gpt4 book ai didi

c++ - wglBindTexImageARB 上的访问冲突;由于 WGL_FRONT_LEFT_ARB 未定义所有包含 wglext.h 的内容?

转载 作者:行者123 更新时间:2023-11-28 03:50:21 25 4
gpt4 key购买 nike

我在这条线上有访问冲突:

if (RTT.wgl.wglBindTexImageARB(RTT.wgl.hBuffer, WGL_FRONT_LEFT_ARB) == FALSE)
ShowMessage(AnsiString().sprintf("wglBindTexImageARB returned %i", GetLastError()));

异常在 getlasterror() 调用之前抛出:所以 getlasterror 什么也说不出来。

当我尝试使用 Borland Builder 的调试器评估表达式时,它说无法评估:由于未定义 WGL_FRONT_LEFT_ARB。

所以我在包含中添加了 wglext.h:没有成功,相同的调试器消息。

但也许是 C++ 语法问题或 Borland 逻辑未得到尊重?

以下是我的代码摘录:

UnitGLForm.h :

#include <GL/gl.h>
#include "glext.h"
#include "wglext.h"
class TGLForm : public TForm
{
__published: // Composants gérés par l'EDI
void __fastcall FormCreate(TObject *Sender);
private: // Déclarations de l'utilisateur
HDC ghDC;
bool bSetupPixelFormat(HDC hdc,HDC hdc2);
public: // Déclarations de l'utilisateur
__fastcall TGLForm(TComponent* Owner, class CPreviewCallback *delegatePreview, HDC hDC);
virtual void DrawScene();
};

struct GLRenderToTexture
{
struct
{
HDC hdc;
HGLRC hGlRc;
HPBUFFERARB hBuffer;
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB;
PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB;
PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB;
PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB;
PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB;
PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB;
PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB;
PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB;
} wgl;
unsigned int uintTexture; // the texture we're going to render to
};
GLRenderToTexture RTT;

HDC ghDC2;
HGLRC ghRC;

所以在我看来,我可以从任何其他 .h 或 .cpp 文件访问 RTT、ghDC2、ghRC 的逻辑。下面是实现:

UniGLForm.cpp:

__fastcall TGLForm::TGLForm(TComponent* Owner, class CPreviewCallback *delegatePreview, HDC hDC)
:TForm(Owner)
{
ghDC2 = hDC;
this->DoubleBuffered = true;
}
//---------------------------------------------------------------------------
bool TGLForm::bSetupPixelFormat(HDC hdc,HDC hdc2)
{
PIXELFORMATDESCRIPTOR pfd, *ppfd;
int pixelformat;
ppfd = &pfd;
ppfd->nSize = sizeof(PIXELFORMATDESCRIPTOR);
ppfd->nVersion = 1;
ppfd->dwFlags = PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_TYPE_RGBA;
ppfd->dwLayerMask = PFD_MAIN_PLANE;
ppfd->iPixelType = PFD_TYPE_COLORINDEX;
ppfd->cColorBits = 8;
ppfd->cDepthBits = 16;

ppfd->cAccumBits = 0;
ppfd->cStencilBits = 0;

if ( (pixelformat = ChoosePixelFormat(hdc, ppfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat failed", "Error", MB_OK);
return false;
}

if (SetPixelFormat(hdc, pixelformat, ppfd) == FALSE)
{
MessageBox(NULL, "SetPixelFormat failed", "Error", MB_OK);
return false;
}


if ( (pixelformat = ChoosePixelFormat(hdc2, ppfd)) == 0 )
{
MessageBox(NULL, "ChoosePixelFormat 2 failed", "Error", MB_OK);
return false;
}

if (SetPixelFormat(hdc2, pixelformat, ppfd) == FALSE)
{
MessageBox(NULL, "SetPixelFormat 2 failed", "Error", MB_OK);
return false;
}

return true;
}
//---------------------------------------------------------------------------
void __fastcall TGLForm::FormCreate(TObject *Sender)
{
ghDC = GetDC(Handle);
if (!bSetupPixelFormat(ghDC, ghDC2)) Close();
ghRC = wglCreateContext(ghDC);

wglMakeCurrent(ghDC, ghRC);
InitializeGL();

