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C++ - CreateThread 错误

转载 作者:行者123 更新时间:2023-11-28 03:06:01 25 4
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我正在使用 VC++ 2012 Express 创建一个多线程聊天客户端-服务器。代码改编自此处:http://www.codeproject.com/Articles/14032/Chat-Client-Server

服务器似乎工作正常。但是,不知何故,客户端无法启动接收消息的线程。 GetLastError()函数在调用时返回 8。

这是客户端代码的片段:

#include "Chatter_Client.hpp"

CMessenger MessObj;
//... CMessenger::Init initializes Winsock, socket, and connection.
int CMessenger::RecMessage()
{
char buffRetData[4096];
int stat;

stat = recv(conn, buffRetData, 4096, 0);
if(stat == -1) {
cout << "Message not received!" << endl;
return 1; // gagal
} else {
cout << "-->" << buffRetData << "\n";
return 0; // looping lagi~
}
}

DWORD WINAPI MessageRecThread(LPVOID pParam)
{
for(;;) {
Sleep(50);
if(MessObj.RecMessage())
break;
}
return 0;
}

int main()
{
string buf;
DWORD RecThreadID;

string sServerAddress;
int iPort;
for(;;) {
cout << "Server address: ";
cin >> sServerAddress;
if (sServerAddress.size() == 0) {
cout << "No Address entered!" << endl;
} else break;
}
cout << "Server port: ";
cin >> iPort;

MessObj.Init(sServerAddress.c_str(), iPort);
if(!MessObj.IsConnected()) {
cout << "Connection error!";
_getch();
return -1;
}
Sleep(30);

HANDLE RecThread = CreateThread(NULL, 20000, MessageRecThread, NULL, 0, &RecThreadID);
if(RecThread == NULL) {
cout << "Listener thread cannot be created! ERROR CODE: " << GetLastError() << endl;
_getch();
return 1;
} else {
cout << "Yey masuk!" << endl;
}
for(;;) {
cin >> buf;
if(MessObj.SendMessage(buf)) {
cout << "Connection lost!" << endl;
break;
}
}
cout << "Terminating client...";
_getch();

return 0;
}

和标题:

#include <cstdio>
#include <winsock2.h>
#include <conio.h>
#include <iostream>
#include <string>
#include <windows.h>

#pragma comment(lib, "WS2_32.lib")

using namespace std;

class CMessenger
{
public:
CMessenger();
~CMessenger();
void Init(string iIP, int iPort);
int SendMessage(string sMessage);
int RecMessage();
bool IsConnected();
private:
bool ConnStatus;
string sIPAddress;
int sPort;
SOCKET conn;
};

我尝试使用 C++11 的 <thread> ,但是当线程类被调用时,调试器立即调用了abort() .

有什么线索吗?

PS:这段代码可以编译。

编辑

这是新 ::Init 的片段, 有一些编辑:

void CMessenger::Init(const string& iAddress, const string& iPort)
{
// init winsock
WSAData wsData;
int stat = WSAStartup(MAKEWORD(2,0), &wsData);

if (stat != 0) {
cerr << "ERROR: WINCODE " << WSAGetLastError() << endl;
return;
}
// get server info
addrinfo hints, *res, *p_hints;

memset(&hints, 0, sizeof hints);
hints.ai_family = AF_UNSPEC;
hints.ai_socktype = SOCK_STREAM;
stat = getaddrinfo(iAddress.c_str(), iPort.c_str(), &hints, &res);
if(stat != 0) {
cerr << "ERROR: " << gai_strerror(stat) << endl;
return;
}
void *addr;
char ipstr[INET6_ADDRSTRLEN];
p_hints = res;
sockaddr_in *ip = (struct sockaddr_in*)p_hints->ai_addr;
addr = &(ip->sin_addr);

// convert to string and print it
inet_ntop(p_hints->ai_family, addr, ipstr, sizeof ipstr);
cout << "Server IP: " << ipstr << endl;

// init socket
conn = socket(res->ai_family, res->ai_socktype, res->ai_protocol);
if (conn == INVALID_SOCKET) {
cout << "SOCKET ERROR\n";
return;
}

// connect to server
stat = connect(conn, res->ai_addr, res->ai_addrlen);
if(stat != 0) {
cerr << "ERROR: " << WSAGetLastError() << endl;
return;
}

// connect OK
sPort = atoi(iPort.c_str());
sAddress = iAddress;
cout << "Connection established." << endl << endl;
ConnStatus = true;
Sleep(30);
return;
}

仍然有线程问题..

最佳答案

刚刚尝试了您的代码,用 stub 替换了缺失的方法,并且它的创建没有任何问题。确保您的 MessObj::Init() 方法没有危害(内存损坏)。

还有一个补充:

CMessanger
{
...
void Init(string iIP, int iPort)
...
}


string sServerAddress;
...
MessObj.Init(sServerAddress.c_str(), iPort);

这是糟糕的风格 - 对许多字符串对象拷贝和字符串-> char* -> 字符串转换。如果传递的字符串未在 CMessenger::Init() 方法中“复制”,则该方法应更改为

   void Init(const string& iIP, int iPort)

并调用它

     MessObj.Init(sServerAddress, iPort);

如果字符串参数是在方法中复制的,那么您仍然按值传递参数,但在方法中使用可移动语义,例如:

   void Init(string iIP, int iPort)
{
m_ip = std::move(iIP);
}

关于C++ - CreateThread 错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/19678078/

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