gpt4 book ai didi

c++ - 未使用的变量 'class' [-Wunused-variable] - 错误/警告

转载 作者:行者123 更新时间:2023-11-27 23:17:32 28 4
gpt4 key购买 nike

我有一个使用 SDL 的 C++ 项目。

我在编译时遇到这个错误,我不知道如何解决。

它说:

Source/Classes/game.cpp:15:15: advarsel(this means 'warning' in danish): unused variable 'imagemanager' [-Wunused-variable]

但是 imagemanager 是一个类?这是导致错误的行:

Imagemanager imagemanager; // Init's class Imagemanager

它位于文件“game.cpp”的第 15 行

这是“图像管理器”;

class Imagemanager
{
friend class Player;
private:

public:
SDL_Surface* load_image( std::string filename ); // Loads images

//Apply a surface to another. Often used for applying surface to display
int apply_surface( int x, int y, SDL_Surface* source, SDL_Surface* destination, SDL_Rect* clip );
};

这是在不同的文件中定义的,但已正确包含。<​​/p>

编辑:忘了说我正在使用这个类,但是当我使用它时编译器说它没有定义我在这里使用图像管理器:

surface = imagemanager.load_image("player.png";);

这是在另一个名为

的类中
Player

并初始化为

player 

两个类(imagemanager 和 player)都在 Game 类的构造函数中初始化,而 game 在 main 中初始化。我在播放器中使用 imagemanager 并计划在其他地方使用它。主文件:

#include <windows.h>
#include <string>

#include "SDL/SDL.h"
#include "SDL/SDL_image.h"

#include "Classes/game.cpp"

int main( int argc, char* args[] )
{
Game game;
game.initialize(); // Initializes the rest of game
game.go(); // Starts the game
return 0; // Ends the program
}

Game.cpp的构造函数+头文件:

#ifndef _GAME_
#define _GAME_
#include "imagemanager.cpp"
#include "player.cpp"
#include "timer.cpp"
#include "game.h"

Game::Game()
{
screenDimension.w = 940; // Width of the initialized window
screenDimension.h = 540; // Height of the initialized window
useFrameCap = true; // Tells the frame cap wether to activate or not
quitGame = false; // Tells the main loop to quit if true
FPS = 60; // Frames per second. Used by the frame cap.
Imagemanager imagemanager; // Inits class Imagemanager
Player player; // Inits class Player
Timer timer; // Inits class Timer
Game game; // Inits class Game
}

稍后在“game.go()”中我调用函数“player.render()”,然后是“player.update()”:

if ( RunJumpF )
{
RunJumpF = player.jump();
}

RunJumpF 在按下右键或函数想要在下一个刻度运行时变为真

在我调用的其他事物的所有其他计算之后:

player.update();

我的具有实际功能的 player.cpp 文件如下所示:

#ifndef __PLAYER__
#define __PLAYER__
#include <string>
#include "player.h"

Player::Player()
{
surface = imagemanager.load_image("player.png";); // Loads the player tile and saves into the surface 'surface'
if (surface == NULL) // in case something went wrong in loading the player, tell the user
{
SDL_WM_SetCaption("ERROR LOADING PLAYER!", NULL); // I know there are better ways to do this but i'll look at that later
}
needsUpdate = true;
}

bool Player::jump()
{
move.x = move.x + 3; // Moves the player X pixels right, next time the player updates
needsUpdate = true; // Tells the program to update the player

return true; // Tells the program that this function isn't done and it will be run next tick
}

int Player::update()
{
if ( needsUpdate )
{
pos.x = pos.x + move.x;
pos.y = pos.y + move.y;
move.x = 0;
move.y = 0;
render(); // This calculates the position of the player and blits the player to the display
return 1; // If no errors were discovered return 1;
} else {
render();
return -1; // If no need to update, returns -1
}
}

bool Player::render()
{
if (SDL_BlitSurface( surface, NULL, display, pos ) != 0)
{
SDL_WM_SetCaption("ERROR BLITTING PLAYER!", NULL); // Tells the user that shit gone wrong
return false;
}
return true
}
#endif

最佳答案

这是警告,不是错误。由于您不使用 imagemanager 对象而只声明它 - 您会收到此警告。你可以使用例如(void)imagemanager;,或者真的使用这个对象(开发应用之前不要注意这个警告),警告就会消失。

编辑:向我们展示这个对象的用法如何?

关于c++ - 未使用的变量 'class' [-Wunused-variable] - 错误/警告,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15518821/

28 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com