- html - 出于某种原因,IE8 对我的 Sass 文件中继承的 html5 CSS 不友好?
- JMeter 在响应断言中使用 span 标签的问题
- html - 在 :hover and :active? 上具有不同效果的 CSS 动画
- html - 相对于居中的 html 内容固定的 CSS 重复背景?
我一直致力于此平台化 Allegro 5 测试,稍后我将把它变成游戏。直到现在,当我尝试使用音频播放我在 Audacity 中制作的 .ogg 文件时,Allegro 的每个附加组件都运行良好。我正在使用 MinGW 版本,并将所有内容静态链接到 Code::Blocks。它只有一个文件,main.cpp:
#include <stdio.h> // Good library to always have on hand
#include <math.h> // C++ math library
#include <allegro5/allegro.h> // Allegro base library
#include <allegro5/allegro_audio.h> // Allegro audio library
#include <allegro5/allegro_acodec.h> // Library used to load different audio codecs
#include <allegro5/allegro_image.h> // You MUST load the image library for anything bitmap-image related
#include <allegro5/allegro_primitives.h> // Allegro primitives addon, for drawing shapes n' stuff
#include <allegro5/allegro_native_dialog.h> // You load this for the native message box feature (see below)
enum MYKEYS {
KEY_UP, KEY_DOWN, KEY_LEFT, KEY_RIGHT
};
int main() {
ALLEGRO_DISPLAY *display = NULL;
ALLEGRO_DISPLAY_MODE disp_info;
ALLEGRO_SAMPLE *sound_effect = NULL;
ALLEGRO_BITMAP *manLeft = NULL; // Maximum texture size is a minimum of 1024 * 1024
ALLEGRO_EVENT_QUEUE *event_queue = NULL;
ALLEGRO_TIMER *fpsTimer = NULL;
const float FPS = 60; // This global variable "FPS" is how many times per second the screen will redraw
const char window_title[] = "Neil's Box Game"; // This is the window's title
int window_width = 800; // This is the display's in-window width
int window_height = 600; // This is the display's in-window height
int display_width = window_width;
int display_height = window_height;
bool redraw = true;
bool doexit = false;
bool manFlipped = false;
bool prevUp = false;
bool isFullscreen = false;
int manWidth = 19; // The "man" sprite's pixel width
int manHeight = 48; // The "man" sprite's pixel height
int manX = (display_width / 2) - (manWidth / 2); // This is the man's drawn x-value
int manY = display_height - manHeight; // Same for y
float manXVel = 0.0; // For our "platformer", this is the player character's x-axis velocity
float manXVelCap = 200.0 / FPS; // This "caps" the x-velocity to how much we want our character to move, 200 is how much in 1 second
float manYVel = 0.0; // Etc. for y
float manYVelCap = 400.0 / FPS; // Etc.
bool key[4] = { false, false, false, false };
if(!al_init()) { // Initialise Allegro, test it's working
fprintf(stderr, "ERROR: Failed to initialize Allegro library!\n");
return -1;
}
if(!al_install_audio()){
fprintf(stderr, "ERROR: Failed to initialize Allegro audio add-on!\n");
return -1;
}
if(!al_init_acodec_addon()){
fprintf(stderr, "ERROR: Failed to initialize Allegro audio codecs!\n");
return -1;
}
if(!al_install_keyboard()) { // Initialises the keyboard control, test if it's working
fprintf(stderr, "ERROR: Failed to initialize the keyboard!\n");
return -1;
}
if(!al_init_image_addon()) { // Initialise Allegro's image addon, make sure it works
fprintf(stderr, "ERROR: Failed to initialize Allegro's image add-on!\n");
return -1;
}
if (!al_init_primitives_addon()) { // Initialise the Allegro primitives addon
fprintf(stderr, "ERROR: Failed to initialize Allegro's primitives add-on!\n");
return -1;
}
// "al_reserve_samples" sets how many audio samples you can load
if (!al_reserve_samples(1)){
fprintf(stderr, "ERROR: Failed to reserve Allegro audio samples!\n");
return -1;
}
fpsTimer = al_create_timer(1.0 / FPS); // Create our FPS timer, and make sure it's working
if(!fpsTimer) {
fprintf(stderr, "ERROR: Failed to create timer!\n");
return -1;
}
sound_effect = al_load_sample("pitchshift.ogg");
if (!sound_effect){
fprintf(stderr, "ERROR: Audio sample \"pitchshift.ogg\" not loaded!\n" );
return -1;
}
al_get_display_mode(al_get_num_display_modes() - 1, &disp_info);
display = al_create_display(display_width, display_height);
if(!display) {
al_show_native_message_box(display, "Error", "Error", "Failed to create display!", NULL, ALLEGRO_MESSAGEBOX_ERROR);
return -1;
}
// Set it to the efficient blender mode
