gpt4 book ai didi

javascript - Polymer 1.0 尝试制作一种类似于核心 split 器的 split 器,可以称为铁 split 器

转载 作者:行者123 更新时间:2023-11-27 23:49:26 26 4
gpt4 key购买 nike

我正在尝试制作一个名为 core-splitter 的元素,该元素在 1.0 中已弃用,因为它在我们的项目中起着关键作用。

如果您不知道 core-splitter 的作用,我可以提供一个简短的描述。 core-splitter 提供了一个分割栏,拖动分割栏将调整同级元素的大小。通常您会希望将 core-splitter 与 flex 布局一起使用,以便其他同级元素可以灵活使用。不幸的是,这仅适用于 Polymer 0.5,但在 1.0 中已被弃用。这是 Polymer 0.5 版本的演示。 Demo for core-splitter in Polymer 0.5

我可以在普通的 javascript 中做到这一点,但无法使其在 Polymer 1.0 中工作。

这是一个fiddle

<link rel="import"       href="https://cdn.rawgit.com/Polymer/polymer/master/polymer.html">
<dom-module id="splitter-element">
<template>
<div id="div1" class="split">Bacon ipsum dolor amet beef ribs meatloaf picanha pork loin pork chop rump pig sausage bacon shank boudin beef fatback. Pork loin turducken t-bone chicken.</div>
<div class="gutter" style="width: 10px;"></div>
<div id="div2" class="split">Brisket andouille cow ball tip. Ham ground round short loin tri-tip ribeye t-bone boudin, pork loin turkey drumstick tongue pork chop. Kielbasa doner picanha turducken, swine bacon shank pastrami andouille.</div>
</template>
<style>
.gutter {
background-color: #eee;
background-image: url('https://ssl.gstatic.com/ui/v1/icons/mail/grippy_large.png');
background-repeat: no-repeat;
background-position: 50%;
cursor: move;
cursor: grab;
cursor: -moz-grab;
cursor: -webkit-grab;
}
.split, .gutter {
height: 100%;
float: left;
}
.gutter:active {
cursor: grabbing;
cursor: -moz-grabbing;
cursor: -webkit-grabbing;
}
.split {
box-sizing: border-box;
padding: 20px;
overflow-y: scroll;
overflow-x: hidden;
}
</style>
<script>
Polymer({
is: 'splitter-element',
properties:{
"dragging":{
Value:false
}
},
"split":function(ids, options){
options = typeof options !== 'undefined' ? options : {};

if (!options.gutterWidth) options.gutterWidth = 10;
if (!options.minWidth) options.minWidth = 100;
if (!options.snapOffset) options.snapOffset = 30;

// Event listeners for drag events, bound to a pair object.
// Save the pair's left position and width when dragging starts.
// Prevent selection on start and re-enable it when done.

var startDragging = function (e) {
console.log('start');
e.preventDefault();

this.dragging = true;

this.width = this.left.clientWidth + this.right.clientWidth + options.gutterWidth;
this.x = this.left.getBoundingClientRect().left;

this.left.addEventListener('selectstart', preventSelection);
this.left.addEventListener('dragstart', preventSelection);
this.right.addEventListener('selectstart', preventSelection);
this.right.addEventListener('dragstart', preventSelection);

this.left.style.userSelect = 'none';
this.left.style.webkitUserSelect = 'none';
this.left.style.MozUserSelect = 'none';

this.right.style.userSelect = 'none';
this.right.style.webkitUserSelect = 'none';
this.right.style.MozUserSelect = 'none';

if (options.onDragStart) {
options.onDragStart();
}
},

stopDragging = function () {
this.dragging = false;

this.left.removeEventListener('selectstart', preventSelection);
this.left.removeEventListener('dragstart', preventSelection);
this.right.removeEventListener('selectstart', preventSelection);
this.right.removeEventListener('dragstart', preventSelection);

this.left.style.userSelect = '';
this.left.style.webkitUserSelect = '';
this.left.style.MozUserSelect = '';

this.right.style.userSelect = '';
this.right.style.webkitUserSelect = '';
this.right.style.MozUserSelect = '';

if (options.onDragEnd) {
options.onDragEnd();
}
},

drag = function (e) {
if (!this.dragging) return;

// Get the relative position of the event from the left side of the
// pair.

var offsetX = e.clientX - this.x;

// If within snapOffset of min or max, set offset to min or max

if (offsetX <= this.leftMin + options.snapOffset) {
offsetX = this.leftMin;
} else if (offsetX >= this.width - this.rightMin - options.snapOffset) {
offsetX = this.width - this.rightMin;
}

// Left width is the same as offset. Right width is total width - left width.

