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c++ - 如何将类方法用作 WIN32 应用程序回调方法 (WINPROC)...错误静态结构 HINSTANCE__

转载 作者:行者123 更新时间:2023-11-28 03:57:33 25 4
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我收到错误消息,同时我正在努力使这项工作正常进行,因此请阅读我要说的内容。谢谢....

我正在创建一个 C++ 应用程序,该应用程序的大部分都封装在一个类中。这意味着我的 WinProc 函数是一个静态类方法,我将其用作我的 win32 应用程序的回调方法。问题是因为我将它创建为 win32 应用程序,所以我在该方法中使用的每个类成员也必须是静态的。包括我在其中使用的 HINSTANCE 类。现在我收到这个错误

error LNK2001: unresolved external symbol "public: static struct HINSTANCE__

我需要弄清楚如何让这一切正常进行,下面是我的类(class)声明。我的静态成员 static HINSTANCE m_hInst 导致了我认为的错误。

#pragma once
#include "stdafx.h"
#include "resource.h"
#define MAX_LOADSTRING 100

class RenderEngine {
protected:
int m_width;
int m_height;

ATOM RegisterEngineClass();

public:
static HINSTANCE m_hInst; //<------ This is causing the error
HWND m_hWnd;
int m_nCmdShow;
TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name

bool InitWindow();
bool InitDirectX();
bool InitInstance();

//static functions
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);

int Run();

};

下面是实现

#include "stdafx.h"
#include "RenderEngine.h"

bool RenderEngine::InitWindow()
{
RenderEngine::m_hInst = NULL;
// Initialize global strings
LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING);
LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING);

if(!RegisterEngineClass())
{
return false;
}

if(!InitInstance())
{
return false;
}

return true;
}

ATOM RenderEngine::RegisterEngineClass()
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = RenderEngine::WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = m_hInst;
wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE);
wcex.lpszClassName = m_szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);
}

LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;

switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

bool RenderEngine::InitInstance()
{
m_hWnd = NULL;
m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL);

if (!m_hWnd)
{
return FALSE;
}

if(!ShowWindow(m_hWnd, m_nCmdShow))
{
return false;
}
UpdateWindow(m_hWnd);

return true;
}

// Message handler for about box.
INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

int RenderEngine::Run()
{
MSG msg;
HACCEL hAccelTable;

hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE));

// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return (int) msg.wParam;
}

下面是 WinMain 中使用的代码

RenderEngine go;

int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.
RenderEngine::m_hInst = hInstance;
go.m_nCmdShow = nCmdShow;
if(!go.InitWindow())
{
return 0;
}
go.Run();

return 0;
}

如果有任何不明白的地方,那么我很抱歉,我是新手。感谢您的帮助!!

最佳答案

您在头文件中得到了静态变量的声明,但任何地方都没有定义!

在对象 (cpp) 文件中的某处,您需要将内存“分配”给 global 范围内的变量:

HINSTANCE RenderEngine::m_hInst = NULL;

尝试将它放在 InitWindow 实现之前。

与普通变量相反,静态变量可以从程序开始就存在,即使没有分配其持有者类型的类。因此,您需要为它们指向编译器一个位置,就像您在使用 extern 时需要为全局变量指向一个空间一样。

关于c++ - 如何将类方法用作 WIN32 应用程序回调方法 (WINPROC)...错误静态结构 HINSTANCE__,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2891806/

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