al_set_blender(ALLEGRO_ADD, ALLEGRO_ALPHA, ALLEGRO_INVERSE_ALPHA);
// This loads the event queue, and verifies it's working
event_queue = al_create_event_queue();
if(!event_queue) {
al_show_native_message_box(display, "Error", "Error", "Failed to create event queue!", NULL, ALLEGRO_MESSAGEBOX_ERROR);
al_destroy_display(display); // If failed, always destroy EVERYTHING that has been allegro-created, like displays and timers
al_destroy_timer(fpsTimer);
return -1;
}
// Always load images AFTER the creation of the display
manLeft = al_load_bitmap("Left.png"); // Load our man png
if(!manLeft) { // Check to make sure if it loaded right, if not say "!@#$ THIS" and gtfo
al_show_native_message_box(display, "Error", "Error", "Failed to load image!", NULL, ALLEGRO_MESSAGEBOX_ERROR);
al_destroy_display(display);
al_destroy_timer(fpsTimer);
return 0;
}
al_set_window_title(display, window_title); // Sets the window's caption title
al_register_event_source(event_queue, al_get_display_event_source(display)); // This attaches the event_queue to the "display" display iten
al_register_event_source(event_queue, al_get_timer_event_source(fpsTimer)); // Bind the fpsTimer object to the event handler
al_register_event_source(event_queue, al_get_keyboard_event_source()); // Bind the keyboard to the Allegro event handler
al_clear_to_color(al_map_rgb(255,255,255)); // Setting the mood...
al_draw_bitmap(manLeft, manX, manY, 0); // Draw the "left" sprite, (imagename, x, y, FLAGS) FLAGS is either 0 for nothing, "ALLEGRO_FLIP_HORIZONTAL" or "ALLEGRO_FLIP_VERTICAL", purdy self explanatory
al_start_timer(fpsTimer); // After we've refreshed the display, begin the FPS timer
while (!doexit) {
ALLEGRO_EVENT ev;
al_wait_for_event(event_queue, &ev);
switch(ev.type) {
case ALLEGRO_EVENT_DISPLAY_CLOSE:
doexit = true;
break;
case ALLEGRO_EVENT_KEY_DOWN:
switch(ev.keyboard.keycode) {
case ALLEGRO_KEY_UP:
key[KEY_UP] = true;
break;
case ALLEGRO_KEY_DOWN:
key[KEY_DOWN] = true;
break;
case ALLEGRO_KEY_LEFT:
key[KEY_LEFT] = true;
break;
case ALLEGRO_KEY_RIGHT:
key[KEY_RIGHT] = true;
break;
case ALLEGRO_KEY_ESCAPE:
doexit = true;
case ALLEGRO_KEY_F11:
if (isFullscreen) {
manX *= ((float)window_width / (float)disp_info.width);
manY *= ((float)window_height / (float)disp_info.height);
al_set_new_display_flags(ALLEGRO_WINDOWED);
al_destroy_display(display);
display = al_create_display(window_width, window_height);
al_set_window_title(display, window_title);
al_register_event_source(event_queue, al_get_display_event_source(display)); // After re-creating the display, we need to again bind it to the event queue
display_width = window_width;
display_height = window_height;
isFullscreen = false;
} else {
manX *= ((float)disp_info.width / (float)window_width);
manY *= ((float)disp_info.height / (float)window_height);
al_set_new_display_flags(ALLEGRO_FULLSCREEN);
al_destroy_display(display);
display = al_create_display(disp_info.width, disp_info.height);
al_set_window_title(display, window_title);
al_register_event_source(event_queue, al_get_display_event_source(display)); // After re-creating the display, we need to again bind it to the event queue
display_width = disp_info.width;
display_height = disp_info.height;
isFullscreen = true;
}
}
break;
case ALLEGRO_EVENT_KEY_UP:
switch(ev.keyboard.keycode) {
case ALLEGRO_KEY_UP:
key[KEY_UP] = false;
break;
case ALLEGRO_KEY_DOWN:
key[KEY_DOWN] = false;
break;
case ALLEGRO_KEY_LEFT:
key[KEY_LEFT] = false;
break;
case ALLEGRO_KEY_RIGHT:
key[KEY_RIGHT] = false;
break;
case ALLEGRO_KEY_ESCAPE:
doexit = true;
break;
}
break;
case ALLEGRO_EVENT_TIMER:
if(key[KEY_UP] && !prevUp) {
if (manY >= display_height - manHeight) {
manYVel = -10.0;
al_play_sample(sound_effect, 1.0, 0.0, 1.0, ALLEGRO_PLAYMODE_ONCE, NULL);
}
}
if(key[KEY_LEFT]) {
manXVel -= 0.5;
manFlipped = false; // Change the sprite
}
if(key[KEY_RIGHT]) {
manXVel += 0.5;
manFlipped = true; // Change the sprite
}
// Cap the velocity to make sure he doesn't get moving TOO fast...
