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javascript - 我怎样才能使用顶部的按钮重新启动这个游戏?

转载 作者:行者123 更新时间:2023-11-28 02:30:01 24 4
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我正在尝试制作一个简单的贪吃蛇游戏,到目前为止,除了在用户失败后重新启动游戏外,大部分都可以运行。我在顶部添加了一个按钮,我希望用户可以单击该按钮重新启动游戏。

这是HTML

<head>
<meta charset="UTF-8">
<title>Snake</title>
</head>
<body>
<input type="button" id="restart" value="restart" style="font: normal 30px
monospace; color: white; background-color: blue;">Restart</input>
<h1 id="score" style="font: normal 50px monospace; color: white;">Score:
</h1>
</body>

CSS

*{
padding: 0;
margin: 0;
}

body{
background-color: black;
}
td{
width: 20px;
height: 20px;

}

.blank{
background-color: blank;
}

.snake{
background-color: white;
border-radius: 50%;
}

.wall{
background-color: #cf1020;
}

.fruit{
background-color: gold;
border-radius: 50%;
}

JavaScript

//settings 
var snakeX = 2;
var snakeY = 2;
var height = 28;
var width = 50;
var interval = 100;
var increment = 1;

//game variables
var length = 0;
var tailX = [snakeX];
var tailY = [snakeY];
var fX;
var fY;
var running = false;
var gameOver = false;
var direction = -1; // up = 0, down = -1, left = 1, right = 2
var int;
var score = 0;
//temporary direction (this fixes users pressing keys too quickly and
turning into themselves)
var tempdir = direction;

/**
* entry point of the game
*/
function run(){
init();
int = setInterval(gameLoop, interval);
}

function init(){
createMap();
createSnake();
createFruit();
}

/**
* Generates the map for the snake
*/
function createMap(){
document.write("<table>");

for( var y = 0; y < height; y++){
document.write("<tr>");
for( var x = 0; x < width; x++){
if(x == 0 || x == width -1 || y == 0 || y == height -1){
document.write("<td class='wall' id='"+ x + "-" + y +"'></td>");
}else{
document.write("<td class='blank' id='"+ x + "-" + y +"'>
</td>");
}
}
document.write("</tr>");
}

document.write("</table>");

}



function createSnake(){
set(snakeX, snakeY, "snake");
}

function get(x,y){
return document.getElementById(x+"-"+y);
}

function set(x,y,value){
if(x != null && y != null)
get(x,y).setAttribute("class", value);
}

function rand(min,max){
return Math.floor(Math.random() * (max - min) + min);
}

function getType(x,y){
return get(x,y).getAttribute("class");
}

function createFruit(){
var found = false;
while(!found && (length < (width-2)*(height-2)+1)){
var fruitX = rand(1,width-1);
var fruitY = rand(1,height-1);
if(getType(fruitX, fruitY) == "blank")
found = true;
}
set(fruitX, fruitY, "fruit");
fX = fruitX;
fY = fruitY;
}

/**
* NOTE: notice use of new variable tempdir
*/
window.addEventListener("keypress", function key(event){
//if key is W set direction up
var key = event.keyCode;
if(direction != -1 && (key == 119 || key == 87))
tempdir = 0;
//if key is S set direction down
else if(direction != 0 && (key == 115 || key == 83))
tempdir = -1;
//if key is A set direction left
else if(direction != 2 && (key == 97 || key == 65))
tempdir = 1;
//if key is D set direction right
else if(direction != 1 && (key == 100 || key == 68))
tempdir = 2;
if(!running)
running = true;
else if(key == 32)
running = false;
});

function gameLoop(){
if(running && !gameOver){
update();
}else if(gameOver){
clearInterval(int);
}
}

/**
* NOTE: notice use of new variable tempdir
*/
function update(){
direction = tempdir;
//prevents fruit from not showing up
set(fX, fY, "fruit");
//update the tail
updateTail();
//sets the last segment of the tail to blank before moving the snake
set(tailX[length], tailY[length], "blank");
//updates the position of the snake according to the direction
if(direction == 0)
snakeY--;
else if(direction == -1)
snakeY++;
else if(direction == 1)
snakeX--;
else if(direction == 2)
snakeX++;
//draws the head of the snake on the tail
set(snakeX, snakeY, "snake");
//checks for collisions with self
for(var i = tailX.length-1; i >=0; i--){
if(snakeX == tailX[i] && snakeY == tailY[i]){
gameOver = true;
break;
}
}
//checks for collision with wall
if(snakeX == 0 || snakeX == width-1 || snakeY == 0 || snakeY == height-1)
gameOver = true;
//checks for collisions with fruit
else if(snakeX == fX && snakeY == fY){
//adds 1 to the score
score+=1;
//creates new fruit, which automatically replaces the old one
createFruit();
//adds the set increment to the length of the snake making it longer
length+=increment;
}
//set
document.getElementById("score").innerHTML = "Score: "+ score;
}

function updateTail(){
for(var i = length; i > 0; i--){
tailX[i] = tailX[i-1];
tailY[i] = tailY[i-1];
}
tailX[0] = snakeX;
tailY[0] = snakeY;
}


run();

代码笔

https://codepen.io/McComb/pen/EoYVRY

最佳答案

不确定您对这个元素有什么要求,但我添加了 jQuery 以简化我在其中的工作。

我在正文中添加了一个新的div

<div id="canvas"></div>

我用这个改变了你的 createMap 方法:

/**
* Generates the map for the snake
*/
function createMap(){

var canvas;

canvas = '<table>';
for( var y = 0; y < height; y++){
canvas += "<tr>";
for( var x = 0; x < width; x++){
if(x == 0 || x == width -1 || y == 0 || y == height -1){
canvas += "<td class='wall' id='"+ x + "-" + y +"'></td>";
}else{
canvas += "<td class='blank' id='"+ x + "-" + y +"'></td>";
}
}
canvas += "</tr>" ;
}

$('#canvas').html(canvas);

}

并添加了重置方法

function reset()
{

//settings
snakeX = 2;
snakeY = 2;
height = 28;
width = 50;
interval = 100;
increment = 1;

//game variables
length = 0;
tailX = [snakeX];
tailY = [snakeY];

running = false;
gameOver = false;
direction = -1; // up = 0, down = -1, left = 1, right = 2

score = 0;
//temporary direction (this fixes users pressing keys too quickly and turning into themselves)
tempdir = direction;

clearInterval(int);
run();

// reset score
$('#score').text('Score: '+score);

}

这里是有变化的元素: https://codepen.io/anon/pen/vpBKyL

关于javascript - 我怎样才能使用顶部的按钮重新启动这个游戏?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/47745805/

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