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c++ - async_send 数据未发送

转载 作者:行者123 更新时间:2023-11-28 01:54:32 36 4
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[免责声明] 我是 boost 新手。

研究 boost::asio 并尝试创建一个具有以下功能的简单异步 TCP 服务器:

  1. 监听端口 13 上的连接
  2. 连接后,接收数据
  3. 如果收到的数据 == 时间,则返回当前日期时间,否则返回预定义的字符串(“请求其他内容”)

问题:虽然,我接受连接并接收数据,但在使用 async_send 传输数据时,虽然我没有收到任何错误并且 bytes_transferred 的值是正确的,但我在客户端收到空数据。

如果我尝试从 handle_accept(而不是 handle_read)中传输数据,这工作正常。

实现:我研究了发现的 boost asio 教程 here :实例化一个 tcp_server 对象,它基本上启动接受器并开始监听。如下图:

int main()
{
try
{
boost::asio::io_service io_service;
tcp_server server(io_service);
io_service.run();
}
catch (std::exception& e)
{
std::cerr << e.what() << std::endl;
}

return 0;
}

在 tcp_server 中:

class tcp_server
{
public:
tcp_server(boost::asio::io_service& io_service)
: acceptor_(io_service, tcp::endpoint(tcp::v4(), 13))
{
start_accept();
}

private:
void start_accept()
{
using std::cout;
tcp_connection::pointer new_connection =
tcp_connection::create(acceptor_.get_io_service());

acceptor_.async_accept(new_connection->socket(),
boost::bind(&tcp_server::handle_accept, this, new_connection,
boost::asio::placeholders::error));
cout << "Done";
}
...
}

接受连接后,我将按如下所示进行处理:

void handle_accept(tcp_connection::pointer new_connection,
const boost::system::error_code& error)
{
if (!error)
{
new_connection->start();
}

start_accept();
}

下面是tcp_connection::start()方法:

void start()
{

boost::asio::async_read(socket_, boost::asio::buffer(inputBuffer_),
boost::bind(&tcp_connection::handle_read, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));

/* the snippet below works here - but not in handle_read
outputBuffer_ = make_daytime_string();

boost::asio::async_write(socket_, boost::asio::buffer(outputBuffer_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));*/
}

handle_read中:

void handle_read(const boost::system::error_code& error, size_t bytes_transferred)
{
outputBuffer_ = make_daytime_string();
if (strcmp(inputBuffer_, "time"))
{
/*this does not work - correct bytes_transferred but nothing shown on receiving end */
boost::asio::async_write(socket_, boost::asio::buffer(outputBuffer_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
else
{
outputBuffer_ = "Something else was requested";//, 128);
boost::asio::async_write(socket_, boost::asio::buffer(outputBuffer_),
boost::bind(&tcp_connection::handle_write, shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred));
}
}

handle_write 如下所示:

void handle_write(const boost::system::error_code& error,
size_t bytes_transferred)
{
if (!error)
{
std::cout << "Bytes transferred: " << bytes_transferred;
std::cout << "Message sent: " << outputBuffer_;
}
else
{
std::cout << "Error in writing: " << error.message();
}
}

请注意以下关于 handle_write 的内容(这真的很奇怪):

  • 没有错误
  • bytes_transferred 变量具有正确的值
  • outputBuffer_ 具有正确的值(在 handle_read 中设置)

然而,客户端收到的包 ( Packet Sender ) 是空的(就数据而言)。

完整代码分享here .

