gpt4 book ai didi

c++ - VS13 中的 IntelliSense 愚蠢错误

转载 作者:行者123 更新时间:2023-11-28 05:40:58 27 4
gpt4 key购买 nike

所以在这里我试图制作一个程序,但一些垃圾显示为错误。从未遇到过这种情况,我不知道如何解决。

我的代码:

#include <iostream>
#include <Windows.h>
#include <string>
#include <ctime>

void WriteToMemory(HANDLE hProcHandle);
DWORD FindDmaAddy(int PointerLevel, HANDLE hProcHandle, DWORD Offsets[], DWORD BaseAddress);

std::string GameName = "MicroVolts";
LPCSTR LGameWindow = "MicroVolts";
std::string GameStatus;

bool IsGameAvail;
bool UpdateOnNextRun;

bool MelleStatus;
int MelleValue[] = { 999999999 };
DWORD MelleBaseAddress = { 0x001DE5B8 };
DWORD MelleOffsets[] = { 0x270, 0x124, };

bool FireRateStatus;
int FireRateValue[] = { 0 };
DWORD FireRateBaseAddress = { 0x00D91150 };
DWORD FireRateOffsets[] = { 0x6C };

bool MellePowerStatus;
int MellePowerValue[] = { 999999999 };
DWORD MellePowerBaseAddress = { 0x001DE5B8 };
DWORD MellePowerOffsets[] = { 0x260, 0xC0 };

bool RiflePowerStatus;
int RiflePowerValue[] = { 999999999 };
DWORD RiflePowerBaseAddress = { 0x001DD838 };
DWORD RiflePowerOffsets[] = { 0x248, 0x254 };

bool SniperPowerStatus;
int SniperPowerValue[] = { 999999999 };
DWORD SniperPowerBaseAddress = { 0x001DD838 };
DWORD SniperPowerOffsets[] = { 0x248, 0x3E8 };

bool SniperPowerStatus;
int SniperPowerValue[] = { 999999999 };
DWORD SniperPowerBaseAddress = { 0x001DE5B8 };
DWORD SniperPowerOffsets[] = { 0x374, 0x57C };

bool BossStatus;
int BossValue[] = { 1 };
DWORD BossBaseAddress = { 0x00D978D0 };
DWORD BossPowerOffsets[] = { 0x404, 0x8 };

bool SpeedStatus;
float SpeedValue[] = { 430 };
DWORD SpeedBaseAddress = { 0xC1D708 };
DWORD SpeedOffsets[] = { 0x0 };

bool AutoCaptureStatus;
float AutoCaptureValue[] = { 5000000000 };
DWORD AutoCaptureBaseAddress = { 0xD7E4FC };
DWORD AutoCaptureOffsets[] = { 0x0 };

bool GravityStatus;
float GravityValue[] = { 250 };
DWORD GravityBaseAddress = { 0xD51D00 };
DWORD GravityPowerOffsets[] = { 0x0 };

bool AcuarityStatus;
double AcuarityValue[] = { 21 };
DWORD AcuarityBaseAddress = { 0xBA7FB0 };
DWORD AcuarityOffsets[] = { 0x0 };

