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c++ - 控制台崩溃,无法识别错误?

转载 作者:行者123 更新时间:2023-11-28 05:37:56 25 4
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它实际上在控制台中显示了正确的消息,但随后几乎立即崩溃。

#ifndef NODE_H
#define NODE_H

template <typename T>
class Node
{
private:
T m_Data;
Node<T>* m_Next;
Node<T>* m_Prev;
public:
Node();
Node(const T& m_Data);
Node(const Node<T>& rhs);
~Node();

Node<T>* getNext() const;
Node<T>* getPrev() const;
Node<T>& operator=(const Node<T>& rhs);
T getData();
void destroy();

void setNext(Node<T>* n);
void setPrev( Node<T>* p);
void setData(const T& data);
};

template <typename T>
Node<T>::Node()
{
m_Data = T();
m_Next = nullptr;
m_Prev = nullptr;
}

template <typename T>
Node<T>::Node(const Node<T>& rhs) {
*this = rhs;
}

template <typename T>
Node<T>& Node<T>::operator=(const Node<T>& n) {
if (this == &n) {
return *this;
}
delete this;
Node<T> tmp = new Node<T>(n.m_Data);
tmp.setNext(n.getNext());
tmp.setPrev(n.getPrev());

*this = tmp;

return *this;
}

template <typename T>
Node<T>::Node(const T& data)
{
m_Data = data;
m_Next = nullptr;
m_Prev = nullptr;
}

template <typename T>
Node<T>::~Node()
{
setNext(nullptr);
setPrev(nullptr);
}

template <typename T>
void Node<T>::destroy()
{
m_Data = T();
setNext(nullptr);
setPrev(nullptr);
}

#endif


#ifndef LINKEDLIST_H
#define LINKEDLIST_H
#include "Node.h"
#include <iostream>

using namespace std;

template <typename T>
class LinkedL
{
public:
LinkedL();
~LinkedL();
LinkedL(const LinkedL<T>& rhs);
LinkedL<T>& operator=(const LinkedL<T>& rhs);

void insertFirst(const T& data);
void insertLast(const T& data);
void insertAfter(const T& key, const T& data);
void destroy();

bool isEmpty();
int getSize()const;
bool remove(int i);
void traverseForward();

T operator[](int i);

private:
Node<T>* getNode(int i) const;
Node<T>* m_First;
Node<T>* m_Last;
int m_Size;
};

template <typename T>
LinkedL<T>::LinkedL()
{
m_First = nullptr;
m_Last = nullptr;
m_Size = 0;
}

template <typename T>
LinkedL<T>::LinkedL(const LinkedL<T>& rhs) {
*this = rhs;
}

template <typename T>
LinkedL<T>& LinkedL<T>::operator=(const LinkedL<T>& rhs) {
if (this == &rhs) {
return *this;
}

destroy();

m_Size = rhs.m_Size;
Node<T>* head = new Node<T>(rhs.m_First->getData());
insertFirst(head->getData());

Node<T>* current = rhs.m_First->getNext();
while (current != nullptr) {
insertLast(current->getData());
current = current->getNext();
}

return *this;
}

template <typename T>
void LinkedL<T>::destroy() {
if (m_First != nullptr) {
Node<T>* current = m_First;
while (current != nullptr) {
Node<T>* oldNode = current;
current = current->getNext();
delete oldNode;
oldNode = 0;
}
}
}

template <typename T>
void LinkedL<T>::insertFirst(const T& data) {
Node<T>* newNode = new Node<T>(data);
if (isEmpty()) {
m_First = newNode;
m_Last = newNode;
}
else {
m_First->setPrev(newNode);
newNode->setNext(m_First);
m_First = newNode;
}
m_Size++;
}

template <typename T>
void LinkedL<T>::insertLast(const T& data) {
Node<T>* newNode = new Node<T>(data);
if (isEmpty()) {
m_Last = newNode;
m_First = newNode;
}
else {
m_Last->setNext(newNode);
newNode->setPrev(m_Last);
m_Last = newNode;
}
m_Size++;
}

template <typename T>
T LinkedL<T>::operator[](int i) {
int counter = 0;
Node<T>* current = m_First;

while (true) {
if (counter == i) {
return (current->getData());
}
current = current->getNext();
counter++;
}
}

template <typename T>
Node<T>* LinkedL<T>::getNode(int i) const{
int counter = 0;
Node<T>* current = m_First;
if (i<0 && i>=this->getSize()) {
return nullptr;
}
while (true) {
if (counter == i) {
return current;
}
current = current->getNext();
counter++;
}
}

template <typename T>
bool LinkedL<T>::remove(int i) {

if (isEmpty() || i<0 || i>=getSize()) {
cout << "No nodes to remove in specified index" << endl;
return false;
}
Node<T>* iNode = getNode(i);

