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javascript - Three.js透明背景根本不起作用

转载 作者:行者123 更新时间:2023-11-27 23:17:08 25 4
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我一直在阅读其他人已经提出的一些问题,特别是这个:

Transparent background with three.js

我需要使背景透明而不是黑色,但这对我不起作用。

添加了这些行:(阅读我上面发布的问题)

var renderer = new THREE.WebGLRenderer( { alpha: true } );
renderer.setClearColor( 0x000000, 0 );

它根本不起作用。完整代码如下:

var container, stats;

var camera, scene, renderer;

var mouseX = 0, mouseY = 0;

var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;

var renderer = new THREE.WebGLRenderer( { alpha: true } );


init();
animate();


function init() {

container = document.createElement( 'div' );
document.body.appendChild( container );

camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 250;

// scene

scene = new THREE.Scene();

var ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );

var directionalLight = new THREE.DirectionalLight( 0xffeedd );
directionalLight.position.set( 0, 0, 1 ).normalize();
scene.add( directionalLight );


var geometry = new THREE.BoxGeometry( 100, 100, 100 );
var material = new THREE.MeshLambertMaterial( { color: 0x00ff00 } );
var cube = new THREE.Mesh( geometry, material );
cube.rotation.y = Math.PI * 0.35;
scene.add( cube );

renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );

document.addEventListener( 'mousemove', onDocumentMouseMove, false );

//

window.addEventListener( 'resize', onWindowResize, false );

}

function onWindowResize() {

windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;

camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();

renderer.setSize( window.innerWidth, window.innerHeight );

}

function onDocumentMouseMove( event ) {

mouseX = ( event.clientX - windowHalfX ) / 2;
mouseY = ( event.clientY - windowHalfY ) / 2;

}

//

function animate() {

requestAnimationFrame( animate );
render();

}

function render() {

camera.position.x += ( mouseX - camera.position.x ) * .05;
camera.position.y += ( - mouseY - camera.position.y ) * .05;

camera.lookAt( scene.position );

renderer.render( scene, camera );

renderer.setClearColor( 0x000000, 0 );

}
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r74/three.min.js"></script>

最佳答案

错误是代码正在创建 2 个 THREE.WebGLRenderer

靠近文件顶部的第一个有 alpha。但实际使用的是在中间附近创建的,没有 alpha。

删除第二个,它将开始工作

关于javascript - Three.js透明背景根本不起作用,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35727840/

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