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C++ 问题推导模板参数

转载 作者:行者123 更新时间:2023-11-28 05:05:23 24 4
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我有一个模板类 ComponentCache,它本质上是 std::vector 的包装器,只是它只提供对数据的随机访问。

template<class T>
class ComponentCache
{
public:
ComponentCache()
{
m_Components.reserve(1024);
}

~ComponentCache()
{ }

//Get a component stored at some index.
//If the index is greater than the size of the index,
//resize it to the size of the index + 128
T& GetComponent(const std::uint32_t& index)
{
if(index >= m_Components.size())
{
std::uint32_t newSize = index + 128;
m_Components.resize(newSize);
}

return m_Components.at(index);
}
private:
std::vector<T> m_Components;
};

我有另一个模板类,ComponentStorage,它本质上是一个 std::tuple> 的包装器。

template<class... T>
class ComponentStorage
{
public:
ComponentStorage()
{ }
~ComponentStorage()
{ }


//Gets a component at some index from the tuple of components
template<class Component>
Component& GetComponent(const aecs::Entity& index)
{
return std::get<aecs::Component::ComponentCache<Component>>
(m_ComponentLines).GetComponent(index);
}

private:
std::tuple<aecs::Component::ComponentCache<T>...> m_ComponentLines;
};

最后,我有另一个模板类,World,它作为一个地方来保持内存池和 ComponentStorage 类在逻辑上彼此靠近。

template<class... Components>
class World
{
struct EntityMetadata
{
std::bitset<sizeof...(Components)> ComponentBitset;
bool IsActive = false;
};
public:
World(std::size_t size = 128)
{
m_EntityMetadata.resize(size);
}
~World()
{ }

/*Entity Management*/
const aecs::Entity& CreateEntity()
{
auto entity = m_EntityPool.Create();
if(entity != 0xFFFFFFFF)
{
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).IsActive = true;
}
return std::move(entity);
}
void DestroyEntity(const aecs::Entity& entity)
{
if(entity == 0xFFFFFFFF)
{
return;
}
auto entityIndex = aecs::GetIndexFromEntity(entity);
m_EntityMetadata.at(entityIndex).IsActive = false;
m_EntityPool.Destroy(entity);
}
const std::vector<aecs::Entity>& GetActiveEntities()
{
return m_EntityPool.GetActiveEntities();
}
const bool IsEntityActive(const aecs::Entity& entity)
{
auto entityIndex = aecs::GetIndexFromEntity(entity);
return m_EntityMetadata.at(entityIndex).IsActive;
}

/*Component Management*/
template<class Component>
Component& GetComponentFromEntity(const aecs::Entity &entity)
{
const std::uint32_t index = aecs::GetIndexFromEntity(entity);
return m_ComponentStorage.GetComponent<Component>(index);
}
template<class Component>
void AddComponentToEntity(const aecs::Entity& entity)
{
//TODO: Implement

auto entityIndex = aecs::GetIndexFromEntity(entity);

m_EntityMetadata.at(entityIndex).ComponentBitset.set(
aecs::mpl::IndexOf<Component, std::tuple<Components...>>::value);
}
template<class Component>
void RemoveComponentFromEntity(const aecs::Entity& entity)
{
//TODO: Implement
auto componentIndex = aecs::mpl::IndexOf<Component,
std::tuple<Components...>>::value;
auto entityIndex = aecs::GetIndexFromEntity(entity);

m_EntityMetadata.at(entityIndex).ComponentBitset.reset(componentIndex);

}
template<class Component>
const bool EntityHasComponent(const aecs::Entity& entity)
{
auto componentIndex = aecs::mpl::IndexOf<Component,
std::tuple<Components...>>::value;
auto entityIndex = aecs::GetIndexFromEntity(entity);

std::bitset<sizeof...(Components)> tempBitset;
tempBitset.set(componentIndex);


return (m_EntityMetadata.at(entityIndex).ComponentBitset & tempBitset) ==
tempBitset;
}

private:
aecs::EntityPool m_EntityPool;
aecs::ComponentStorage<Components...> m_ComponentStorage;

std::vector<EntityMetadata> m_EntityMetadata;
};

把它们放在一起,它应该像这样工作:

struct Position
{
float x;
float y;
};

struct Velocity
{
float x;
float y;
};

int main() {

aecs::World<Position, Velocity> w;

const auto e = w.CreateEntity();
Velocity& v1 = w.GetComponentFromEntity<Velocity>(e);
return 0;
}

但是,关于 GetComponentFromEntity,我得到以下编译错误:

error: expected primary-expression before '>' token
return m_ComponentStorage.GetComponent<Component>(index);

如果我将其切换为自动推断 Component 的类型,则会出现以下错误:

E:\CLion\AECS\aecs/World/World.h: In instantiation of 'Component& aecs::World<Components>::GetComponentFromEntity(const Entity&) [with Component = Velocity; Components = {Position, Velocity}; aecs::Entity = unsigned int]':
E:\CLion\AECS\main.cpp:26:54: required from here
E:\CLion\AECS\aecs/World/World.h:69:49: error: no matching function for call to 'aecs::ComponentStorage<Position, Velocity>::GetComponent(const uint32_t&)'
return m_ComponentStorage.GetComponent(index);
^
In file included from E:\CLion\AECS\aecs/World/World.h:9:0,
from E:\CLion\AECS\main.cpp:2:
e:\clion\aecs\aecs\componentstorage\componentstorage.h:27:14: note: candidate: template<class Component> Component& aecs::ComponentStorage<T>::GetComponent(const Entity&) [with Component = Component; T = {Position, Velocity}]
Component& GetComponent(const aecs::Entity& index)
^
e:\clion\aecs\aecs\componentstorage\componentstorage.h:27:14: note: template argument deduction/substitution failed:
In file included from E:\CLion\AECS\main.cpp:2:0:
E:\CLion\AECS\aecs/World/World.h:69:49: note: couldn't deduce template parameter 'Component'
return m_ComponentStorage.GetComponent(index);

似乎编译器在编译时推断出 Component 的类型应该没有问题,因为返回的是 Component。我觉得我犯了一些明显的错误,但对我来说一切看起来都是正确的。我是否忘记了有关模板的重要信息?

最佳答案

当编译器解析行时,设身处地为自己着想:

return m_ComponentStorage.GetComponent<Component>(index);

m_ComponentStorage的类型依赖于Components...,解析代码时是未知的。您怎么可能知道 GetComponent 应该是什么?

可以是模板成员函数,也可以是简单的成员变量。为了理智起见,指示编译器假设他们正在处理该场景中的成员变量。

你可以告诉编译器它正在处理什么

    return m_ComponentStorage.template GetComponent<Component>(index);

关于C++ 问题推导模板参数,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/44962507/

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