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javascript - 调整大小处理程序工作一次,但不是两次

转载 作者:太空宇宙 更新时间:2023-11-04 16:30:21 24 4
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我正在编写处理调整大小事件的代码,但遇到了一些麻烦。这是代码:

/* 
Timeline.js

(Requires jquery, developed with jquery-1.4.4.min.js in mind)
*/

/*
Timeline's two major functions are setup and draw. After instantiating a
timeline object, the developer calls setup() to initialize the object. Later,
the developer repeatedly calls on draw() to animate the canvas.
In between, resizing the window may trigger the resize() function which
adjusts the timeline's dimensions and other settings.
*/
function Timeline(){
// constants
Timeline._BORDER_SIDES = 20; // The border on each side of the timeline,
// We'll need this value later when calculating back's top offset
Timeline._OFFSET_LEFT = '8px';
Timeline._OFFSET_TOP = '8px'; // top border, 8px seems to be chrome default
Timeline._BUTTON_WIDTH = 17; // The length of the back and forward buttons
Timeline._WIDTH_FACTOR = 2/3; // How much height timeline should take up
// variables
Timeline._id = 0; // An id wich is unique for each instance of Timeline

/* This function is called when the user clicks the back div*/
this._backHandler = function(){
alert('back clicked');
};

this._testResize = function(){
alert('resized');
};


/*
timeline.setup()
Create canvas, back and forward button, as well as slider for scale.
timeline_wrapper_id is the id of an element which is to contain this
specific timeline.
*/
this.setup = function(timeline_wrapper_id){
// add canvas
this._id = Timeline._id++; // get id, create next id for next instance
this._timeline_wrapper_id = timeline_wrapper_id;
this._canvas = document.createElement('canvas');
this._canvas.setAttribute('id', 'canvas' + this._id);
$('#' + timeline_wrapper_id).append(this._canvas);

// add back button
this._back = document.createElement('div');
this._back.setAttribute('id', 'back' + this._id);
// id's help us jquery stuff, ensuring their unique across instances
// lets us potentially put several instance on the same page.

this._back.onclick = this._backHandler; // set event handler: onclick
$('#' + timeline_wrapper_id).append(this._back);


this._resizeHandler = function(){
// First, we clear all style so as to prevent duplicates
$('#canvas' + this._id).removeAttr('style');
$('#back' + this._id).removeAttr('style');
// later we'll insert an empty style before modifying the style.


// set canvas attributes

// Width of canvas is window width, with space for borders either
// side.
var canvas_width = $(window).width() - Timeline._BORDER_SIDES*2;
var canvas_height = $(window).height() * Timeline._HEIGHT_FACTOR;


/* The core feature of this block is the z-index. Everything else
is there because otherwise I can't determine the z-index. At
least that's what I read somewhere.

The z-index determines how overlapping elements are drawn.
The higher the z-index, the "closer to the user" the element is.

In this case, we want to draw everything on top of the canvas,
hence the lowest z-index in our application: 0.
*/
$('#canvas'+this._id).attr('style', '');
// this undoes our removeAttr('style') from earlier

$('#canvas' + this._id).css({
width: canvas_width,
height: canvas_height,
border: '1px solid', // to see what's going on
position: 'relative', // "take canvas out of flow"-rough quote
top: Timeline._BORDER_TOP, // seems to be the chrome default
left: Timeline._BORDER_LEFT, // ditto
'z-index': 0
});

/* Here we define the back button's visual properties.
Where possible, we calculate them in terms of canvas attributes,
to achieve a consistent layout as the browser is resized.
*/
var back_left = $('#canvas' + this._id).css('left') + 'px';
// same distance from left timeline_wrapper as canvas

// This one is a little more difficult: An explanation will follow
// as soon as I've figured it out myself.
var back_top = ((-1)*$('#canvas' + this._id).height() - 6) + 'px';

$('#back' + this._id).attr('style', '');
$('#back' + this._id).css({
'background-color': '#336699',
width: Timeline._BUTTON_WIDTH,
height: $('#canvas' + this._id).height(), // fill canvas height
position: 'relative', // same reason as for canvas
left: back_left,
top: back_top,
'z-index': 1
});
};


this._resizeHandler();
$(window).resize(this._resizeHandler);
};

/*
timeline.draw()
Update (or set for the first time) the styles of back and forward button,
as well as the canvas.
Assumes setup has been called.
*/
this.draw = function(){
console.log('dummy');
};
}

调用 Timeline.js 的代码非常简单:

<!doctype html>
<html>
<head>
<title>timeline-js</title>
<script type="text/javascript" src="jquery-1.4.4.min.js"></script>
<script type="text/javascript" src="Timeline.js"></script>
</head>
<body>
<div id="timeline_wrapper"></div>
<script type="text/javascript">

var timeline = new Timeline();
timeline.setup('timeline_wrapper');
// timeline.draw();
//setInterval('timeline.draw()', 60);

</script>
</body>
</html>

resize 函数不会在 Chrome 中抛出任何错误,并且在像这样调用时起作用:

this._resizeHandler();

调用了错误处理程序,我知道这是因为设置 window.onresize = this._testReszie 也可以正常工作。

但是,当我将两者结合使用时, Canvas 不会随窗口调整大小。有人可以在这里为我指明正确的方向吗?

最佳答案

问题是,在您的 _resizeHandler 函数中,this 没有引用您的 Timeline 实例。相反,它指的是 window,因为这是处理程序所附加的。

修复它的方法(这不是唯一的方法)是重新定义 _resizeHandler 以便它获得对 Timeline 实例的引用。

this._resizeHandler = function(self){
...same code but with 'this' replaced by 'self'...
}

然后修复调用站点:

this._resizeHandler(this);
var thisTimeline = this;
$(window).resize(function() { thisTimeline._resizeHandler(thisTimeline); });
};

关于javascript - 调整大小处理程序工作一次,但不是两次,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/4769494/

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