this.left.style.width = 'calc(' + (offsetX / this.width * 100) + '% - ' + options.gutterWidth / 2 + 'px)';
this.right.style.width = 'calc(' + (100 - (offsetX / this.width * 100)) + '% - ' + options.gutterWidth / 2 + 'px)';

if (options.onDrag) {
options.onDrag();
}
},

preventSelection = function () { return false; },

// Given a list of DOM element ids and a list of percentage widths,
// assign each element a width allowing for a gutter between each
// pair. The number of gutters is ids.length - 1, and the total gutter
// width is gutterWidth * (ids.length - 1). Before calculating
// each width, subtract the total gutter width for the parent width.

parent = document.getElementById(ids[0]).parentNode;

if (!options.widths) {
var percent = 100 / ids.length;

options.widths = [];

for (var i = 0; i < ids.length; i++) {
options.widths.push(percent);
};
}

if (!Array.isArray(options.minWidth)) {
var minWidths = [];

for (var i = 0; i < ids.length; i++) {
minWidths.push(options.minWidth);
};

options.minWidth = minWidths;
}

for (var i = 0; i < ids.length; i++) {
var el = document.getElementById(ids[i]);

if (i > 0) {
var pair = {
left: document.getElementById(ids[i - 1]),
right: el,
leftMin: options.minWidth[i - 1],
rightMin: options.minWidth[i],
dragging: false,
parent: parent
},
gutter = document.createElement('div');

gutter.className = 'gutter';
gutter.style.width = options.gutterWidth + 'px';

gutter.addEventListener('mousedown', startDragging.bind(pair));

parent.addEventListener('mouseup', stopDragging.bind(pair));
parent.addEventListener('mousemove', drag.bind(pair));
parent.addEventListener('mouseleave', stopDragging.bind(pair));

parent.insertBefore(gutter, el);

pair.gutter = gutter;
}

el.style.width = 'calc(' + options.widths[i] + '% - ' + options.gutterWidth / 2 + 'px)';
}
},
"ready":function(){
this.split(['div1', 'div2'], {
widths: [25, 75],
minWidth: 200
});
}
});
</script>
</dom-module>
<splitter-element>
</splitter-element>

最佳答案

更新:我升级了 core-splitter 的分支以与 Polymer 1.0 http://github.com/JC-Orozco/iron-splitter 兼容

答案:问题是 polymer 元件必须解决 Local DOM而不是常规的 DOM。这是使用 this.$[] 实现的而不是document.getElementById()还有Polymer.dom(this.root)而不是parent 。我能够通过相应地进行下一个更改来执行代码:

// parent = document.getElementById(ids[0]).parentNode;
parent = this.$[ids[0]].parentNode;

// var el = document.getElementById(ids[i]);
var el = this.$[ids[i]];

// left: document.getElementById(ids[i - 1]),
left: this.$[ids[i - 1]],

//parent.insertBefore(gutter, el);
Polymer.dom(this.root).insertBefore(gutter, el);

我还在模板部分中评论了装订线 div,因为当在 javascript 代码中创建装订线时,它会被重复:

<!-- <div id="gutter1" class="gutter" style="width: 10px;"></div> -->

我使用了从 _https://github.com/Polymer/polymer 安装了 Polymer 1.0 的本地服务器以及 splitter-element 目录中的接下来的两个文件。

演示.html:

<!DOCTYPE html>
<html>
<head>
<title>splitter-element</title>
<meta name="viewport" content="width=device-width, initial-scale=1.0, maximum-scale=1.0">

<script src="../webcomponentsjs/webcomponents-lite.js"></script>

<link rel="import" href="splitter-element.html">

<style>
.container {
height: 240px;
border: 4px solid #aaa;
}
</style>
</head>
<body>
<div class="container" horizontal="" layout="">
<splitter-element direction="left" minsize="128px"></core-splitter>
</div>

</body>
</html>

和 splitter-element.html

<link rel="import"       href="../polymer/polymer.html">
<dom-module id="splitter-element">
<template>
<div id="div1" class="split">Bacon ipsum dolor amet beef ribs meatloaf picanha pork loin pork chop rump pig sausage bacon shank boudin beef fatback. Pork loin turducken t-bone chicken.</div>
<!-- <div id="gutter1" class="gutter" style="width: 10px;"></div> -->
<div id="div2" class="split">Brisket andouille cow ball tip. Ham ground round short loin tri-tip ribeye t-bone boudin, pork loin turkey drumstick tongue pork chop. Kielbasa doner picanha turducken, swine bacon shank pastrami andouille.</div>
</template>
<style>
.gutter {
background-color: #eee;
background-image: url(handle.svg);
background-repeat: no-repeat;
background-position: 50%;
cursor: move;
cursor: grab;
cursor: -moz-grab;
cursor: -webkit-grab;
}
.split, .gutter {
height: 100%;
float: left;
}
.gutter:active {
cursor: grabbing;
cursor: -moz-grabbing;
cursor: -webkit-grabbing;
}
.split {
box-sizing: border-box;
padding: 20px;
overflow-y: scroll;
overflow-x: hidden;
}
</style>
<script>
Polymer({
is: 'splitter-element',
properties:{
"dragging":{
Value:false
}
},
"split":function(ids, options){
options = typeof options !== 'undefined' ? options : {};

if (!options.gutterWidth) options.gutterWidth = 10;
if (!options.minWidth) options.minWidth = 100;
if (!options.snapOffset) options.snapOffset = 30;