int main()
{
HWND hGameWindow = NULL;
int timeSinceLastUpdate = clock();
int GameAvailTMR = clock();
int OnePressTMR;
DWORD dwProcId = NULL;
HANDLE hProcHandle = NULL;
UpdateOnNextRun = true;
std::string sMelleStatus;
std::string sFireRateStatus;
std::string sMellePowerStatus;
std::string sRiflePowerStatus;
std::string sShotgunPowerStatus;
std::string sSniperPowerStatus;
std::string sBossStatus;
std::string sSpeedStatus;
std::string sAutoCaptureStatus;
std::string sGravityStatus;
std::string sAcuarityStatus;
sMelleStatus = "OFF";
sFireRateStatus = "OFF";
sMellePowerStatus = "OFF";
sRiflePowerStatus = "OFF";
sShotgunPowerStatus = "OFF";
sSniperPowerStatus = "OFF";
sBossStatus = "OFF";
sSpeedStatus = "OFF";
sAutoCaptureStatus = "OFF";
sGravityStatus = "OFF";
sAcuarityStatus = "OFF";
OnePressTMR = clock();
while (!GetAsyncKeyState(VK_INSERT))
{
if (clock() - GameAvailTMR > 100)
{
GameAvailTMR = clock();
IsGameAvail = false;
hGameWindow = FindWindow(NULL, LGameWindow);
if (hGameWindow)
{
GetWindowThreadProcessId(hGameWindow, &dwProcId);
if (dwProcId != 0)
{
hProcHandle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, dwProcId);
if (hProcHandle == INVALID_HANDLE_VALUE || hProcHandle == NULL)
{
GameStatus = "Failed to open process for valid handle";
}
else
{
GameStatus = "MicroVolts is running!";
IsGameAvail = true;
}
}
else GameStatus = "Failed to obtain process id";
}
else GameStatus = "MicroVolts not found";
if (UpdateOnNextRun || clock() - timeSinceLastUpdate > 5000)
{
system("cls");
std::cout << "----------------------------------------------------" << std::endl;
std::cout << " Interium Mutihack -" << std::endl;
std::cout << "----------------------------------------------------" << std::endl << std::endl;
std::cout << "Status:" << GameStatus << " " << std::endl << std::endl;
std::cout << "[F2] Melle Hack [" << sMelleStatus << " ]" << std::endl << std::endl;
std::cout << "[F3] Weapon Booster [" << sFireRateStatus << "]" << std::endl << std::endl;
std::cout << "[F4] Melle Power [" << sMellePowerStatus << "]Require Host" << std::endl << std::endl;
std::cout << "[F5] Rifle Power [" << sRiflePowerStatus << "]Require Host" << std::endl << std::endl;
std::cout << "[F6] Shotgun Power [" << sShotgunPowerStatus << "]Require Host" << std::endl << std::endl;
std::cout << "[F7] Sniper Power [" << sSniperPowerStatus << "]Require Host" << std::endl << std::endl;
std::cout << "[F8] Boss Hack [" << sBossStatus << "]Require Host" << std::endl << std::endl;
std::cout << "[F9] Speed [" << sSpeedStatus << "]" << std::endl << std::endl;
std::cout << "[F10] AutoCapture [" << sAutoCaptureStatus << "]" << std::endl << std::endl;
std::cout << "[F11] Gravity [" << sGravityStatus << "]" << std::endl << std::endl;
std::cout << "[F12] Acuarity [" << sAcuarityStatus << "]" << std::endl << std::endl;
std::cout << "[INSERT] Exit" << std::endl;
UpdateOnNextRun = true;
timeSinceLastUpdate = clock();
}

if (IsGameAvail)
{
WriteToMemory(hProcHandle);
}
}


if (clock() - OnePressTMR > 400)
{
if (IsGameAvail)
{

if (GetAsyncKeyState(VK_F2))
{
OnePressTMR = clock();

MelleStatus = !MelleStatus;
UpdateOnNextRun = true;

if (MelleStatus)sMelleStatus = "ON";
else sMelleStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F3))
{
OnePressTMR = clock();
FireRateStatus = !FireRateStatus;
UpdateOnNextRun = true;

if (FireRateStatus)sFireRateStatus = "ON";
else sFireRateStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F4))
{
OnePressTMR = clock();
MellePowerStatus = !MellePowerStatus;
UpdateOnNextRun = true;
if (MellePowerStatus)
{
sMellePowerStatus = "ON";
}
else sMellePowerStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F5))
{
OnePressTMR = clock();
RiflePowerStatus = !RiflePowerStatus;
UpdateOnNextRun = true;
if (RiflePowerStatus)sRiflePowerStatus = "ON";
else
{
sRiflePowerStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F6))
{
OnePressTMR = clock();
ShotgunPowerStatus = !ShotgunPowerStatus
UpdateOnNextRun = true
if (ShotgunPowerStatus)sShotgunPowerStatus = "ON";
else sShotgunPowerStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F7))
{
OnePressTMR = clock();
SniperPowerStatus = !SniperPowerStatus
UpdateOnNextRun = true
if (SniperPowerStatus)sSniperPowerStatus = "ON";
else sSniperPowerStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F8))
{
OnePressTMR = clock();
BossStatus = !BossStatus
UpdateOnNextRun = true
if (BossStatus)sBossStatus = "ON";
else sBossStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F9))
{
OnePressTMR = clock();
SpeedStatus = !SpeedStatus
UpdateOnNextRun = true
if (SpeedStatus)sSpeedStatus = "ON";
else sSpeedStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F10))
{
OnePressTMR = clock();
AutoCaptureStatus = !AutoCaptureStatus
UpdateOnNextRun = true
if (AutoCaptureStatus)sAutoCaptureStatus = "ON";
else sAutoCaptureStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F11))
{
OnePressTMR = clock();
GravityStatus = !GravityStatus
UpdateOnNextRun = true
if (GravityStatus)sGravityStatus = "ON";
else sGravityStatus = "OFF";
}
else if (GetAsyncKeyState(VK_F12))
{
OnePressTMR = clock();
AcuarityPowerStatus = !AcuarityStatus
UpdateOnNextRun = true
if (AcuarityStatus)sAcuarityStatus = "ON";
else sAcuarityStatus = "OFF";
}
}
}

