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c++ - 按下键后在保龄球游戏中移动球

转载 作者:行者123 更新时间:2023-11-28 03:14:30 24 4
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我一直在用 C++ 开发保龄球游戏。

我只想要一件事,我只想在按下一个键后移动球并且碗平稳移动(不像现在那样通过按住 UP-KEY 移动)。

这是代码:-

#include <GL/glut.h>
#include <cmath>

GLfloat posX = 0.07, posY = 0.1, posZ = 0.0,

firstx1 = 0.02, firsty1 = 0.3, firstx2 = 0.07, firsty2 = 0.3, firstx3 = 0.11, firsty3 = 0.3,

secondx1 = -0.16, secondy1 = 0.3, secondx2 = -0.21, secondy2 = 0.3, secondx3 = -0.27, secondy3 = 0.3,

thirdx1 = 0.3, thirdy1 = 0.3, thirdx2 = 0.35, thirdy2 = 0.3, thirdx3 = 0.4, thirdy3 = 0.3;


double x, y, angle;
#define PI 3.1415926535898
GLint circle_points = 50;

void bottle() {
glColor3f(0.0, 0.0, 1.0);
glPointSize(9.0);
glBegin(GL_POINTS);
glVertex3f(firstx1, firsty1, 0.0);
glVertex3f(firstx2, firsty2, 0.0);
glVertex3f(firstx3, firsty3, 0.0);

glVertex3f(secondx1, secondy1, 0.0);
glVertex3f(secondx2, secondy2, 0.0);
glVertex3f(secondx3, secondy3, 0.0);

glVertex3f(thirdx1, thirdy1, 0.0);
glVertex3f(thirdx2, thirdy2, 0.0);
glVertex3f(thirdx3, thirdy3, 0.0);

glEnd();
glFlush();
}

void circ() {
glColor3f(0.0, 0.0, 1.0);
glBegin(GL_TRIANGLE_FAN);
for (int i = 0; i <= 300; i++) {
angle = 2 * PI * i / 300;
x = cos(angle) / 25;
y = sin(angle) / 20;
glVertex2d(x, y);
}
glEnd();
}

void display() {
glClearColor(1.0, 1.0, 1.0, 0.0);
glClear(GL_COLOR_BUFFER_BIT);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluOrtho2D(-1.0, 1.0, -1.0, 1.0);

glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

glPushMatrix();
bottle();
glPopMatrix();

glPushMatrix();
glTranslatef(posX, posY, posZ);
circ();
glPopMatrix();

glutSwapBuffers();
}

float move_unit = 0.01;
void keyboardown(int key, int x, int y) {
switch (key) {
case GLUT_KEY_RIGHT:
posX += 0.3;
break;
case GLUT_KEY_LEFT:
posX -= 0.3;
break;
case GLUT_KEY_UP:
posY += move_unit;
break;
case GLUT_KEY_DOWN:
posY -= move_unit;
break;

default:
break;
}

if ((posX >= firstx1 && posX <= firstx3)
&& (posY == firsty1 && posY == firsty2 && posY == firsty3)) {
firstx1 += 0.02;
firsty1 += 0.03;
firstx2 += -0.06;
firsty2 += 0.02;
firstx3 += 0.03;
firsty3 += 0.05;
}

if ((posX <= secondx1 && posX >= secondx3)
&& (posY == secondy1 && posY == secondy2 && posY == secondy3)) {
secondx1 += 0.02;
secondy1 += 0.02;
secondx2 += -0.06;
secondy2 += 0.02;
secondx3 += 0.03;
secondy3 += 0.05;
}

if ((posX >= thirdx1 && posX <= thirdx3)
&& (posY == thirdy1 && posY == thirdy2 && posY == thirdy3)) {
thirdx1 += 0.02;
thirdy1 += 0.03;
thirdx2 += -0.07;
thirdy2 += 0.02;
thirdx3 += 0.03;
thirdy3 += 0.05;
}

glutPostRedisplay();
}

int main(int argc, char** argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGB);
glutInitWindowSize(500, 300);
glutInitWindowPosition(150,250);
glutCreateWindow("Balling Game");
glutDisplayFunc(display);
glutSpecialFunc(keyboardown);
glutMainLoop();
}

最佳答案

您依靠键盘监听器线程为您完成工作。您将需要创建一个位置更新线程,并缓存您收到的最后一个移动命令。更新线程将需要定期运行(例如每秒 60 次)并每次更新球的当前位置。

最好的方法是让你的程序更加面向对象。然后你会有一个“绘制”线程,它只是查看场景中对象的状态。它会询问 Ball 对象的当前位置。球会根据其速度(方向加速度)、自上次速度变化后耗时以及上次速度变化发生的位置知道它的位置。

虽然第一步只是存储最后按下的方向并定期更新位置。

关于c++ - 按下键后在保龄球游戏中移动球,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/17367086/

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