最佳答案

完整的测试程序(c++14)。请注意响应接收时异步缓冲的处理 - 可能已经在进行发送。

#include <boost/asio.hpp>
#include <thread>
#include <future>
#include <vector>
#include <array>
#include <memory>
#include <mutex>
#include <condition_variable>
#include <iterator>
#include <iostream>

namespace asio = boost::asio;

asio::io_service server_service;
asio::io_service::work server_work{server_service};

bool listening = false;
std::condition_variable cv_listening;
std::mutex management_mutex;

auto const shared_query = asio::ip::tcp::resolver::query(asio::ip::tcp::v4(), "localhost", "8082");

void client()
try
{
asio::io_service client_service;
asio::ip::tcp::socket socket(client_service);

auto lock = std::unique_lock<std::mutex>(management_mutex);
cv_listening.wait(lock, [] { return listening; });
lock.unlock();

asio::ip::tcp::resolver resolver(client_service);
asio::connect(socket, resolver.resolve(shared_query));
auto s = std::string("time\ntime\ntime\n");
asio::write(socket, asio::buffer(s));
socket.shutdown(asio::ip::tcp::socket::shutdown_send);

asio::streambuf sb;
boost::system::error_code sink;
asio::read(socket, sb, sink);
std::cout << std::addressof(sb);
socket.close();
server_service.stop();
}
catch(const boost::system::system_error& se)
{
std::cerr << "client: " << se.code().message() << std::endl;
}

struct connection
: std::enable_shared_from_this<connection>
{
connection(asio::io_service& ios)
: strand_(ios)
{

}

void run()
{
asio::async_read_until(socket_, buffer_, "\n",
strand_.wrap([self = shared_from_this()](auto const&ec, auto size)
{
if (size == 0 )
{
// error condition
boost::system::error_code sink;
self->socket_.shutdown(asio::ip::tcp::socket::shutdown_receive, sink);
}
else {
self->buffer_.commit(size);
std::istream is(std::addressof(self->buffer_));
std::string str;
while (std::getline(is, str))
{
if (str == "time") {
self->queue_send("eight o clock");
}
}
self->run();
}
}));
}

void queue_send(std::string s)
{
assert(strand_.running_in_this_thread());
s += '\n';
send_buffers_pending_.push_back(std::move(s));
nudge_send();
}

void nudge_send()
{
assert(strand_.running_in_this_thread());
if (send_buffers_sending_.empty() and not send_buffers_pending_.empty())
{
std::swap(send_buffers_pending_, send_buffers_sending_);
std::vector<asio::const_buffers_1> send_buffers;
send_buffers.reserve(send_buffers_sending_.size());
std::transform(send_buffers_sending_.begin(), send_buffers_sending_.end(),
std::back_inserter(send_buffers),
[](auto&& str) {
return asio::buffer(str);
});
asio::async_write(socket_, send_buffers,
strand_.wrap([self = shared_from_this()](auto const& ec, auto size)
{
// should check for errors here...
self->send_buffers_sending_.clear();
self->nudge_send();
}));
}
}

asio::io_service::strand strand_;
asio::ip::tcp::socket socket_{strand_.get_io_service()};
asio::streambuf buffer_;

std::vector<std::string> send_buffers_pending_;
std::vector<std::string> send_buffers_sending_;
};

void begin_accepting(asio::ip::tcp::acceptor& acceptor)
{
auto candidate = std::make_shared<connection>(acceptor.get_io_service());
acceptor.async_accept(candidate->socket_, [candidate, &acceptor](auto const& ec)
{
if (not ec) {
candidate->run();
begin_accepting(acceptor);
}
});
}

void server()
try
{
asio::ip::tcp::acceptor acceptor(server_service);
asio::ip::tcp::resolver resolver(server_service);

auto first = resolver.resolve(shared_query);
acceptor.open(first->endpoint().protocol());
acceptor.bind(first->endpoint());

acceptor.listen();

begin_accepting(acceptor);

auto lock = std::unique_lock<std::mutex>(management_mutex);
listening = true;
lock.unlock();
cv_listening.notify_all();


server_service.run();

}
catch(const boost::system::system_error& se)
{
std::cerr << "server: " << se.code().message() << std::endl;
}

int main()
{

using future_type = std::future<void>;

auto stuff = std::array<future_type, 2> {{std::async(std::launch::async, client),
std::async(std::launch::async, server)}};

for (auto& f : stuff) f.wait();

}

关于c++ - async_send 数据未发送,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/41650607/

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