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javascript - Html 5 Canvas 车速度

转载 作者:行者123 更新时间:2023-11-27 23:59:12 25 4
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在函数 setupGameData() 中,我有 2 辆车的参数。第一辆车的速度为 3.00,第二辆车的速度为 3.50。如果您点击“观看比赛”按钮,您可以看到第一辆车 3.00 比第二辆车 3.50 快。如何修复代码看3.50比3.00快。

/*jslint plusplus: true, sloppy: true, indent: 4 */
(function () {
"use strict";
// this function is strict...
}());

// RequestAnimFrame: a browser API for getting smooth animations
window.requestAnimFrame = (function() {
return window.requestAnimationFrame ||
window.webkitRequestAnimationFrame ||
window.mozRequestAnimationFrame ||
window.oRequestAnimationFrame ||
window.msRequestAnimationFrame ||
function(callback) {
window.setTimeout(callback, 1000 / 60);
};
})();

// Globals
var canvas = null,
ctx = null,
background = null,
car_sprite = null,
game_data = null,
CAR_WIDTH = 170,
CAR_HEIGHT = 37,
STEP_COUNT_MILLISECONDS = 1000 / 30,
RACE_LENGTH = 20,
RACE_FINISH_LINE_X = 770,
iTime = 0,
iFinishPlace = 1,
random_graph;

function clearCanvas() {

// clear canvas
ctx.clearRect(0, 0, canvas.height, canvas.width);
}

function drawBackground() {

clearCanvas();
ctx.drawImage(background, 0, -400);

loadCarSprite();
}

function loadBackground() {

// Load the timer
background = new Image();
background.src = 'http://www.upslike.net/imgdb/race-scence-f7bf19.png';
background.onload = drawBackground;
}

function setupGameData() {

var json =
{
cars:
[
{
"colour": 'blue',
"x": 0,
"y": 50,
"spritex": 0,
"spritey": 0,
"graph": null,
"step": 77,
"position": null,
"speed": 3.00,
"speed_late": 0.28 },
{
"colour": 'red',
"x": 0,
"y": 110,
"spritex": 0,
"spritey": 37,
"graph": null,
"step": 39,
"position": null,
"speed": 3.50,
"speed_late": 0.48 }
],
graphs:
[
[0,5,10,20,40,60,70],
[0,10,20,30,40,50,60],
[0,20,39,40,50,55,58],
[0,10,20,30,40,50,55],
[0,25,45,47,49,50,52],
[0,10,20,29,38,45,50],
[0,15,20,25,30,40,45],
[0,2,4,8,20,30,40],
[0,5,10,15,20,25,30],
[0,1,3,14,15,22,30],
[0,5,11,14,17,22,25],
[0,20,30,44,67,72,90],
[0,2,7,24,47,52,65],
[0,2,9,20,40,52,70]
]
};

random_graph = Math.floor( Math.random() * json.graphs.length );

return json;
}

function drawCar(car) {

// Draw the car onto the canvas

ctx.drawImage(car_sprite,
car.spritex, car.spritey,
CAR_WIDTH, CAR_HEIGHT,
car.x-70 + car.step, car.y,
CAR_WIDTH, CAR_HEIGHT);

drawText(car);
}

function drawCars() {

var iCarCounter;

for(iCarCounter = 0; iCarCounter < game_data.cars.length; iCarCounter++) {

drawCar(game_data.cars[iCarCounter]);
}
}

function initCar(current_car) {

current_car.graph = random_graph;

}

function initGameState() {

var iCarCounter;

for(iCarCounter = 0; iCarCounter < game_data.cars.length; iCarCounter++) {

initCar(game_data.cars[iCarCounter]);

}
}

function getPositionAtTime(graph_index, percentageElapsed, current_car) {

var graph = game_data.graphs[graph_index],
iNumberOfGraphPoints = graph.length,
iGraphPosition = null,
iFloor = null,
iCeil = null,
p = null;
position = null;

graph = graph.map( function( val, i ) {

if ( i === 0 ) {

return val;

