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ios - spritekit didBeginContact 三个对象不起作用

转载 作者:行者123 更新时间:2023-11-28 05:33:43 26 4
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我正在尝试通过三个节点 [didBeginContact]。我在代码下写的。但不能正常工作。当白色矩形没有击中黑色或白色矩形时,println("black") 和 println("blue") 工作...当白色矩形碰到黑色矩形时,println("blue") 工作...

import SpriteKit

class GameScene: SKScene, SKPhysicsContactDelegate {

let blackCategory: UInt32 = 0x1 << 0
let whiteCategory: UInt32 = 0x1 << 1
let blueCategory: UInt32 = 0x1 << 2

override func didMoveToView(view: SKView) {

self.physicsWorld.contactDelegate = self

self.size = view.bounds.size
self.physicsBody = SKPhysicsBody(edgeLoopFromRect: self.frame)
self.physicsWorld.gravity = CGVectorMake(0.0, -3.0)

let blackSquare = SKSpriteNode(color: UIColor.blackColor(), size: CGSizeMake(50, 50))
blackSquare.position = CGPoint(
x: CGRectGetMidX(self.frame),
y: CGRectGetMidY(self.frame)
)
blackSquare.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(50, 50))
blackSquare.physicsBody?.affectedByGravity = false
blackSquare.physicsBody?.dynamic = false

blackSquare.physicsBody?.categoryBitMask = blackCategory
blackSquare.physicsBody?.contactTestBitMask = whiteCategory

let blueSquare = SKSpriteNode(color: UIColor.blueColor(), size: CGSizeMake(50, 50))
blueSquare.position = CGPoint(
x: CGRectGetMidX(self.frame) - 100,
y: CGRectGetMidY(self.frame) - 100
)
blueSquare.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(50, 50))
blueSquare.physicsBody?.affectedByGravity = false
blueSquare.physicsBody?.dynamic = false

blackSquare.physicsBody?.categoryBitMask = blueCategory
blackSquare.physicsBody?.contactTestBitMask = whiteCategory

self.addChild(blackSquare)
self.addChild(blueSquare)
}

override func touchesBegan(touches: NSSet, withEvent event: UIEvent) {


for touch in touches {

let location = touch.locationInNode(self)
let whiteRectangle = SKSpriteNode(color: UIColor.whiteColor(), size: CGSizeMake(50, 50))
whiteRectangle.position = location
whiteRectangle.physicsBody = SKPhysicsBody(rectangleOfSize: CGSizeMake(50, 50))


whiteRectangle.physicsBody?.categoryBitMask = whiteCategory
whiteRectangle.physicsBody?.contactTestBitMask = blackCategory
whiteRectangle.physicsBody?.contactTestBitMask = blueCategory

self.addChild(whiteRectangle)
}

}

override func update(currentTime: CFTimeInterval) {
}


func didBeginContact(contact: SKPhysicsContact!) {

var firstBody, secondBody, thirdBody: SKPhysicsBody


if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.bodyB
thirdBody = contact.bodyB
} else {
firstBody = contact.bodyB
secondBody = contact.bodyA
thirdBody = contact.bodyA
}

if firstBody.categoryBitMask & whiteCategory != 0 &&
secondBody.categoryBitMask & blackCategory != 0 {
//secondBody.node?.removeFromParent()
println("black")
}

if firstBody.categoryBitMask & whiteCategory != 0 &&
thirdBody.categoryBitMask & blueCategory != 0 {
//secondBody.node?.removeFromParent()
println("blue")
}
}
}

最佳答案

1) 根据您的联系人处理程序,您应该将类​​别设置为

    let whiteCategory:  UInt32 = 0x1 << 0
let blackCategory: UInt32 = 0x1 << 1
let blueCategory: UInt32 = 0x1 << 2

2) 你两次错误地设置了 blackSquare 的 physicsBody 的位掩码

    blackSquare.physicsBody?.categoryBitMask = blueCategory
blackSquare.physicsBody?.contactTestBitMask = whiteCategory

上面应该是

    blueSquare.physicsBody?.categoryBitMask = blueCategory
blueSquare.physicsBody?.contactTestBitMask = whiteCategory

3) 这里不需要第三个接触体。

func didBeginContact(contact: SKPhysicsContact!) {

var firstBody, secondBody: SKPhysicsBody

if contact.bodyA.categoryBitMask < contact.bodyB.categoryBitMask {
firstBody = contact.bodyA
secondBody = contact.bodyB
} else {
firstBody = contact.bodyB
secondBody = contact.bodyA
}

if ((firstBody.categoryBitMask & whiteCategory) != 0 &&
(secondBody.categoryBitMask & blackCategory != 0)) {
//secondBody.node?.removeFromParent()
println("black")
}


if ((firstBody.categoryBitMask & whiteCategory != 0) &&
(secondBody.categoryBitMask & blueCategory != 0)) {
//secondBody.node?.removeFromParent()
println("blue")
}
}

4) 以下是不需要的(在touchesBegan)。为蓝色和黑色节点设置接触位掩码就足够了。

    whiteRectangle.physicsBody?.contactTestBitMask = blackCategory
whiteRectangle.physicsBody?.contactTestBitMask = blueCategory

关于ios - spritekit didBeginContact 三个对象不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/26193278/

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