// pixel buffer
RTT.wgl.wglChoosePixelFormatARB= (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
RTT.wgl.wglGetExtensionsStringARB= (PFNWGLGETEXTENSIONSSTRINGARBPROC)wglGetProcAddress("wglGetExtensionsStringARB");
RTT.wgl.wglChoosePixelFormatARB= (PFNWGLCHOOSEPIXELFORMATARBPROC)wglGetProcAddress("wglChoosePixelFormatARB");
RTT.wgl.wglCreatePbufferARB= (PFNWGLCREATEPBUFFERARBPROC)wglGetProcAddress("wglCreatePbufferARB");
RTT.wgl.wglGetPbufferDCARB= (PFNWGLGETPBUFFERDCARBPROC)wglGetProcAddress("wglGetPbufferDCARB");
RTT.wgl.wglQueryPbufferARB= (PFNWGLQUERYPBUFFERARBPROC)wglGetProcAddress("wglQueryPbufferARB");
RTT.wgl.wglDestroyPbufferARB= (PFNWGLDESTROYPBUFFERARBPROC)wglGetProcAddress("wglDestroyPbufferARB");
RTT.wgl.wglReleasePbufferDCARB= (PFNWGLRELEASEPBUFFERDCARBPROC)wglGetProcAddress("wglReleasePbufferDCARB");
RTT.wgl.wglBindTexImageARB= (PFNWGLBINDTEXIMAGEARBPROC)wglGetProcAddress("wglBindTexImageARB");
RTT.wgl.wglReleaseTexImageARB= (PFNWGLRELEASETEXIMAGEARBPROC)wglGetProcAddress("wglReleaseTexImageARB");

int pixelFormats;
int intAttrs[32] ={WGL_RED_BITS_ARB,8,
WGL_GREEN_BITS_ARB,8,
WGL_BLUE_BITS_ARB,8,
WGL_ALPHA_BITS_ARB,8,
WGL_DRAW_TO_PBUFFER_ARB, GL_TRUE,
WGL_BIND_TO_TEXTURE_RGBA_ARB, GL_TRUE,
WGL_SUPPORT_OPENGL_ARB,GL_TRUE,
WGL_ACCELERATION_ARB,WGL_FULL_ACCELERATION_ARB,
WGL_DOUBLE_BUFFER_ARB,GL_FALSE,
0}; // 0 terminate the list
unsigned int numFormats = 0;
// get an acceptable pixel format to create the PBuffer with
if (RTT.wgl.wglChoosePixelFormatARB(ghDC, intAttrs, NULL, 1, &pixelFormats, &numFormats)==FALSE)
ShowMessage(AnsiString().sprintf("wglChoosePixelFormatARB returned %i", GetLastError())); // GetLastError will tell us why it failed

//Set some p-buffer attributes so that we can use this p-buffer as a 2d texture target
const int attributes[]= {WGL_TEXTURE_FORMAT_ARB, WGL_TEXTURE_RGBA_ARB, // p-buffer will have RBA texture format
WGL_TEXTURE_TARGET_ARB, WGL_TEXTURE_2D_ARB, 0}; // Of texture target will be GL_TEXTURE_2D
// the size of the PBuffer must be the same size as the texture
RTT.wgl.hBuffer= RTT.wgl.wglCreatePbufferARB(ghDC, pixelFormats, ClientWidth, ClientHeight, attributes);
RTT.wgl.hdc= RTT.wgl.wglGetPbufferDCARB(RTT.wgl.hBuffer);
RTT.wgl.hGlRc= wglCreateContext(RTT.wgl.hdc);

// so that we can share textures between contexts
wglMakeCurrent(NULL, NULL);
if (wglShareLists(ghRC,RTT.wgl.hGlRc) == FALSE)
SCmsgError(AnsiString().sprintf("wglShareLists returned %i", GetLastError())); // GetLastError will tell us why it failed
}
//---------------------------------------------------------------------------
void TGLForm::DrawScene()
{
wglMakeCurrent(ghDC, ghRC);
ClientWidth = 1920;
ClientHeight = 1080;

// create a texture to use as the backbuffer
glGenTextures(1, &RTT.uintTexture);
glBindTexture(GL_TEXTURE_2D, RTT.uintTexture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
// make sure this is the same color format as the screen
glTexImage2D(GL_TEXTURE_2D, 0, 4, ClientWidth, ClientHeight, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);

// switch to the texture context
wglMakeCurrent(RTT.wgl.hdc, RTT.wgl.hGlRc);
glEnable(GL_TEXTURE_2D); // Enable Texture Mapping
TGLBlend::SetBlendMode(0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); //ARC
glClear(GL_DEPTH_BUFFER_BIT);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT);

glDisable(GL_TEXTURE_2D);

