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java - Noughts & Crosses/Tic Tac Toe 获胜条件并在 Java/Android 中清除游戏(长文)

转载 作者:太空宇宙 更新时间:2023-11-04 15:05:49 25 4
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我在玩简单的牛轧糖和十字游戏时遇到问题,我试图设置获胜条件,在击中三个位置/ block 时,它会显示一条消息,声明您已赢得游戏并禁用所有其他位置/ block 但是我的行为很奇怪,例如,如果您尝试通过位置 1、4、7 获胜,那么当您单击位置 1 和 4 时,它就会显示该消息并禁用所有按钮。下面是代码:

Activity :

package com.example.noughtsandcrosses;

import android.os.Bundle;
import android.app.Activity;
import android.content.Intent;
import android.view.Menu;
import android.view.View;
import android.view.View.OnClickListener;
import android.widget.Button;
import android.widget.TextView;


public class NoughtsAndCrossesXActivity extends Activity implements OnClickListener {
Button[] buttons = new Button[10];
int[] squares = new int[10];
Button newGame;
Button exitGame;
TextView WinGame;

@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.noughts_and_croses);

buttons[1] = (Button) findViewById(R.id.one);
buttons[2] = (Button) findViewById(R.id.two);
buttons[3] = (Button) findViewById(R.id.three);
buttons[4] = (Button) findViewById(R.id.four);
buttons[5] = (Button) findViewById(R.id.five);
buttons[6] = (Button) findViewById(R.id.six);
buttons[7] = (Button) findViewById(R.id.seven);
buttons[8] = (Button) findViewById(R.id.eight);
buttons[9] = (Button) findViewById(R.id.nine);
newGame = (Button) findViewById(R.id.new_game);
newGame.setOnClickListener(this);
WinGame = (TextView) findViewById(R.id.win_game);
exitGame = (Button) findViewById(R.id.exit_game);
exitGame.setOnClickListener(this);


for (int i = 1; i <= 9; i++){
buttons[i].setOnClickListener(this);
}
}

@Override
public boolean onCreateOptionsMenu(Menu menu) {
// Inflate the menu; this adds items to the action bar if it is present.
getMenuInflater().inflate(R.menu.login_page, menu);
return true;
}

public void clearGame(){
for (int i = 1; i <= 9; i++){
buttons[i].setText("");
buttons[i].setEnabled(true);
squares[i] = 1;
}
WinGame.setText("");
}

/*public void exitGameToMenu(){
Intent a = new Intent(getApplicationContext(),MenuActivity.class);
a.addFlags(Intent.FLAG_ACTIVITY_REORDER_TO_FRONT);
startActivity(a);
}*/

@Override
public void onClick(View view) {
switch (view.getId()) {
case R.id.one:
makeMove(1);
respond();
break;
case R.id.two:
makeMove(2);
respond();
break;
case R.id.three:
makeMove(3);
respond();
break;
case R.id.four:
makeMove(4);
respond();
break;
case R.id.five:
makeMove(5);
respond();
break;
case R.id.six:
makeMove(6);
respond();
break;
case R.id.seven:
makeMove(7);
respond();
break;
case R.id.eight:
makeMove(8);
respond();
break;
case R.id.nine:
makeMove(9);
respond();
break;
case R.id.new_game:
System.out.println("newgame");
clearGame();
break;
case R.id.exit_game:
System.out.println("exitgame");
//exitGameToMenu();
Intent a = new Intent (this, MenuActivity.class);
startActivity(a);
break;
}
}

public void CheckIfPlayerWon (int i) {
if (squares[1] == i && squares[2] == i && squares[3] == i){
WinGame.setText("You have won the game! 1");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[4] == i && squares[5] == i && squares[6] == i){
WinGame.setText("You have won the game! 2");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[7] == i && squares[8]== i && squares[9] == i){
WinGame.setText("You have won the game! 3");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[1]== i && squares[4] == i && squares[7] == i){
WinGame.setText("You have won the game! 4");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[2] == i && squares[5] == i && squares[8] == i){
WinGame.setText("You have won the game! 5");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[3] == i && squares[6] == i && squares[9] == i){
WinGame.setText("You have won the game! 6");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[1] == i && squares[5] == i && squares[9] == i){
WinGame.setText("You have won the game! 7");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
else if (squares[3] == i && squares[5] == i && squares[7] == i){
WinGame.setText("You have won the game! 8");
buttons[1].setEnabled(false);
buttons[2].setEnabled(false);
buttons[3].setEnabled(false);
buttons[4].setEnabled(false);
buttons[5].setEnabled(false);
buttons[6].setEnabled(false);
buttons[7].setEnabled(false);
buttons[8].setEnabled(false);
buttons[9].setEnabled(false);
}
}