if (getSize()==1) { //only 1 element in the list
m_Last = iNode->getNext();
m_First = nullptr;
delete iNode;
}
else if (i==0) { //remove first element
Node<T>* next = getNode(i + 1);
next->setPrev(nullptr);
m_First = next;
delete iNode;
}
else if(i==(getSize()-1)){//remove last element
Node<T>* prev = getNode(i - 1);
prev->setNext(nullptr);
m_Last = prev;
delete iNode;
}
else { //remove "sandwiched" element
Node<T>* prev = getNode(i - 1);
Node<T>* next = getNode(i + 1);
prev->setNext(next);
next->setPrev(prev);
delete iNode;
}
m_Size--;
return true;
}

template <typename T>
void LinkedL<T>::traverseForward() {
for (int i = 0; i < getSize(); i++) {
cout << "[" << i << "] " << this->operator[](i) << " ";
}
}

#endif // !LINKEDLIST_H


#include <iostream>
#include "LinkedL.h"
#include "Node.h"
using std::cout;
using std::endl;



int main() {

LinkedL<int> list;
list.insertFirst(31);
list.insertLast(23);
list.insertAfter(23, 67);
list.insertAfter(23, 45);
LinkedL<int> list1(list);
list.destroy();
list1.traverseForward();

system("PAUSE");
}

任何对我的风格的评论也将不胜感激。这有点让我发疯,我快到了......

最佳答案

第一个错误。您忘记在复制构造函数中初始化成员变量:

template <typename T>
LinkedL<T>::LinkedL(const LinkedL<T>& rhs):m_First(nullptr),m_Last(nullptr),m_Size(0)
{
*this = rhs;
}

第二个错误,您正在初始化并再次递增 m_Size 变量。评论如下:

template <typename T>
LinkedL<T>& LinkedL<T>::operator=(const LinkedL<T>& rhs) {
if (this == &rhs) {
return *this;
}

destroy();

//m_Size = rhs.m_Size;
Node<T>* head = new Node<T>(rhs.m_First->getData());
insertFirst(head->getData());

Node<T>* current = rhs.m_First->getNext();
while (current != nullptr) {
insertLast(current->getData());
current = current->getNext();
}

return *this;
}

完整的代码。享受:

 #ifndef NODE_H
#define NODE_H

template <typename T>
class Node
{
private:
T m_Data;
Node<T>* m_Next;
Node<T>* m_Prev;
public:
Node();
Node(const T& m_Data);
Node(const Node<T>& rhs);
~Node();

Node<T>* getNext() const;
Node<T>* getPrev() const;
Node<T>& operator=(const Node<T>& rhs);
T getData();
void destroy();

void setNext(Node<T>* n);
void setPrev( Node<T>* p);
void setData(const T& data);
};

template <typename T>
Node<T>::Node()
{
m_Data = T();
m_Next = nullptr;
m_Prev = nullptr;
}

template <typename T>
Node<T>::Node(const Node<T>& rhs) {
*this = rhs;
}

template <typename T>
Node<T>& Node<T>::operator=(const Node<T>& n) {
if (this == &n) {
return *this;
}
delete this;
Node<T> tmp = new Node<T>(n.m_Data);
tmp.setNext(n.getNext());
tmp.setPrev(n.getPrev());

*this = tmp;

return *this;
}

template <typename T>
Node<T>::Node(const T& data)
{
m_Data = data;
m_Next = nullptr;
m_Prev = nullptr;
}

template <typename T>
Node<T>::~Node()
{
setNext(nullptr);
setPrev(nullptr);
}

template <typename T>
void Node<T>::destroy()
{
m_Data = T();
setNext(nullptr);
setPrev(nullptr);
}

template <typename T>
Node<T>* Node<T>::getNext() const {
return m_Next;
}

template <typename T>
Node<T>* Node<T>::getPrev() const {
return m_Prev;
}

template <typename T>
void Node<T>::setNext(Node<T>* n) {
m_Next = n;
}

template <typename T>
void Node<T>::setPrev(Node<T>* p) {
m_Prev = p;
}

template <typename T>
void Node<T>::setData(const T& data) {
m_Data = data;
}

template <typename T>
T Node<T>::getData() {
return m_Data;
}

#endif


#ifndef LINKEDLIST_H
#define LINKEDLIST_H
//#include "Node.h"
#include <iostream>

using namespace std;

template <typename T>
class LinkedL
{
public:
LinkedL();
~LinkedL();
LinkedL(const LinkedL<T>& rhs);
LinkedL<T>& operator=(const LinkedL<T>& rhs);

void insertFirst(const T& data);
void insertLast(const T& data);
void insertAfter(const T& key, const T& data);
void destroy();

bool isEmpty();
int getSize()const;
bool remove(int i);
void traverseForward();

