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javascript - 在 Dynamic Globe Rotation 中有太多垂直和水平线我不想要太多线

转载 作者:行者123 更新时间:2023-11-27 23:43:19 25 4
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你可以在给定的地球旋转链接中看到

https://codepen.io/Designer12/pen/pXxKEQ

在那里,你可以看到太多垂直和水平的蓝线,我只需要两三条线...

从脚本中,我从

中删除了 map 颜色
var colorWater = '#fff'
var colorLand = 'transparent'
var colorGraticule = '#1288C9'
var colorCountry = 'transparent'

我认为那条线与这个变量“Graticule”有关,但我没有明白

https://codepen.io/Designer12/pen/pXxKEQ

最佳答案

根据the github :

graticule.stepMinor([step])

If step is specified, sets the minor step for this graticule. If step is not specified, returns the current minor step, which defaults to ⟨10°, 10°⟩.

var graticule = d3.geoGraticule10();

等于

var graticule = d3.geoGraticule().stepMinor([10, 10])();

因此,您可以像这样更改数组中的数字以获得您想要的内容

var graticule = d3.geoGraticule().stepMinor([90, 30])();

//
// Configuration
//

// ms to wait after dragging before auto-rotating
var rotationDelay = 1000
// scale of the globe (not the canvas element)
var scaleFactor = 0.9
// autorotation speed
var degPerSec = 6
// start angles
var angles = {
x: -20,
y: 40,
z: 0
}
// colors
var colorWater = '#fff'
var colorLand = 'transparent'
var colorGraticule = '#1288C9'
var colorCountry = 'transparent'


//
// Handler
//

function enter(country) {
var country = countryList.find(function(c) {
return c.id === country.id
})
current.text(country && country.name || '')
}

function leave(country) {
current.text('')
}

//
// Variables
//

var current = d3.select('#current')
var canvas = d3.select('#globe')
var context = canvas.node().getContext('2d')
var water = {
type: 'Sphere'
}
var projection = d3.geoOrthographic().precision(0.1)
// var graticule = d3.geoGraticule10();
var graticule = d3.geoGraticule().stepMinor([90, 30])();
var path = d3.geoPath(projection).context(context)
var v0 // Mouse position in Cartesian coordinates at start of drag gesture.
var r0 // Projection rotation as Euler angles at start.
var q0 // Projection rotation as versor at start.
var lastTime = d3.now()
var degPerMs = degPerSec / 1000
var width, height
var land, countries
var countryList
var autorotate, now, diff, roation
var currentCountry

//
// Functions
//

function setAngles() {
var rotation = projection.rotate()
rotation[0] = angles.y
rotation[1] = angles.x
rotation[2] = angles.z
projection.rotate(rotation)
}

function scale() {
width = document.documentElement.clientWidth
height = document.documentElement.clientHeight
canvas.attr('width', width).attr('height', height)
projection
.scale((scaleFactor * Math.min(width, height)) / 2)
.translate([width / 2, height / 2])
render()
}

function startRotation(delay) {
autorotate.restart(rotate, delay || 0)
}

function stopRotation() {
autorotate.stop()
}

function dragstarted() {
v0 = versor.cartesian(projection.invert(d3.mouse(this)))
r0 = projection.rotate()
q0 = versor(r0)
stopRotation()
}

function dragged() {
var v1 = versor.cartesian(projection.rotate(r0).invert(d3.mouse(this)))
var q1 = versor.multiply(q0, versor.delta(v0, v1))
var r1 = versor.rotation(q1)
projection.rotate(r1)
render()
}

function dragended() {
startRotation(rotationDelay)
}

function render() {
context.clearRect(0, 0, width, height)
fill(water, colorWater)
stroke(graticule, colorGraticule)
fill(land, colorLand)
if (currentCountry) {
fill(currentCountry, colorCountry)
}
}

function fill(obj, color) {
context.beginPath()
path(obj)
context.fillStyle = color
context.fill()
}

function stroke(obj, color) {
context.beginPath()
path(obj)
context.strokeStyle = color
context.stroke()
}

function rotate(elapsed) {
now = d3.now()
diff = now - lastTime
if (diff < elapsed) {
rotation = projection.rotate()
rotation[0] += diff * degPerMs
projection.rotate(rotation)
render()
}
lastTime = now
}

function loadData(cb) {
d3.json('https://unpkg.com/world-atlas@1/world/110m.json', function(error, world) {
if (error) throw error
d3.tsv('https://gist.githubusercontent.com/mbostock/4090846/raw/07e73f3c2d21558489604a0bc434b3a5cf41a867/world-country-names.tsv', function(error, countries) {
if (error) throw error
cb(world, countries)
})
})
}

// https://github.com/d3/d3-polygon
function polygonContains(polygon, point) {
var n = polygon.length
var p = polygon[n - 1]
var x = point[0],
y = point[1]
var x0 = p[0],
y0 = p[1]
var x1, y1
var inside = false
for (var i = 0; i < n; ++i) {
p = polygon[i], x1 = p[0], y1 = p[1]
if (((y1 > y) !== (y0 > y)) && (x < (x0 - x1) * (y - y1) / (y0 - y1) + x1)) inside = !inside
x0 = x1, y0 = y1
}
return inside
}

function mousemove() {
var c = getCountry(this)
if (!c) {
if (currentCountry) {
leave(currentCountry)
currentCountry = undefined
render()
}
return
}
if (c === currentCountry) {
return
}
currentCountry = c
render()
enter(c)
}

function getCountry(event) {
var pos = projection.invert(d3.mouse(event))
return countries.features.find(function(f) {
return f.geometry.coordinates.find(function(c1) {
return polygonContains(c1, pos) || c1.find(function(c2) {
return polygonContains(c2, pos)
})
})
})
}


//
// Initialization
//

setAngles()

canvas
.call(d3.drag()
.on('start', dragstarted)
.on('drag', dragged)
.on('end', dragended)
)
.on('mousemove', mousemove)

loadData(function(world, cList) {
land = topojson.feature(world, world.objects.land)
countries = topojson.feature(world, world.objects.countries)
countryList = cList
window.addEventListener('resize', scale)
scale()
autorotate = d3.timer(rotate)
})
html,
body {
margin: 0;
padding: 0;
background: #555;
}

#globe {
cursor: move;
}

#current {
position: absolute;
color: white;
font-family: sans-serif;
margin-left: 4%;
margin-top: 4%;
}
<canvas id="globe"></canvas>
<script src='https://cdnjs.cloudflare.com/ajax/libs/d3/4.2.2/d3.min.js'></script>
<script src='https://d3js.org/d3-geo.v1.min.js'></script>
<script src='https://d3js.org/topojson.v2.min.js'></script>
<script src='https://bl.ocks.org/mbostock/raw/7ea1dde508cec6d2d95306f92642bc42/6aac691494f752142a67cc43c51a0fd09896dbd4/versor.js'></script>
<script src="./script.js"></script>

关于javascript - 在 Dynamic Globe Rotation 中有太多垂直和水平线我不想要太多线,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/56929059/

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