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c++ - 断言 `fp_ != 0' 失败 (RapidJSON)

转载 作者:行者123 更新时间:2023-11-28 05:14:26 26 4
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我正在制作一个可以从 JSON 和 PNG 文件加载图形的游戏引擎,并且我取得了一些实际进展。唯一的问题是,我不知道如何一次加载多个 Sprite 。我尝试了很多不同的方法,但这是我认为可行的方法。但是,在编译时,终端给我这个错误:

Test: /home/thomas/Documents/project-repos/game/rapidjson/filereadstream.h:45: rapidjson::FileReadStream::FileReadStream(FILE*, char*, std::size_t): Assertion `fp_ != 0' failed.

Aborted (core dumped)

我知道这通常意味着找不到 JSON 文件,但我已确保一切都在工作目录中。

这是我的代码:

main.cpp:

#include <iostream>
#include <unistd.h>
#include <string>
#include <SFML/Graphics.hpp>

// The universal include file.
#include "include.hpp"

int main() {

// Declaration of the window.
sf::RenderWindow window(sf::VideoMode(640, 320), "Test Game", sf::Style::Close);

// Getting the background texture.
sf::Texture bkgd;
if(!bkgd.loadFromFile("../textures/generic.png")) {
ErrorLog("1", "../game.log");
window.close();
}

// Getting the map textures.
sf::Texture map;
if(!map.loadFromFile("../textures/textures.png")) {
ErrorLog("2", "../game.log");
window.close();
}

// Creating the background sprite.
sf::Sprite bkgdSp;
bkgdSp.setTexture(bkgd);

// Local variable to check if fullscreen is activated.
int fullScreen = 0;

// The window loop.
while(window.isOpen()) {

// Local variable that keeps the current window size.
sf::Vector2f winSize(window.getSize());

// Local variables storing the window ratios.
float scaleX = winSize.x / 640;
float scaleY = winSize.y / 320;

// Local variable to store the number of map tiles.
int mapNum = LoadNumber("../locations.json");

// Local array for the sprites.
sf::Sprite mapSp;

// Local array for the tiles.
tile mapTile;

// Load tile information.
mapTile = LoadTile("../locations.json", 1);

// Texture rectangle for the current sprite.
sf::IntRect mapRect(GetFileCoordinates(mapTile.type).x, GetFileCoordinates(mapTile.type).y, GetFileWidth(mapTile.type), GetFileHeight(mapTile.type));

// Setting the texture for the current sprite.
mapSp.setTexture(map);
mapSp.setTextureRect(mapRect);

// Scaling and repositioning the current sprite.
mapSp.setScale(scaleX, scaleY);
mapSp.setPosition(mapTile.x * scaleX, mapTile.y * scaleY);


// The event loop (only used to close the window.
sf::Event event;
while(window.pollEvent(event)) {
if(event.type == sf::Event::Closed) {
window.close();
}
}

// Change window size if F1 is pressed.
if(sf::Keyboard::isKeyPressed(sf::Keyboard::F1)) {
if(fullScreen == 0) {
window.create(sf::VideoMode(1280, 640), "Test Game", sf::Style::Close);
fullScreen = 1;
}else if(fullScreen == 1) {
window.create(sf::VideoMode(640, 320), "Test Game", sf::Style::Fullscreen);
fullScreen = 2;
}else if(fullScreen == 2) {
window.create(sf::VideoMode(640, 320), "Test Game", sf::Style::Close);
fullScreen = 0;
}
}

// Resizes the background to fit the window size.
bkgdSp.setScale(scaleX, scaleY);

// Drawing and displaying the window.
window.clear();

window.draw(bkgdSp);
window.draw(mapSp);

window.display();

usleep(7000);
}

return 0;
}

load.cpp:

#include <iostream>
#include <SFML/System.hpp>
#include "rapidjson/document.h"
#include "rapidjson/filereadstream.h"

// The universal include file.
#include "include.hpp"

using namespace rapidjson;

// Function that loads tile values from the locations file.
tile LoadTile(std::string fileName, int number) {
tile output;

FILE* file = fopen(fileName.c_str(), "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