if (manXVel > manXVelCap) {
manXVel = manXVelCap;
}
if (manXVel < -manXVelCap) {
manXVel = -manXVelCap;
}
if (manYVel > manYVelCap) {
manYVel = manYVelCap;
}
if (manYVel < -manYVelCap) {
manYVel = -manYVelCap;
}
if (manXVel * FPS > -5.0 && manXVel * FPS < 5.0) {
manXVel = 0;
}
// Add some horizontal ground friction
if ((!key[KEY_LEFT] || !key[KEY_RIGHT]) && manY >= display_height - manHeight) { // Make sure that he's "sliding" and he's touching the ground
manXVel *= pow(10, log (0.4) / FPS); // The 0.4 is how much x friction we want every second
}
// Adding gravity
manYVel += 0.15;
redraw = true;
prevUp = key[KEY_UP];
break;
default:
break;
}
if(redraw && al_is_event_queue_empty(event_queue)) {
if (manX > display_width - manWidth) {
manX = display_width - manWidth;
}
if (manX < 0) {
manX = 0;
}
if (manY > display_height - manHeight) {
manY = display_height - manHeight;
}
if (manY < 0) {
manY = 0;
}
al_clear_to_color(al_map_rgb(255,255,255)); // Clear screen
if (manFlipped) {
al_draw_bitmap(manLeft, (int)manX, (int)manY, ALLEGRO_FLIP_HORIZONTAL); // Draw our "man sprite"
} else {
al_draw_bitmap(manLeft, (int)manX, (int)manY, 0); // Draw our "man sprite"
}
al_flip_display(); // Refresh screen
// Put the x and y refreshes AFTER the screen update to preserve collision checking is working
redraw = false;
manX += manXVel; // Assign the respective velocities to their axes
manY += manYVel; // Same for y
}
}
// ON CLOSURE OF THE PROGRAM, YOU MUST DESTROY EVERYTHING THAT IS ALLEGRO CREATED, IN THE FOLLOWING ORDER:
// - Bitmaps
// - Timers
// - Displays
// - Event queues
al_destroy_bitmap(manLeft); // Destroy the bimaps
al_destroy_timer(fpsTimer); // Destroy the timer
al_destroy_display(display); // Delete the display
al_destroy_event_queue(event_queue); // You have to destroy an event queue after you've created it
return 0; // nitey nite
}
当我尝试构建我的代码时,它给了我这个奇怪的错误序列,我在 Google 上找不到任何解决方案:
||=== box - Allegro Visual Thingy, Default ===|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourceStop'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGenSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGenBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcef'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcePlay'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGenSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGenBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alBufferData'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcef'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alDeleteSources'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alBufferData'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourceQueueBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcePlay'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourceUnqueueBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alBufferData'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourceQueueBuffers'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetSourcei'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourcePlay'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alSourceStop'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alGetError'|
C:\Allegro\allegro-5.0.7-mingw-4.6.2\lib\liballegro_audio-5.0.7-static-mt.a(openal.o):openal.c|| undefined reference to `alcGetError'|
||More errors follow but not being shown.|
||Edit the max errors limit in compiler options...|
||=== Build finished: 50 errors, 0 warnings ===|
我会发布 Code::Blocks project所以你可以看到我链接的内容,但我就是想不通为什么音频库是唯一不起作用的东西!
