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c++ - 在 Visual C++ 中接受来自客户端(套接字编程)的连接的问题

转载 作者:行者123 更新时间:2023-11-28 03:54:52 25 4
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我在 Visual C++ 中编写了一个简单的单线程客户端服务器应用程序.当我运行我的服务器时,我等待一段时间它接受来自客户端的一些请求。

当我将客户端连接到服务器时。客户端上的日志消息报告 14 个字节已发送,服务器上没有消息。我已经编写了一个打印语句来打印控制台上服务器接受的任何内容,但服务器不打印任何内容。

在我看来,客户端已连接到其他服务器。

客户端和服务器代码如下。

服务器代码

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT "27015"
#define DEFAULT_BUFLEN 512
#pragma comment(lib, "Ws2_32.lib")

int main() {
WSADATA wsdata;
int result = WSAStartup(MAKEWORD(2,2),&wsdata);
if (result != 0){
printf("%s","Unable to initilize windows socket\n");
getch();
return 1;
}

struct addrinfo *addrResult = NULL,hints;
ZeroMemory(&hints, sizeof (hints));

hints.ai_family = AF_INET;
hints.ai_socktype = SOCK_STREAM;
hints.ai_protocol = IPPROTO_TCP;
hints.ai_flags = AI_PASSIVE;

result = getaddrinfo(NULL,DEFAULT_PORT,&hints,&addrResult);
if (result != 0){
printf("%s","Error in getaddrInfo");
getch();
return 1;
}
SOCKET listenSocket = INVALID_SOCKET;
listenSocket = socket(addrResult->ai_family,addrResult->ai_socktype,addrResult->ai_protocol);

if (listenSocket == INVALID_SOCKET){
printf("%s","Error in creating socket object\n");
getch();
closesocket(listenSocket);
WSACleanup();
return 1;
}

sockaddr_in service;
service.sin_family = AF_INET;
service.sin_addr.s_addr = inet_addr("127.0.0.1");
service.sin_port = htons(27015);

if (bind(listenSocket,addrResult->ai_addr,
(int)addrResult->ai_addrlen) == SOCKET_ERROR){
//if(bind(listenSocket,(SOCKADDR*) &service,
// sizeof(service)) == SOCKET_ERROR){

printf("bind failed: %d\n", WSAGetLastError());
freeaddrinfo(addrResult);
closesocket(listenSocket);
WSACleanup();
getch();
return 1;
}
freeaddrinfo(addrResult);
if (listen(listenSocket,SOMAXCONN) == SOCKET_ERROR){
printf("%s","Error in listening socket");
getch();
closesocket(listenSocket);
WSACleanup();
}
SOCKET clientSocket = INVALID_SOCKET;
clientSocket = accept((listenSocket,NULL,NULL);
if (clientSocket == INVALID_SOCKET){
closesocket(listenSocket);
WSACleanup();
}

char recvbuf[DEFAULT_BUFLEN];
int iRecvResult, iSendResult;
int recvbuflen = DEFAULT_BUFLEN;

do{
iRecvResult = 0;
iSendResult = 0;
iRecvResult = recv(clientSocket,recvbuf,recvbuflen,0);
if (iRecvResult > 0){
printf("Bytes received: %d\n", iRecvResult);
getch();
// Echo the buffer back to the sender
iSendResult = send(clientSocket, recvbuf, iRecvResult, 0);
if (iSendResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(clientSocket);
WSACleanup();
return 1;
}
printf("Bytes sent: %d\n", iSendResult);
}
else if (iRecvResult == 0){
printf("Connection closing...\n");
}
else{
printf("recv failed: %d\n", WSAGetLastError());
closesocket(clientSocket);
WSACleanup();
return 1;
}
}while(iRecvResult > 0);
getch();
return 0;
}

客户端代码

#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN
#endif

#include <windows.h>
#include <winsock2.h>
#include <ws2tcpip.h>
#include <iphlpapi.h>
#include <stdio.h>
#include <conio.h>

#define DEFAULT_PORT "27015"
#define DEFAULT_BUFLEN 512
#pragma comment(lib, "Ws2_32.lib")

int main(){
WSADATA wsdata;
WSAStartup(MAKEWORD(2,2),&wsdata);
struct addrinfo *addrResult = NULL,hints;
ZeroMemory(&hints, sizeof (hints));
hints.ai_protocol = IPPROTO_TCP;
hints.ai_socktype = SOCK_STREAM;
hints.ai_family = AF_UNSPEC;
int result = 0;
if (getaddrinfo("127.0.0.1",DEFAULT_PORT,
&hints,&addrResult)){
printf("%s","Error in getaddrInfo\n");
WSACleanup();
getch();
return 1;
}
SOCKET connectingSocket = INVALID_SOCKET;
connectingSocket = socket(addrResult->ai_family,addrResult->ai_socktype,
addrResult->ai_protocol);
if (connectingSocket == INVALID_SOCKET){
printf("%s","Error in creating socket\n");
freeaddrinfo(addrResult);
WSACleanup();
getch();
return 1;
}

if (connect(connectingSocket,addrResult->ai_addr, (int)addrResult->ai_addrlen) != 0){
closesocket(connectingSocket);
connectingSocket = INVALID_SOCKET;
WSACleanup();

}
freeaddrinfo(addrResult);

int recvbuflen = DEFAULT_BUFLEN;
char *sendbuf = "this is a test";
char recvbuf[DEFAULT_BUFLEN];

int iResult;

// Send an initial buffer
iResult = send(connectingSocket, sendbuf, (int) strlen(sendbuf), 0);
if (iResult == SOCKET_ERROR) {
printf("send failed: %d\n", WSAGetLastError());
closesocket(connectingSocket);
WSACleanup();
return 1;
}

printf("Bytes Sent: %ld\n", iResult);

// shutdown the connection for sending since no more data will be sent
// the client can still use the connectingSocket for receiving data
iResult = shutdown(connectingSocket, SD_SEND);
if (iResult == SOCKET_ERROR) {
printf("shutdown failed: %d\n", WSAGetLastError());
closesocket(connectingSocket);
WSACleanup();
return 1;
}

// Receive data until the server closes the connection
do {
iResult = recv(connectingSocket, recvbuf, recvbuflen, 0);
if (iResult > 0)
printf("Bytes received: %d\n", iResult);
else if (iResult == 0)
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
} while (iResult > 0);

getch();
return 0;
}

最佳答案

嗯...在修复明显的语法错误(clientSocket = accept((listenSocket,NULL,NULL);)中不匹配的左括号后,它似乎工作得相当好我。在服务器上我得到:

Bytes received: 14
Bytes sent: 14
Connection closing...

在客户端:

Bytes Sent: 14
Bytes received: 14
recv failed: 10054

因此,客户端向服务器发送 14 个字节(您按下回车),服务器将这 14 个字节回显给客户端(您再次按下回车),然后服务器关闭连接。客户端读取这 14 个字节,然后在连接关闭时进一步读取失败。

编辑:我通过打开两个 Windows SDK 命令提示窗口运行代码,在一个窗口中运行 server,在另一个窗口中运行 client —— 没有什么特别令人兴奋或不寻常的一个。

关于c++ - 在 Visual C++ 中接受来自客户端(套接字编程)的连接的问题,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4009587/

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