Document doc;
doc.ParseStream(stream);

std::string input = std::to_string(number);

Value& tileNumber = doc[input.c_str()];

output.x = tileNumber[0]["x"].GetInt();
output.y = tileNumber[1]["y"].GetInt();
output.type = tileNumber[2]["type"].GetString();

return output;
}

// Function that gets the current tile type's x and y coordinates.
sf::Vector2f GetFileCoordinates(std::string type) {
sf::Vector2f output;

FILE* file = fopen("../textures.json", "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

Document doc;
doc.ParseStream(stream);

Value& typeNumber = doc[type.c_str()];

output.x = typeNumber[0]["x"].GetInt();
output.y = typeNumber[1]["y"].GetInt();

return output;
}

// Function that gets the number of objects in the current map file.
int LoadNumber(std::string fileName) {
FILE* file = fopen(fileName.c_str(), "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

Document doc;
doc.ParseStream(stream);

int objCount = 1;
std::string strCount = std::to_string(objCount);
while(doc.HasMember(strCount.c_str())) {
objCount++;
strCount = std::to_string(objCount);
}

return objCount - 1;
}

// Function that gets the current tile type's width.
int GetFileWidth(std::string type) {
int output;

FILE* file = fopen("../textures.json", "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

Document doc;
doc.ParseStream(stream);

Value& typeNumber = doc[type.c_str()];

output = typeNumber[2]["width"].GetInt();

return output;
}

// Function that gets the current tile type's height.
int GetFileHeight(std::string type) {
int output;

FILE* file = fopen("../textures.json", "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

Document doc;
doc.ParseStream(stream);

Value& typeNumber = doc[type.c_str()];

output = typeNumber[3]["height"].GetInt();

return output;
}

include.hpp:

#include <iostream>
#include <SFML/Graphics.hpp>
#include "rapidjson/document.h"

// Public struct declaring the "tile" data type. Uses the same characteristics as the tile locations file.
struct tile {
int x;
int y;
std::string type;
};

// In load.cpp.
tile LoadTile(std::string fileName, int number);
sf::Vector2f GetFileCoordinates(std::string type);
int LoadNumber(std::string fileName);
int GetFileWidth(std::string type);
int GetFileHeight(std::string type);

// In log.cpp
void ErrorLog(std::string code, std::string fileName);

locations.json:

{
"1": [{
"x": 32
}, {
"y": 32
}, {
"type": "water_c"
}],

"2": [{
"x": 32
}, {
"y": 64
}, {
"type": "dirt_c"
}]
}

textures.json:

{
"grass_c": [{
"x": 0
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}],

"water_c": [{
"x": 32
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}],

"sand_c": [{
"x": 64
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}],

"dirt_c": [{
"x": 96
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}],

"wood_c": [{
"x": 128
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}],

"brick_c": [{
"x": 160
}, {
"y": 0
}, {
"width": 32
}, {
"height": 32
}]
}

“ErrorLog()”的任何提及都在另一个文件中,该文件已经过测试。如果有人可以提供帮助,请在 Xubuntu 16.10 上使用 CMake (gcc) 进行编译。谢谢。

编辑

我已将新代码添加到我的所有 JSON 函数中:

FILE* file = fopen("../textures.json", "r");
if(file == 0) {
std::cout << "GetFileHeight failed to load the file." << std::endl;
}

...改变它以适应每一个功能。 “GetFileHeight”似乎是导致错误的原因。我认为这可能是关于打开文件,而不是在再次阅读之前关闭它?我不确定。

最佳答案

您的错误似乎是由于您的代码的这一部分(或其中一个重复)失败而发生的:

FILE* file = fopen(fileName.c_str(), "r");

char buffer[10000];
FileReadStream stream(file, buffer, 10000);

您应该始终检查 fopen() 是否真的可以打开文件。如果失败,file 将被设置为 0(或准确地说是 NULL),这将触发 的构造函数中的断言>FileReadStream,因为您传递的是 NULL,它不是有效的文件指针 (FILE*)。

关于c++ - 断言 `fp_ != 0' 失败 (RapidJSON),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/42941783/

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