// Event listeners for drag events, bound to a pair object.
// Save the pair's left position and width when dragging starts.
// Prevent selection on start and re-enable it when done.

var startDragging = function (e) {
console.log('start');
e.preventDefault();

this.dragging = true;

this.width = this.left.clientWidth + this.right.clientWidth + options.gutterWidth;
this.x = this.left.getBoundingClientRect().left;

this.left.addEventListener('selectstart', preventSelection);
this.left.addEventListener('dragstart', preventSelection);
this.right.addEventListener('selectstart', preventSelection);
this.right.addEventListener('dragstart', preventSelection);

this.left.style.userSelect = 'none';
this.left.style.webkitUserSelect = 'none';
this.left.style.MozUserSelect = 'none';

this.right.style.userSelect = 'none';
this.right.style.webkitUserSelect = 'none';
this.right.style.MozUserSelect = 'none';

if (options.onDragStart) {
options.onDragStart();
}
},

stopDragging = function () {
this.dragging = false;

this.left.removeEventListener('selectstart', preventSelection);
this.left.removeEventListener('dragstart', preventSelection);
this.right.removeEventListener('selectstart', preventSelection);
this.right.removeEventListener('dragstart', preventSelection);

this.left.style.userSelect = '';
this.left.style.webkitUserSelect = '';
this.left.style.MozUserSelect = '';

this.right.style.userSelect = '';
this.right.style.webkitUserSelect = '';
this.right.style.MozUserSelect = '';

if (options.onDragEnd) {
options.onDragEnd();
}
},

drag = function (e) {
if (!this.dragging) return;

// Get the relative position of the event from the left side of the
// pair.

var offsetX = e.clientX - this.x;

// If within snapOffset of min or max, set offset to min or max

if (offsetX <= this.leftMin + options.snapOffset) {
offsetX = this.leftMin;
} else if (offsetX >= this.width - this.rightMin - options.snapOffset) {
offsetX = this.width - this.rightMin;
}

// Left width is the same as offset. Right width is total width - left width.

this.left.style.width = 'calc(' + (offsetX / this.width * 100) + '% - ' + options.gutterWidth / 2 + 'px)';
this.right.style.width = 'calc(' + (100 - (offsetX / this.width * 100)) + '% - ' + options.gutterWidth / 2 + 'px)';

if (options.onDrag) {
options.onDrag();
}
},

preventSelection = function () { return false; },

// Given a list of DOM element ids and a list of percentage widths,
// assign each element a width allowing for a gutter between each
// pair. The number of gutters is ids.length - 1, and the total gutter
// width is gutterWidth * (ids.length - 1). Before calculating
// each width, subtract the total gutter width for the parent width.

// parent = document.getElementById(ids[0]).parentNode;
parent = this.$[ids[0]].parentNode;

if (!options.widths) {
var percent = 100 / ids.length;

options.widths = [];

for (var i = 0; i < ids.length; i++) {
options.widths.push(percent);
};
}

if (!Array.isArray(options.minWidth)) {
var minWidths = [];

for (var i = 0; i < ids.length; i++) {
minWidths.push(options.minWidth);
};

options.minWidth = minWidths;
}

for (var i = 0; i < ids.length; i++) {
// var el = document.getElementById(ids[i]);
var el = this.$[ids[i]];

if (i > 0) {
var pair = {
// left: document.getElementById(ids[i - 1]),
left: this.$[ids[i - 1]],
right: el,
leftMin: options.minWidth[i - 1],
rightMin: options.minWidth[i],
dragging: false,
parent: parent
},
gutter = document.createElement('div');
//gutter = this.$['gutter1'];
// This is the only case in this polymer element where
// using the normal DOM is appropriate.

gutter.className = 'gutter';
gutter.style.width = options.gutterWidth + 'px';

gutter.addEventListener('mousedown', startDragging.bind(pair));

parent.addEventListener('mouseup', stopDragging.bind(pair));
parent.addEventListener('mousemove', drag.bind(pair));
parent.addEventListener('mouseleave', stopDragging.bind(pair));

// https://www.polymer-project.org/1.0/docs/devguide/local-dom.html
//parent.insertBefore(gutter, el);
Polymer.dom(this.root).insertBefore(gutter, el);

pair.gutter = gutter;
}

el.style.width = 'calc(' + options.widths[i] + '% - ' + options.gutterWidth / 2 + 'px)';
}
},
"ready":function(){
this.split(['div1', 'div2'], {
widths: [25, 75],
minWidth: 200
});
}
});
</script>
</dom-module>

关于javascript - Polymer 1.0 尝试制作一种类似于核心 split 器的 split 器,可以称为铁 split 器,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32850892/

26 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com