// switch back to the screen context
wglMakeCurrent(ghDC, ghRC);
TGLBlend::SetBlendMode(0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); //ARC
glClear(GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, ClientWidth, ClientHeight);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

wglMakeCurrent(RTT.wgl.hdc, RTT.wgl.hGlRc);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, RTT.uintTexture);
PaintGL();
glDisable(GL_TEXTURE_2D);

wglMakeCurrent(ghDC, ghRC);
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, RTT.uintTexture);
RTT.wgl.wglBindTexImageARB(RTT.wgl.hBuffer, WGL_FRONT_LEFT_ARB);
// set up some vertices to render a texture to a model; example:
glBegin(GL_QUADS);
glColor4ub(255,255,255,255);
glTexCoord2f (0.0, 0.0); glVertex2f (-1.0, -1.0);
glTexCoord2f (1.0, 0.0); glVertex2f (1.0, -1.0);
glTexCoord2f (1.0, 1.0); glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, 1.0); glVertex2f (-1.0, 1.0);
glEnd();
RTT.wgl.wglReleaseTexImageARB(RTT.wgl.hBuffer, WGL_FRONT_LEFT_ARB);
glDisable(GL_TEXTURE_2D);

glFlush();
SwapBuffers(ghDC);
}

=> 将 PaintGL 复制到纹理,然后纹理化为四边形,效果非常好。

问题是当我想在另一个窗口中使用这个纹理时:

UnitGLForm2.h :

class TGLForm2 : public TForm
{
__published: // Composants gérés par l'EDI
void __fastcall FormCreate(TObject *Sender);
public: // Déclarations de l'utilisateur
__fastcall TGLForm2(TComponent* Owner, class CPreviewCallback *delegatePreview);
virtual void DrawScene();
};

UnitGLForm2.cpp :

__fastcall TGLForm2::TGLForm2(TComponent* Owner, class CPreviewCallback *delegatePreview)//, HDC hDC)
:TForm(Owner)
{
}
//---------------------------------------------------------------------------
void __fastcall TGLForm2::FormCreate(TObject *Sender)
{
wglMakeCurrent(ghDC2, ghRC);
InitializeGL();
}
//---------------------------------------------------------------------------
void TGLForm2::DrawScene()
{
ClientWidth = 1920;
ClientHeight = 1080;
wglMakeCurrent(ghDC2, ghRC);
TGLBlend::SetBlendMode(0);
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE,GL_MODULATE); //ARC
glClear(GL_DEPTH_BUFFER_BIT);
glViewport(0, 0, ClientWidth, ClientHeight);

glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glEnable(GL_TEXTURE_2D);
RTT.wgl.wglBindTexImageARB= (PFNWGLBINDTEXIMAGEARBPROC)wglGetProcAddress("wglBindTexImageARB");
RTT.wgl.wglReleaseTexImageARB= (PFNWGLRELEASETEXIMAGEARBPROC)wglGetProcAddress("wglReleaseTexImageARB");

glBindTexture(GL_TEXTURE_2D, RTT.uintTexture);
if (RTT.wgl.wglBindTexImageARB(RTT.wgl.hBuffer, WGL_FRONT_LEFT_ARB) == FALSE)
SCmsgError(AnsiString().sprintf("wglBindTexImageARB returned %i", GetLastError())); // GetLastError will tell us why it failed
glBegin(GL_QUADS);
glColor4ub(255,200,200,200);
glTexCoord2f (0.0, 0.0); glVertex2f (-1.0, -1.0);
glTexCoord2f (1.0, 0.0); glVertex2f (1.0, -1.0);
glTexCoord2f (1.0, 1.0); glVertex2f (1.0, 1.0);
glTexCoord2f (0.0, 1.0); glVertex2f (-1.0, 1.0);
glEnd();
RTT.wgl.wglReleaseTexImageARB(RTT.wgl.hBuffer, WGL_FRONT_LEFT_ARB);
glDisable(GL_TEXTURE_2D);
glFlush();
SwapBuffers(ghDC2);

wglMakeCurrent(NULL,NULL);
}

最佳答案

包含标题是不够的。您实际上还加载了扩展程序。与 PBuffers 相关的所有内容都是扩展,因此必须以特殊方式加载。 Google 的“OpenGL 扩展加载”

关于c++ - wglBindTexImageARB 上的访问冲突;由于 WGL_FRONT_LEFT_ARB 未定义所有包含 wglext.h 的内容?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/5741994/

25 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com