CloseHandle(hProcHandle);
CloseHandle(hGameWindow);


return ERROR_SUCCESS;
}

DWORD p(int PointerLevel, HANDLE hProcHandle, DWORD Offsets[], DWORD BaseAddress)
{
DWORD pointer = BaseAddress;
DWORD pTemp;
DWORD pointerAddr;
for (int i = 0; i < PointerLevel; i++)
{
if (i == 0)
{
ReadProcessMemory(hProcHandle, (LPCVOID)pointer, &pTemp, 4, NULL);
}
pointerAddr = pTemp + Offsets[i];
ReadProcessMemory(hProcHandle, (LPCVOID)pointerAddr, &pTemp, 4, NULL);
}
return pointerAddr;
}
void WriteToMemory(HANDLE hProcHandle)
{
if (MelleStatus)
{
DWORD MelleAddressToWrite = FindDmaAddy(3, hProcHandle, MelleOffsets, MelleBaseAddress);
WriteProcessMemory(hProcHandle, (int*)MelleAddressToWrite, &MelleValue, sizeof(MelleValue), NULL);
}

if (FireRateStatus)
{

DWORD FireRateAddressToWrite = FindDmaAddy(1, hProcHandle, FireRateOffsets, FireRateBaseAddress);
WriteProcessMemory(hProcHandle, (int*)FireRateAddressToWrite, &FireRateValue, sizeof(FireRateValue), NULL);
}

if (MellePowerStatus)
{

DWORD MellePowerAddressToWrite = FindDmaAddy(1, hProcHandle, MellePowerOffsets, MellePowerBaseAddress);
WriteProcessMemory(hProcHandle, (int*)MellePowerAddressToWrite, &MellePowerValue, sizeof(MellePowerValue), NULL);
}

if (RiflePowerStatus)
{

DWORD RiflePowerAddressToWrite = FindDmaAddy(1, hProcHandle, RiflePowerOffsets, RiflePowerBaseAddress);
WriteProcessMemory(hProcHandle, (int*)RiflePowerAddressToWrite, &RiflePowerValue, sizeof(RiflePowerValue), NULL);
}

if (ShotgunPowerStatus)
{

DWORD ShotgunPowerAddressToWrite = FindDmaAddy(1, hProcHandle, ShotgunPowerOffsets, ShotgunPowerBaseAddress);
WriteProcessMemory(hProcHandle, (int*)ShotgunPowerAddressToWrite, &ShotgunPowerValue, sizeof(ShotgunPowerValue), NULL);
}

if (SniperPowerStatus)
{

DWORD SniperPowerAddressToWrite = FindDmaAddy(1, hProcHandle, SniperPowerOffsets, SniperPowerBaseAddress);
WriteProcessMemory(hProcHandle, (int*)SniperPowerAddressToWrite, &SniperPowerValue, sizeof(SniperPowerValue), NULL);
}

if (BossStatus)
{

DWORD BossAddressToWrite = FindDmaAddy(1, hProcHandle, BossOffsets, BossBaseAddress);
WriteProcessMemory(hProcHandle, (int*)BossAddressToWrite, &BossValue, sizeof(BossValue), NULL);
}

if (SpeedStatus)
{

DWORD SpeedAddressToWrite = FindDmaAddy(1, hProcHandle, SpeedOffsets, SpeedBaseAddress);
WriteProcessMemory(hProcHandle, (float*)SpeedAddressToWrite, &SpeedValue, sizeof(SpeedValue), NULL);
}

if (AutoCaptureStatus)
{

DWORD AutoCaptureAddressToWrite = FindDmaAddy(1, hProcHandle, AutoCaptureOffsets, AutoCaptureBaseAddress);
WriteProcessMemory(hProcHandle, (float*)AutoCaptureAddressToWrite, &AutoCaptureValue, sizeof(AutoCaptureValue), NULL);
}

if (GravityStatus)
{

DWORD GravityAddressToWrite = FindDmaAddy(1, hProcHandle, GravityOffsets, GravityBaseAddress);
WriteProcessMemory(hProcHandle, (float*)GravityAddressToWrite, &GravityPowerValue, sizeof(GravityValue), NULL);
}

if (AcuarityStatus)
{

DWORD AcuarityPowerAddressToWrite = FindDmaAddy(1, hProcHandle, AcuarityOffsets, AcuarityBaseAddress);
WriteProcessMemory(hProcHandle, (double*)AcuarityAddressToWrite, &AcuarityValue, sizeof(AcuarityPowerValue), NULL);
}

{
}
}

在 Visual Studio(2013 顺便说一句)的底部,这出现了,

enter image description here

我没有使用任何其他东西,你能指出问题所在或以某种方式解决它吗?

最佳答案

  1. 包含#stdafx.h

  2. 尝试将 LPCSTR 转换为 LPCWSTRS,并尝试为其使用 atlbase。这是一个简单的例子:

    #include <Windows.h>
    #include <atlbase.h>
    #include <iostream>

    int main(int argc, char *argv[]) {
    USES_CONVERSION;
    LPCSTR a = "hello";
    LPCWSTR w = A2W(a);
    std::wcout << w << std::endl;
    return 0;
    }

关于c++ - VS13 中的 IntelliSense 愚蠢错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37099633/

27 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com