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c++ - Boost Asio,异步 UDP 客户端 - 关机时崩溃

转载 作者:行者123 更新时间:2023-11-28 02:27:41 27 4
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我在我的应用程序中使用 UDP 客户端-服务器进行 IPC

它工作正常,但是当尝试关闭客户端时会发生一些竞争条件,这会导致应用程序崩溃或死锁。

UDP 客户端:

// IOServiceBase class contain boost::asio::io_service instance
// it is accessible by service() protected method
class AsyncUDPClient : public IOServiceBase
{
public:

/// @brief Create a network client
AsyncUDPClient(const std::string& host, const std::string port)
: _host(host)
, _port(port)
, _reply()
, _work(service())
, _sock(service(), ba_ip::udp::endpoint(ba_ip::udp::v4(), 0)) {

run();
}

/// @brief Start async packets processing
void run(){
std::thread t([&]{ service().run(); });
t.detach();
}

/// @brief Async request to server
void send(uint8_t* message, size_t length) {
std::vector<uint8_t> packet(message, message + length);
service().post(boost::bind(&AsyncUDPClient::do_send, this, packet));
}

/// @brief Cleanup io_service to dismiss already putted tasks
~AsyncUDPClient() {
close();

// trying to wait until service is stopped, but it does not help
while (!service().stopped()){
std::this_thread::sleep_for(std::chrono::milliseconds(100));
}
}

/// @brief Cleanup io_service to dismiss already putted tasks
void close(){
std::thread t([&]{ service().stop(); });
t.join();
}
protected:

// send-response methods are pretty standard

private:

std::string _host;
std::string _port;
std::array<uint8_t, max_length> _reply;
ba::io_service::work _work;
ba_ip::udp::socket _sock;
};

使用示例:

{
AsyncUDPClient ipc(addr, port);
ipc.send(&archive_data[0], archive_data.size());
// it seems client is destroyed before some internal processing is finished?
}

行为不是确定性的,有时工作正常,有时崩溃,有时死机。Stacktrace 显示 boost.asio 内部某处的崩溃点

最佳答案

AsyncUDPClient 的破坏未与运行 io_service 的线程正确同步。当处理 io_service 的线程在其生命周期结束后尝试与 AsyncUDPClient 及其 io_service 交互时,这可能会导致调用未定义的行为。

要解决此问题,请不要从处理 io_service 的线程分离,并在 io_service 停止后显式加入线程。

class AsyncUDPClient
: public IOServiceBase
{
public:

// ...

void run()
{
_threads.emplace_back([&]{ service().run(); })
}

// ...

~AsyncUDPClient()
{
close();
}

void close()
{
// Stop the io_service. This changes its state and return immediately.
service().stop();

// Explicitly synchronize with threads running the io_service.
for (auto& thread: _threads)
{
thread.join();
}
}

private:

// ...
std::vector<std::thread> _threads;
};

正如上面评论中所暗示的,io_service::stop()不阻止。它将 io_service 的状态更改为已停止,立即返回,并导致 run()run_one() 的所有调用尽快返回可能的。调用 io_service::stopped()立即返回 io_service 的状态。这些调用均未指示 run()run_one() 调用中当前是否存在线程。

关于c++ - Boost Asio,异步 UDP 客户端 - 关机时崩溃,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29982513/

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