingBoundTop = 0,
drawingBoundRight = drawingAreaWidth - 1,
drawingBoundBottom = drawingAreaHeight - 1,
pixelStack = [[startX, startY]];

while (pixelStack.length) {

newPos = pixelStack.pop();
x = newPos[0];
y = newPos[1];

// Get current pixel position
pixelPos = (y * drawingAreaWidth + x) * 4;

// Go up as long as the color matches and are inside the canvas
while (y >= drawingBoundTop && this.isPixelWhite(pixelData,pixelPos, startR, startG, startB, startA)) {
y -= 1;
pixelPos -= drawingAreaWidth * 4;
}

pixelPos += drawingAreaWidth * 4;
y += 1;
reachLeft = false;
reachRight = false;

// Go down as long as the color matches and in inside the canvas
while (y <= drawingBoundBottom && this.isPixelWhite(pixelData,pixelPos, startR, startG, startB, startA)) {
y += 1;

this.colorPixel(pixelData,pixelPos);

if (x > drawingBoundLeft) {
if (this.isPixelWhite(pixelData,pixelPos - 4, startR, startG, startB, startA)) {
if (!reachLeft) {
// Add pixel to stack
pixelStack.push([x - 1, y]);
reachLeft = true;
}
} else if (reachLeft) {
reachLeft = false;
}
}

if (x < drawingBoundRight) {
if (this.isPixelWhite(pixelData,pixelPos + 4, startR, startG, startB, startA)) {
if (!reachRight) {
// Add pixel to stack
pixelStack.push([x + 1, y]);
reachRight = true;
}
} else if (reachRight) {
reachRight = false;
}
}

pixelPos += drawingAreaWidth * 4;
}
}
};


Fill.prototype.colorPixel = function (pixelData, pixelPos, a) {

var pickedColorRGBAArray = this.convertHex(this.color,0);

pixelData[pixelPos] = pickedColorRGBAArray[0];
pixelData[pixelPos + 1] = pickedColorRGBAArray[1];
pixelData[pixelPos + 2] = pickedColorRGBAArray[2];
pixelData[pixelPos + 3] = a !== undefined ? a : 255;
};

Fill.prototype.getClickedColor = function(pixelData, x, y){

var drawingAreaWidth = context.canvas.width;
var pixelPos = (y * drawingAreaWidth + x) * 4;

var retRGB = [];

retRGB.push(pixelData[pixelPos]);
retRGB.push(pixelData[pixelPos + 1]);
retRGB.push(pixelData[pixelPos + 2]);
retRGB.push(pixelData[pixelPos + 3]);

return retRGB;
};


Fill.prototype.convertHex = function(hex,opacity){
hex = hex.replace('#','');
var r = parseInt(hex.substring(0,2), 16);
var g = parseInt(hex.substring(2,4), 16);
var b = parseInt(hex.substring(4,6), 16);

var result = [];
result.push(r,g,b);
return result;
};



/*
Line Class (subclass from Shape)

points - list of points
void: addPoint() - add point to line

*/
var Line = function( x, y, color, lineWidth){
Shape.call(this,new Point(x,y), color, lineWidth);
this.points = [];
this.points.push(this.point);
};

Line.prototype = Object.create(Shape.prototype);
Line.prototype.constructor = Line;

Line.prototype.addPoint = function (x,y) {
this.points.push(new Point(x,y));
};
Line.prototype.draw = function(context) {

for (var i = 0; i < this.points.length; i++) {

context.beginPath();
context.strokeStyle = this.color;
context.lineCap = "round";
context.lineJoin = "round";
context.lineWidth = this.lineWidth;

if (this.points[i] && i) {
context.moveTo(this.points[i - 1].x, this.points[i - 1].y);
} else {
// The x position is moved over one pixel so a circle even if not dragging
context.moveTo(this.points[i].x - 1, this.points[i].y);
}
context.lineTo(this.points[i].x, this.points[i].y);
context.stroke();
context.closePath();
}
};
Line.prototype.drawContour = function(context){
this.draw(context);
};


/*
Rectangle class (subclass of Shape class)
*/
var Rectangle = function(x, y, width, height, color, lineWidth){
Shape.call(this,new Point(x,y),color, lineWidth);
this.width = width;
this.height = height;
};
Rectangle.prototype = Object.create(Shape.prototype);
Rectangle.prototype.constructor = Rectangle;
Rectangle.prototype.draw = function(context){
context.fillStyle = this.color;
context.lineWidth = this.lineWidth;
context.beginPath();
context.fillRect(this.point.x,this.point.y,this.width,this.height);
context.closePath();
};
Rectangle.prototype.drawContour = function(context){
context.strokeStyle = this.color;
context.lineWidth = this.lineWidth;
context.beginPath();
context.strokeRect(this.point.x,this.point.y,this.width,this.height);
context.closePath();
};</code></pre>
<pre class="snippet-code-html lang-html prettyprint-override"><code> <div class="col-md-8 canvas-boards" style="margin-left: -6px; margin-top: -33px;">
<canvas id="board" width="438" height="440" style="z-index: 0;"></canvas>
<canvas id="board2" width="438" height="475" style="z-index: 1;"></canvas>
</div></code></pre>
</div>
</div>


//CSS


}
/*---------------------------Cursor --------------------------------*/




.canvas-boards {


cursor: url('cursor_brush.png')0 130, move;

}

/*---------------------------Drawing Board--------------------------------*/





.container-fluid {


margin-left: 50%;
margin-right: 50%;

}


///////this is the styling for the div that holds everything including the canvas

#Draw {

display: none;
margin-left: 300px;

}



.drawings col-md-2 {

width: 50%;
margin-right: 50px;


}

enter code here

.canvas-container {



}


.thumbnail img {
height: 80px;
width: 40px;

}

.canvas-container {

background-size: 100% 100%;
background-repeat: no-repeat;
width: 800px;
height: 540px;



}

.canvas-container .tools {
width: 80px;
margin-left: 45px;
padding-top: 80px;
float: left;
}


.canvas-container .drawings {
width: 200px;
padding-top: 85px;
margin-left: 632px;
float: none;
}





.col-md-8.canvas-boards {
margin-left: -25px;



}
.canvas-container #board2 {
margin-top: -373px;
margin-left: 35px;
margin-right: -20px;
width: 438px;
height: 475px;



}
.canvas-container #board {
margin-top: 68px;
margin-left: 35px;
margin-right: -19px;
margin-bottom: -73px;
width: 438px;
height: 440px;

}

最佳答案

这就是我为解决问题所做的工作。谢谢

mouseX = (event.touches !== undefined) ? (event.touches[0].pageX - bRect.left)*(canvas2.width/bRect.width) : event.offsetX || event.pageX-$('#board2').offset().left,

mouseY = (event.touches !== undefined) ? (event.touches[0].pageY - bRect.top)*(canvas2.height/bRect.height) : event.offsetY || event.pageY-$('#board2').偏移量

关于javascript - Canvas Html5 Drawing App,移动 Canvas 导致大问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37329218/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com