}

var car_speed = undefined === current_car.speed ? 1 : current_car.speed,
car_speed_late = undefined === current_car.speed_late ? car_speed : current_car.speed_late;

return ( i < Math.floor( graph.length / 2 ) ) ? car_speed : car_speed_late;

});

iGraphPosition = (iNumberOfGraphPoints / 100) * percentageElapsed;

iFloor = Math.floor(iGraphPosition);
iCeil = Math.ceil(iGraphPosition);

if(iGraphPosition === iFloor) {

position = graph[iFloor];

} else if(iGraphPosition === iCeil) {

position = graph[iCeil];

} else {

p = (graph[iCeil] - graph[iFloor]) / 100;

position = ((iGraphPosition - iFloor) * 100) * p + graph[iFloor];

}

return position;

}

function redrawRoadSection() {

ctx.drawImage(background, 0, 400, 1000, 200, 0, 0, 1000, 200);
}

function graphPosToScreenPos() {

return (900 / 100) * (position / 60 * 100);
}

function updateDebugWindow() {

// Debug window
var time = document.getElementById('time');

if(time !== null) {

time.value = iTime / 1000;
}

}


function drawText(current_car) {

if(current_car.position !== null) {

ctx.strokeStyle = "black";
ctx.font = "normal 12px Facebook Letter Faces";
ctx.strokeText(current_car.position, RACE_FINISH_LINE_X + current_car.step + 110, current_car.y + 25);

}

}

function moveCar(iCarCounter) {

var current_car = game_data.cars[iCarCounter],
seconds = iTime / 1000,
percentageElapsed = (seconds / RACE_LENGTH) * 100,
a = 20,
velocity = 2,
position = getPositionAtTime(current_car.graph, percentageElapsed,current_car);

if(current_car.x < RACE_FINISH_LINE_X) {

current_car.x = graphPosToScreenPos(position) + (velocity * seconds) + (1/2 * a * Math.pow(seconds, 2));

}
else {

current_car.x = RACE_FINISH_LINE_X;

if(current_car.position === null) {

current_car.position = iFinishPlace++;
}
}

drawCar(current_car);
}

function initCars() {

game_data = setupGameData();

initGameState();
drawCars();
}

function stopLoop() {

iTime = 0;
iFinishPlace = 1;
}


function startRace() {

var iCarCounter;

redrawRoadSection();

for(iCarCounter = 0; iCarCounter < game_data.cars.length; iCarCounter++) {

moveCar(iCarCounter);

}

updateDebugWindow();

if(iFinishPlace > 4) {

stopLoop();

} else {

iTime += STEP_COUNT_MILLISECONDS;

requestAnimFrame(startRace);
}
}

function startLoop() {

stopLoop();

requestAnimFrame(startRace);
}

function loadCarSprite() {

// Load the timer
car_sprite = new Image();
car_sprite.src = 'http://www.upslike.net/imgdb/car-scene-53401b.png';
car_sprite.onload = initCars;
}

function draw() {

// Main entry point got the motion canvas example
canvas = document.getElementById('motion');

// Canvas supported?
if (canvas.getContext) {

ctx = canvas.getContext('2d');

loadBackground();

} else {
alert("Canvas not supported!");
}
}
<script>
window.onload = function() {
draw();
}
</script>

<center><canvas id="motion" width="1000px" height="200px"></canvas></center>
<div style="position: absolute; top: 0px; left:65px;">
<div id="alerter" class="hid">
<input id="loop" onclick="javascript:initCars(); startLoop();" type="button" class="prikaz" value="Watch race">
</div>
</div>
</br>

CodePen

最佳答案

我要做的第一件事是在您的汽车运动函数中使用 console.log 来查看速度是多少,对我来说,您的汽车速度似乎正在转换为 int 而不是 double,所以你的速度 3.50 是 3.00。

此外,在您的 moveCar 函数中,您将速度设置为 2 并在您的函数中使用它,您不应该使用您的 speed 变量吗?

关于javascript - Html 5 Canvas 车速度,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/31976598/

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