T operator[](int i);

private:
Node<T>* getNode(int i) const;
Node<T>* m_First;
Node<T>* m_Last;
int m_Size;
};

template <typename T>
LinkedL<T>::LinkedL()
{
m_First = nullptr;
m_Last = nullptr;
m_Size = 0;
}

template <typename T>
LinkedL<T>::~LinkedL()
{
destroy();
}

template <typename T>
LinkedL<T>::LinkedL(const LinkedL<T>& rhs):m_First(nullptr),m_Last(nullptr),m_Size(0)
{
*this = rhs;
}

template <typename T>
LinkedL<T>& LinkedL<T>::operator=(const LinkedL<T>& rhs) {
if (this == &rhs) {
return *this;
}

destroy();

//m_Size = rhs.m_Size;
Node<T>* head = new Node<T>(rhs.m_First->getData());
insertFirst(head->getData());

Node<T>* current = rhs.m_First->getNext();
while (current != nullptr) {
insertLast(current->getData());
current = current->getNext();
}

return *this;
}

template <typename T>
void LinkedL<T>::destroy() {
if (m_First != nullptr) {
Node<T>* current = m_First;
while (current != nullptr) {
Node<T>* oldNode = current;
current = current->getNext();
delete oldNode;
oldNode = 0;
}
}
}

template <typename T>
bool LinkedL<T>::isEmpty() {
if (m_First == nullptr) {
return true;
} return false;
}

template <typename T>
void LinkedL<T>::insertFirst(const T& data) {
Node<T>* newNode = new Node<T>(data);
if (isEmpty()) {
m_First = newNode;
m_Last = newNode;
}
else {
m_First->setPrev(newNode);
newNode->setNext(m_First);
m_First = newNode;
}
m_Size++;
}

template <typename T>
void LinkedL<T>::insertAfter(const T& key, const T& data) {
if (isEmpty()) {
return;
}
Node<T>* current=0;
for (int i = 0; i < this->getSize(); i++) {
if (this->operator[](i) == key) {
current = this->getNode(i);
}
}
Node<T>* newNode = new Node<T>(data);
if (current == 0) {
cout << "Node could not be found." << endl;
return;
}
else if (current==m_Last) {
m_Last = newNode;
newNode->setNext(nullptr);
}
else {
current->getNext()->setPrev(newNode);
newNode->setNext(current->getNext());
}
current->setNext(newNode);
newNode->setPrev(current);
m_Size++;
}

template <typename T>
int LinkedL<T>::getSize() const{
return m_Size;
}

template <typename T>
void LinkedL<T>::insertLast(const T& data) {
Node<T>* newNode = new Node<T>(data);
if (isEmpty()) {
m_Last = newNode;
m_First = newNode;
}
else {
m_Last->setNext(newNode);
newNode->setPrev(m_Last);
m_Last = newNode;
}
m_Size++;
}

template <typename T>
T LinkedL<T>::operator[](int i) {
int counter = 0;
Node<T>* current = m_First;

while (true) {
if (counter == i) {
return (current->getData());
}
current = current->getNext();
counter++;
}
}

template <typename T>
Node<T>* LinkedL<T>::getNode(int i) const{
int counter = 0;
Node<T>* current = m_First;
if (i<0 && i>=this->getSize()) {
return nullptr;
}
while (true) {
if (counter == i) {
return current;
}
current = current->getNext();
counter++;
}
}

template <typename T>
bool LinkedL<T>::remove(int i) {

if (isEmpty() || i<0 || i>=getSize()) {
cout << "No nodes to remove in specified index" << endl;
return false;
}
Node<T>* iNode = getNode(i);

if (getSize()==1) { //only 1 element in the list
m_Last = iNode->getNext();
m_First = nullptr;
delete iNode;
}
else if (i==0) { //remove first element
Node<T>* next = getNode(i + 1);
next->setPrev(nullptr);
m_First = next;
delete iNode;
}
else if(i==(getSize()-1)){//remove last element
Node<T>* prev = getNode(i - 1);
prev->setNext(nullptr);
m_Last = prev;
delete iNode;
}
else { //remove "sandwiched" element
Node<T>* prev = getNode(i - 1);
Node<T>* next = getNode(i + 1);
prev->setNext(next);
next->setPrev(prev);
delete iNode;
}
m_Size--;
return true;
}

template <typename T>
void LinkedL<T>::traverseForward() {
for (int i = 0; i < getSize(); i++) {
cout << "[" << i << "] " << this->operator[](i) << " ";
}
}

#endif // !LINKEDLIST_H


#include <iostream>
//#include "LinkedL.h"
//#include "Node.h"
using std::cout;
using std::endl;



int main() {

LinkedL<int> list;
list.insertFirst(31);
list.insertLast(23);
list.insertAfter(23, 67);
list.insertAfter(23, 45);
LinkedL<int> list1(list);
list.destroy();
list1.traverseForward();

system("PAUSE");
}

关于c++ - 控制台崩溃,无法识别错误?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37803527/

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