感谢您的帮助,
-尼尔
最佳答案
报错信息说的很清楚,你的LD_LIBRAY中需要openal libray
这里是 OpenAL
关于c++ - 快板 5 + MinGW : Audio Addon Not Working,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/13872966/
嗨,我必须编写一个代码,将 NASM(汇编)与 C 和 allegro 库结合起来 CC = gcc OBJ = main.o func.o BIN = program CFLAGS = -m32 $
我的问题与 Allegro 5 C++ 有关。这是我的代码的某些部分,它们必须在屏幕上绘制文本。我已经完成了所有的声明,错误肯定在这部分代码中。 所以一开始我声明了一个全局变量ALLEGRO_FONT
我的调试文件夹中有一个名为“x.bmp”的 114x114 位图和这个简单的代码 #include BITMAP *Sprite; int main(){ allegro_init();
这是困扰我多年的问题。 这是我的game.h 和game.cpp 文件: game.h #ifndef GAME_H_INCLUDED #define GAME_H_INCLUDED #include
如何让 allegro 5 在绘图时使用抗锯齿?我需要使对角线看起来平滑。目前,它们只是阴影像素线,边缘看起来很硬。 最佳答案 为图元启用抗锯齿: // before creating the dis
这个问题困扰我好久了。当我编译这部分代码时,它在位图上方显示黑线。可能是什么问题,是否有任何解决方案? void start() { FONT *verdana; PALETTE pa
我正在尝试制作一个简单的程序,其中包含一个作为“背景”的 BITMAP 和另一个我可以移动的 BITMAP,我尝试了不同的方法,比如将背景直接绘制到屏幕上,尝试制作两个缓冲区,我尝试将两者都放入一个缓
我是 C++ 的新手,由于统一要求,我们都在使用代码块。我在 10.10.5 OS X 上使用它。现在我必须做一个使用 allegro5 库的项目,但我无法安装它!我花了很多时间尝试学习不同的教程,例
我正在尝试通过 youtube 教程学习一些 allegro 5 原则,这是我的第一个问题。 #include #include #include #include #define ScreenWid
我刚开始用 allegro 编程,但我编写的第一个简单程序检查它是否处于工作状态返回错误: "Unhandled exception at 0x0F4C590B (allegro-5.0.7-mono
我一直在研究如何使用 Allergo 5 在屏幕上绘制字符串,并且知道 al_draw-textf() 据说它的工作方式类似于 stdio.h 中的 printf() 。所以当我想在控制台窗口上打印一
我正在使用 Microsoft Visual Studio 2010,尝试使用 Allegro.h 库编写游戏代码。 重点是 我使用缓冲区通过 draw_sprite(screen,buf1,0,0)
我已经构建了一个 C++ Allegro map 编辑器。其中一个请求是要有一个日志,所以我将它放在控制台窗口中进行的每个 Action ...现在的问题是控制台窗口位于主窗口下方(使用 GFX_AU
我正在 Visual Studio 2017 中的 Allegro 5 游戏中实现操纵杆控件。我尝试过两种方式:让我的事件队列在我的主循环中监听操纵杆事件,并使用 ALLEGRO_JOYSTICK_S
我想将第三方 lisp 库保存到独立的二进制文件中?这在 Allegro CL 中是否可行(我似乎在文档中找不到任何相关信息)? 最佳答案 看起来 Allegro 有一些关于这个主题的文档 here和
我一直致力于此平台化 Allegro 5 测试,稍后我将把它变成游戏。直到现在,当我尝试使用音频播放我在 Audacity 中制作的 .ogg 文件时,Allegro 的每个附加组件都运行良好。我正在
我开始使用 Allegro 5 在 C++ 的 Visual Studio 2017 中创建游戏。为了更轻松地管理图像,我创建了一个 ImageLoader 类,该类将加载和存储所有事件图像,并在必要
使用 Allegro 5,如何在全屏模式下初始化游戏,使其符合屏幕格式(宽屏 16:9 与普通 3:4) al_create_display (w, h) 让我们选择您想要的任何比例。例如,无论屏幕大
我是游戏编程新手。这里我有一些 Sprite ,比如 Sprite 表中的马里奥 Sprite 。每个 Sprite 只有 32 x 32 像素。一个 Sprite 包含一个 Action ,马里奥的
我是一名优秀的程序员,十分优秀!