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C++ - 为什么 [pointer] 和 this->[pointer] 给出不同的值?

转载 作者:行者123 更新时间:2023-11-27 23:05:28 24 4
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我有一个 GameWorld 类,其中有 ALLEGRO_DISPLAY *display;

我正在尝试定义一个对象,该对象具有指向 GameWorld 对象的指针,然后使用该对象访问 display。在努力使它正确引用的过程中,我注意到我的指示给我的结果是我所拥有的任何教程/解释/先验知识都无法解释的。

A screenshot of some testing I tried.

现在,在我看来,第 1 行和第 3 行应该计算出相同的值。我的理解是第一行输出display的地址,第二行输出GameWorld的地址。第 3 行不应该输出 GameWorld 指向的 display 的地址吗?

简而言之,如何通过对 GameWorld 的引用访问第 1 行输出的相同值?`

游戏世界.cpp:

#include "GameWorld.h"
#include "Assets.h"
#include "Tile.h"
#include <stdio.h>
#include <allegro5/allegro.h>
#include <allegro5/allegro_image.h>
#include <iostream>
#include <array>

GameWorld::GameWorld() {}

GameWorld::~GameWorld()
{
if (display) { al_destroy_display(display); }
if (timer) { al_destroy_timer(timer); }
if (queue) { al_destroy_event_queue(queue); }
}

void GameWorld::Incept()
{
ALLEGRO_DISPLAY *display = NULL;
ALLEGRO_TIMER *timer = NULL;
ALLEGRO_EVENT_QUEUE *queue = NULL;

if (!al_init()) {
fprintf(stderr, "failed to initialize Allegro!\n");
return;
}

if (!al_init_image_addon()) {
fprintf(stderr, "failed to initialize image addons!\n");
return;
}

if (!al_install_keyboard()) {
fprintf(stderr, "failed to initialize keyboard!\n");
return;
}

if (!al_install_mouse()) {
fprintf(stderr, "failed to initialize mouse!\n");
return;
}

display = al_create_display(800, 640);
if (!display) {
fprintf(stderr, "failed to create display!\n");
return;
}
al_clear_to_color(al_map_rgb(0, 0, 0));
al_flip_display();

timer = al_create_timer(1.0 / 60);
if (!timer) {
fprintf(stderr, "failed to create timer!\n");
al_destroy_display(display);
return;
}

queue = al_create_event_queue();
if (!queue) {
fprintf(stderr, "failed to create event queue!\n");
al_destroy_display(display);
al_destroy_timer(timer);
return;
}

al_register_event_source(queue, al_get_display_event_source(display));
al_register_event_source(queue, al_get_timer_event_source(timer));
al_register_event_source(queue, al_get_keyboard_event_source());
al_register_event_source(queue, al_get_mouse_event_source());

Tilesheet = al_load_bitmap("Bin/Tilesheet.bmp");

fprintf(stderr, "Running smooth!\n");

/*
std::array<std::array<int, 5>, 5> Bjergen = Assets::L2;

for (std::size_t i3 = 0; i3 < Bjergen.size(); i3++){
for (std::size_t j3 = 0; j3 < Bjergen[i3].size(); j3++){
std::cout << Bjergen[i3][j3] << " ";
}
std::cout << std::endl;
}
*/

Tile T1(*this, display, 0, 0, 0);
//Tile T2(this, display, 1, 16, 0);
//Tile T3(this, display, 32, 32, 0);
std::cout << display << " actual display" << std::endl;
std::cout << this << " gameworld" << std::endl;
std::cout << this->display << std::endl;
std::cout << &(this->display) << std::endl;
std::cout << (this->display) << std::endl;
std::cout << &this->display << std::endl;

al_start_timer(timer);
bool draw = true;
bool PlayingGame = true;

while (PlayingGame){
ALLEGRO_EVENT ev;
al_wait_for_event(queue, &ev);
// START EVENT LISTENING
if (ev.type == ALLEGRO_EVENT_TIMER){
draw = true;
}
else if (ev.type == ALLEGRO_EVENT_DISPLAY_CLOSE){
PlayingGame = false;
}
else if (ev.type == ALLEGRO_EVENT_KEY_DOWN){
if (ev.keyboard.keycode == ALLEGRO_KEY_DOWN){}
}
else if (ev.type == ALLEGRO_EVENT_KEY_UP){}
else if (ev.type == ALLEGRO_EVENT_MOUSE_BUTTON_DOWN){
std::cout << " (" << ev.mouse.x << "," << ev.mouse.y << ")\n";
}
// END EVENT LISTENING
if (draw && al_is_event_queue_empty(queue)){
al_clear_to_color(al_map_rgb(255, 255, 255));
T1.Draw();
//T2.Draw();
//T3.Draw();
al_flip_display();
}
}
//GAME IS ENDING
al_destroy_display(display);
al_destroy_timer(timer);
al_destroy_event_queue(queue);
}

最佳答案

您在 GameWorld::Incept() 中有一个名为 display 的局部变量,它隐藏了 display 成员变量GameWorld 类。

关于C++ - 为什么 [pointer] 和 this->[pointer] 给出不同的值?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/23860036/

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