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javascript - 为什么我的 Canvas 只加载左上角的图像?

转载 作者:行者123 更新时间:2023-11-28 01:23:43 25 4
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我正在尝试制作一个可以制作视频游戏 map 的程序。之前它工作得很好,但我添加了一个变量,pixelWideAndTall,来自动设置 Canvas 的宽度和高度,现在它只会加载左上角的图像。我只是想知道为什么会发生这种情况以及如何解决它。如果您需要查看它,则必须将代码复制并粘贴到您使用的任何文本编辑器中。我本来想贴张照片,但我的声誉不够高。谢谢!

<html>
<head>
<title></title>
<script>
window.onload = function () {
var canvas = document.getElementById('paper');
var c = canvas.getContext('2d');
var posX=0; //All of my variables
var posY=0;
var pixelWideAndTall = prompt('How wide and tall do you want each picture to be? Make sure it\'s a number, please!');
while(isNaN(pixelWideAndTall)){
pixelWideAndTall = prompt('Alright, put in a number this time.');
}
var map = [
[0,0,1,0,0], //Map
[0,0,1,0,0],
[1,1,1,1,1],
[0,0,1,0,0],
[0,0,1,0,0]];
canvas.height = map.length * pixelWideAndTall;
canvas.width = map[0].length * pixelWideAndTall;

//Now for the pictures!

var grass = new Image();
grass.src='https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-ash3/v/t1.0-9/10252096_483877768405708_6915128458002047622_n.jpg?oh=0dd45ac8392b31dd89da67f2b74e0eef&oe=53ABDB2A&__gda__=1404253465_7ee03498efb21d7759862a3268769775';
var sand = new Image();
sand.src='https://scontent-b-sea.xx.fbcdn.net/hphotos-prn2/t1.0-9/10169458_483877771739041_423139715070437533_n.jpg';
var logA = new Image();
logA.src='https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-frc1/t1.0-9/10014648_483877575072394_6204441713213423736_n.jpg';
var logB = new Image();
logB.src='https://scontent-a-sea.xx.fbcdn.net/hphotos-frc1/t1.0-9/10247323_483877578405727_3664131849980667819_n.jpg';

for(var i=0;i<map.length;i++){
for(var j=0;j<map[i].length;j++){
switch(map[i][j]){
case 0:
c.drawImage(grass,posX,posY,pixelWideAndTall,pixelWideAndTall);
break;
case 1:
c.drawImage(sand,posX,posY,pixelWideAndTall,pixelWideAndTall);

/*Loops through every spot of the array. Based on what's
in that particular index, it draws a certain picture. */

break;
case 2:
c.drawImage(logA,posX,posY,pixelWideAndTall,pixelWideAndTall);
break;
case 3:
c.drawImage(logB,posX,posY,pixelWideAndTall,pixelWideAndTall);
break;
default:
alert('You must have put in an input that isn\'t supported yet. Please fix!');
break;
}
posX+=pixelWideAndTall;
}
posX=0;
posY+=pixelWideAndTall;
}
}
</script>
<style>
#paper{
border:3px solid black;
}
p{
font-size:6px;
}
</style>
</head>
<body> <!-- Just in case... -->
<canvas id='paper' height = 0 width = 0>Your browser does not support the HTML5 Canvas element. Either try a different browser, or just give it up.</canvas>
<p>You <strong><em>may</em></strong> need to refresh a few times for the image to load. Thank you!</p>
</body>
</html>

最佳答案

这是因为从提示符返回时,pixelWideAndTall 变量是一个字符串。

使用乘法时它会转换为数字,这就是它与此行一起使用的原因:

canvas.height = map.length * pixelWideAndTall;

但不是在添加时 - 所以发生的情况是该值作为字符串连接,而不是在循环中的加号运算符与 posX 等处连接。

要修复,只需立即将其强制为一个数字:

var pixelWideAndTall = prompt('...');
while(isNaN(pixelWideAndTall)){
pixelWideAndTall = prompt('Alright, put in a number this time.');
}

pixelWideAndTall *= 1; // this will force it to a number

可选:

pixelWideAndTall = parseInt(pixelWideAndTall, 10);

<强> Fiddle here

PS:您确实应该考虑实现 image loader for the images .

关于javascript - 为什么我的 Canvas 只加载左上角的图像?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22975929/

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