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c++ - 同时使用 openGL 绘制两个对象

转载 作者:行者123 更新时间:2023-11-28 03:03:34 28 4
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我有几个功能:

  1. drawGrid() -> 在地面上绘制网格;
  2. drawAxes() -> 这是使用 gluCylinder 绘制轴
  3. Arrows() -> 在 drawAxes 中用于将圆锥体绘制为箭头;

我不明白为什么我不能同时调用 drawGrid 和 drawAxes;在这种情况下,输出类似于此链接: http://www.4shared.com/photo/8YTsc17s/wrong.html

如果我评论 drawGrid(),我可以很好地看到轴;但我想同时画它们; http://www.4shared.com/photo/KI3DER-5/Axis.html

这是我使用的代码:

1。绘制网格

void Golsa::drawGrid(float size, float step)
{
// disable lighting
glDisable(GL_LIGHTING);

glBegin(GL_LINES);

glColor3f(0.3f, 0.3f, 0.3f);
for(float i=step; i <= size; i+= step)
{
glVertex3f(-size, 0, i); // lines parallel to X-axis
glVertex3f( size, 0, i);
glVertex3f(-size, 0, -i); // lines parallel to X-axis
glVertex3f( size, 0, -i);

glVertex3f( i, 0, -size); // lines parallel to Z-axis
glVertex3f( i, 0, size);
glVertex3f(-i, 0, -size); // lines parallel to Z-axis
glVertex3f(-i, 0, size);
}

}

2。绘制轴:

void Golsa:: drawAxes(double length)

{
glPushMatrix();
glTranslatef(-length,0,0);
Arrow(0,0,0, 2*length,0,0,0.2);
glPopMatrix();

glPushMatrix();
glTranslatef(0,-length,0);
Arrow(0,0,0, 0,2*length,0,0.2);
glPopMatrix();

glPushMatrix();
glTranslatef(0,0,-length);
Arrow(0,0,0, 0,0,2*length,0.2);
glPopMatrix();
}

3。箭头

void Golsa::Arrow(GLdouble x1,GLdouble y1,GLdouble z1,GLdouble x2,GLdouble y2,GLdouble z2,GLdouble D)
{
double x=x2-x1;
double y=y2-y1;
double z=z2-z1;
double L=sqrt(x*x+y*y+z*z);

GLUquadricObj *quadObj;
GLUquadric* cyl = gluNewQuadric();
GLUquadric* cy2 = gluNewQuadric();
GLUquadric* cy3 = gluNewQuadric();
glPushMatrix ();

glTranslated(x1,y1,z1);

if((x!=0.)||(y!=0.)) {
glRotated(atan2(y,x)/RADPERDEG,0.,0.,1.);
glRotated(atan2(sqrt(x*x+y*y),z)/RADPERDEG,0.,1.,0.);
} else if (z<0){
glRotated(180,1.,0.,0.);
}

//glTranslatef(0,0,L-4*D);

gluQuadricDrawStyle(cyl, GLU_FILL);
gluQuadricNormals(cyl, GLU_SMOOTH);

glTranslatef(0,0,0);
glColor3f(1,1,1);
gluQuadricDrawStyle(cyl, GLU_FILL);
//gluQuadricNormals(cyl, GLU_SMOOTH);
gluCylinder(cyl, 0.1, 0.1,4.0, 12,1);

//glColor3f (1,1,1);
glColor3f(1,1,1);
glTranslatef(0.0,0.0,4);
glColor3f(1,1,1);
gluQuadricNormals(cyl, GLU_SMOOTH);
gluCylinder(cy2, 0.2, 0,0.4, 12,1);
gluDeleteQuadric(cyl);

glPopMatrix();
}

这个函数调用其他的:

void Golsa::drawSub()
{
float Xangle, Yangle, Zangle;
float Xposition, Yposition, Zposition;
/*Mat rvec1i = Mat(3,1,CV_64FC1,Scalar::all(0));
Mat tvec1i = Mat(3,1,CV_64FC1,Scalar::all(0));*/
// set bottom viewport (perspective)
glViewport(0, 0, windowWidth, windowHeight);
glScissor(0, 0, windowWidth, windowHeight);
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
gluPerspective(FOV_Y, windowWidth/(windowHeight/2.0f), 1, 1000);

// switch to modelview matrix
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();

// clear buffer
glClearColor(bgColor[0], bgColor[1], bgColor[2], bgColor[3]); // background color
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);

glPushMatrix();

// First, transform the camera (viewing matrix) from world space to eye space
glTranslatef(0, 0, -cameraDistance);
glRotatef(cameraAngleX, 1, 0, 0); // pitch
glRotatef(cameraAngleY, 0, 1, 0); // heading

// draw grid

drawGrid(10, 1);


FindingCameraPosition(Xposition,Yposition,Zposition,Xangle,Yangle,Zangle);

glPopMatrix();

最佳答案

将我的评论变成答案。

drawGrid() 调用了 glBegin(),但没有匹配调用 glEnd()

关于c++ - 同时使用 openGL 绘制两个对象,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/20188045/

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