public void makeMove(int i) {
buttons[i].setText("X");
buttons[i].setEnabled(false);
squares[i] = 1;
CheckIfPlayerWon(i);
}


public void respond() {
for (int i = 1; i <= 9; i++) {
if (buttons[i].isEnabled()) {
buttons[i].setText("O");
buttons[i].setEnabled(false);
squares[i] = 2;
break;
}
}
}
}

XML 布局:

<?xml version="1.0" encoding="utf-8"?>
<TableLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/play_grid" android:layout_width="fill_parent"
android:layout_height="wrap_content" android:layout_marginTop="5dp" >

<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/one" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/one"
android:textSize="70sp" />
<Button android:id="@+id/two" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/two"
android:textSize="70sp" />
<Button android:id="@+id/three" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/three"
android:textSize="70sp" />
</TableRow>

<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/four" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/four"
android:textSize="70sp" />
<Button android:id="@+id/five" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/five"
android:textSize="70sp" />
<Button android:id="@+id/six" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/six"
android:textSize="70sp" />
</TableRow>

<TableRow android:gravity="center_horizontal">
<Button android:id="@+id/seven"
android:layout_width="200dp"
android:layout_height="200dp"
android:text="@string/seven"
android:textSize="70sp" />
<Button android:id="@+id/eight" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/eight"
android:textSize="70sp" />
<Button android:id="@+id/nine" android:layout_width="200dp"
android:layout_height="200dp" android:text="@string/nine"
android:textSize="70sp" />
</TableRow>

<Button
android:id="@+id/new_game"
android:layout_width="200dp"
android:layout_height="50dp"
android:text="@string/new_game"
android:textSize="30sp" />

<Button
android:id="@+id/exit_game"
android:layout_width="200dp"
android:layout_height="50dp"
android:text="@string/exit_game"
android:textSize="30sp" />

<TextView
android:id="@+id/win_game"
android:layout_width="200dp"
android:layout_height="50dp"
android:text="@string/win_game"
android:textSize="12sp" />
</TableLayout>

字符串(应用程序其他部分的一些字符串):

<?xml version="1.0" encoding="utf-8"?>
<resources>

<string name="app_name">Noughts And Crosses</string>
<string name="action_settings">Settings</string>
<string name="Username">Enter Username</string>
<string name="Password">Enter Password</string>
<string name="LoginButton">Login</string>
<string name="RegisterButton">Register</string>
<string name="registerUserName">Enter new username</string>
<string name="registerPassword">Enter new password</string>
<string name="registerConfirmPassword">Confirm new password</string>
<string name="registerAccount">Create new Account</string>
<string name="one">1</string>
<string name="two">2</string>
<string name="three">3</string>
<string name="four">4</string>
<string name="five">5</string>
<string name="six">6</string>
<string name="seven">7</string>
<string name="eight">8</string>
<string name="nine">9</string>
<string name="new_game_x">Play as a X</string>
<string name="new_game_0">Play as a 0</string>
<string name="instructions">Instructions to Play</string>
<string name="exit_app">Exit App</string>
<string name="exit_game">Exit Game</string>
<string name="win_game"></string>
<string name="new_game">New Game</string>
<string name="BackToMenu">Back To Menu</string>
<string name="title_activity_NoughtsAndCrossesXActivity">Noughts And Crosses</string>
<string name="title_activity_LoginPageActivity">Login Page</string>
<string name="title_activity_InstructionActivity">Instruction</string>

</resources>

最佳答案

您是否在游戏开始前错误地将所有 squares[] 数组元素初始化为 1?

public void clearGame(){
for (int i = 1; i <= 9; i++){
buttons[i].setText("");
buttons[i].setEnabled(true);
squares[i] = 1; <---------------- set all elements to 1
}
WinGame.setText("");
}

关于java - Noughts & Crosses/Tic Tac Toe 获胜条件并在 Java/Android 中清除游戏(长文),我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/22013273/

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