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c++ - 我的窗口句柄未使用,无法评估

转载 作者:行者123 更新时间:2023-11-28 03:57:33 26 4
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我正在尝试将我的 Win32 应用程序封装到一个类中。当我尝试为下面的应用程序启动我的主窗口时,我的问题发生在我的声明和实现中......我注意到我的类方法 InitInstance(); 中的问题;

声明

#pragma once
#include "stdafx.h"
#include "resource.h"
#define MAX_LOADSTRING 100

class RenderEngine {
protected:
int m_width;
int m_height;

ATOM RegisterEngineClass();

public:
static HINSTANCE m_hInst;
HWND m_hWnd;
int m_nCmdShow;
TCHAR m_szTitle[MAX_LOADSTRING]; // The title bar text
TCHAR m_szWindowClass[MAX_LOADSTRING]; // the main window class name

bool InitWindow();
bool InitDirectX();
bool InitInstance();

//static functions
static LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam);
static INT_PTR CALLBACK About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam);

int Run();

};

实现

#include "stdafx.h"
#include "RenderEngine.h"
HINSTANCE RenderEngine::m_hInst = NULL;

bool RenderEngine::InitWindow()
{
RenderEngine::m_hInst = NULL;
// Initialize global strings
LoadString(m_hInst, IDS_APP_TITLE, m_szTitle, MAX_LOADSTRING);
LoadString(m_hInst, IDC_RENDERENGINE, m_szWindowClass, MAX_LOADSTRING);

if(!RegisterEngineClass())
{
return false;
}

if(!InitInstance())
{
return false;
}

return true;
}

ATOM RenderEngine::RegisterEngineClass()
{
WNDCLASSEX wcex;

wcex.cbSize = sizeof(WNDCLASSEX);

wcex.style = CS_HREDRAW | CS_VREDRAW;
wcex.lpfnWndProc = RenderEngine::WndProc;
wcex.cbClsExtra = 0;
wcex.cbWndExtra = 0;
wcex.hInstance = m_hInst;
wcex.hIcon = LoadIcon(m_hInst, MAKEINTRESOURCE(IDI_RENDERENGINE));
wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
wcex.lpszMenuName = MAKEINTRESOURCE(IDC_RENDERENGINE);
wcex.lpszClassName = m_szWindowClass;
wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));

return RegisterClassEx(&wcex);
}

LRESULT CALLBACK RenderEngine::WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;

switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(m_hInst, MAKEINTRESOURCE(IDD_ABOUTBOX), hWnd, About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
EndPaint(hWnd, &ps);
break;
case WM_DESTROY:
PostQuitMessage(0);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}

bool RenderEngine::InitInstance()
{
m_hWnd = NULL;// When I step into my code it says on this line 0x000000 unused = ??? expression cannot be evaluated
m_hWnd = CreateWindow(m_szWindowClass, m_szTitle, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, m_hInst, NULL);

if (!m_hWnd)// At this point, memory has been allocated unused = ??. It steps over this
{
return FALSE;
}

if(!ShowWindow(m_hWnd, m_nCmdShow))// m_nCmdShow = 1 and m_hWnd is still unused and expression
{//Still cannot be evaluated. This statement is true. and shuts down.
return false;
}
UpdateWindow(m_hWnd);

return true;
}

// Message handler for about box.
INT_PTR CALLBACK RenderEngine::About(HWND hDlg, UINT message, WPARAM wParam, LPARAM lParam)
{
UNREFERENCED_PARAMETER(lParam);
switch (message)
{
case WM_INITDIALOG:
return (INT_PTR)TRUE;

case WM_COMMAND:
if (LOWORD(wParam) == IDOK || LOWORD(wParam) == IDCANCEL)
{
EndDialog(hDlg, LOWORD(wParam));
return (INT_PTR)TRUE;
}
break;
}
return (INT_PTR)FALSE;
}

int RenderEngine::Run()
{
MSG msg;
HACCEL hAccelTable;

hAccelTable = LoadAccelerators(m_hInst, MAKEINTRESOURCE(IDC_RENDERENGINE));

// Main message loop:
while (GetMessage(&msg, NULL, 0, 0))
{
if (!TranslateAccelerator(msg.hwnd, hAccelTable, &msg))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}

return (int) msg.wParam;
}

和调用该类的 winMain 函数

// RenderEngine.cpp : Defines the entry point for the application.
#include "stdafx.h"
#include "RenderEngine.h"

// Global Variables:

RenderEngine go;

int APIENTRY _tWinMain(HINSTANCE hInstance,
HINSTANCE hPrevInstance,
LPTSTR lpCmdLine,
int nCmdShow)
{
UNREFERENCED_PARAMETER(hPrevInstance);
UNREFERENCED_PARAMETER(lpCmdLine);

// TODO: Place code here.
RenderEngine::m_hInst = hInstance;
go.m_nCmdShow = nCmdShow;
if(!go.InitWindow())
{
return 0;
}
go.Run();

return 0;
}

最佳答案

ShowWindow 如果窗口之前不可见,则返回 0,因此 !ShowWindow(m_hWnd, m_nCmdShow) 计算为 true,导致您的 InitInstance 返回 false

至于调试器中所有这些“未使用”的东西,你是在 Debug模式下编译的吗?

关于c++ - 我的窗口句柄未使用,无法评估,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/2892056/

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