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出于某种原因,我的游戏在关卡开始时不会卡住,而菜单加载得很好!当 Boss 音乐开始时,游戏将卡住。编辑:抱歉,我发现屏幕卡住是因为 canMove 变量被设置为 false。但是,游戏仍然会随机崩溃并说找不到图像。
这是我的代码:
这是菜单(效果很好):
//Sprite sheeting
private SpriteSheet sleepSpriteSheet;
private Animation sleepAnimation;
private SpriteSheet walkSpriteSheet;
private Animation walkAnimation;
//System info
private String operatingSystem = Client.getOS();
//Game texuring
private static String IntroBackground = "res/images/level/IntroBackground.png";
private static String KnightQuestLogo = "res/images/icons/KnightQuestLogo.png";
//Menu Info
private static boolean readyForIntro = false;
private static boolean readyForPlay = false;
private static boolean showArrow = false;
private static String playButton = Button.PlayButton;
private static boolean playerSleeping = true;
private static boolean knightWalking = false;
private static float knightX = 145;
private static float knightY = 456;
private static float knightQuestLogoX = -750;
private static float knightQuestLogoY = 75;
private static boolean soundStarted = false;
public GameMenu(int State) {
}
// Render the game
@Override
public void render(GameContainer GameContainer, StateBasedGame SBG,
Graphics G) throws SlickException {
//Draw Background Image
G.drawImage(new Image(IntroBackground), 0, 0);
//Choose what animation to use
if(playerSleeping) {
sleepAnimation.draw(145, 406, 250, 250);
}
else {
walkAnimation.draw(knightX, knightY, 175, 200);
}
//Draw Floor
G.drawImage(new Image(Block.GroundTile), 0, 656);
//Draw The Logo
G.drawImage(new Image(KnightQuestLogo), knightQuestLogoX, knightQuestLogoY);
//Draw the Play Button
if(readyForPlay) {
G.drawImage(new Image(playButton), 750, 315);
if(showArrow) {
G.drawImage(new Image(Icon.Arrow), 730, 335);
}
}
//System Info
G.drawString("Game State: " + this.getID(), 10, 30);
G.drawString("X:" + Mouse.getX() + " Y:" + Mouse.getY(), 10, 50);
G.drawString("Your OS: " + operatingSystem, 10, 70);
}
// Update the game
@Override
public void update(GameContainer GameContainer, StateBasedGame SBG,
int Delta) throws SlickException {
//Start Sound (Would be started in init(), But the StopSound function will not work if done so.
if(!soundStarted) {
PlaySound.playSound("res/sounds/startup/MainMenu.wav");
soundStarted = true;
}
//When ready, slide the logo to the right
if (readyForIntro) {
if (knightQuestLogoX < 750.0) {
knightQuestLogoX += Delta * .5f;
}
}
//When ready, allow the player the press the play button
if(readyForPlay) {
if(Mouse.getX() > 755 && Mouse.getX() < 875 && Mouse.getY() > 345 && Mouse.getY() < 400) {
showArrow = true;
if(Mouse.isButtonDown(0)) {
playerSleeping = false;
knightWalking = true;
}
}
else {
showArrow = false;
}
}
//If the knight is walking in the intro, slide him off the screen
if(knightWalking) {
if(knightX < 1290) {
knightX += Delta* .5f;
}
else {
SBG.enterState(1, new FadeOutTransition(new Color(Color.black)), new FadeInTransition(new Color(Color.black)));
PlaySound.stopSound();
PlaySound.playSound("res/sounds/events/LeaveState.wav");
}
}
}
// Initialize the GameState
@Override
public void init(GameContainer GameContainer, StateBasedGame SBG)
throws SlickException {
//Start the thread for the Intro
new Thread(new MenuIntro()).start();
//Create the Sprite sheets
sleepSpriteSheet = new SpriteSheet("res/images/characters/knight/spritesheets/SleepAnimation.png", 52, 50);
sleepAnimation = new Animation(sleepSpriteSheet, 250);
walkSpriteSheet = new SpriteSheet("res/images/characters/knight/spritesheets/WalkAnimation.png", 35, 48);
walkAnimation = new Animation(walkSpriteSheet, 75);
}
// Get the ID of the GameState
@Override
public int getID() {
return 0;
}
// MenuIntro thread
static class MenuIntro implements Runnable {
@Override
public void run() {
try {
Thread.sleep(3000);
readyForIntro = true;
Thread.sleep(4000);
readyForPlay = true;
} catch (Exception e) {
e.printStackTrace();
}
}
}
这是游戏关卡(已损坏):
//Colors RGB
private static String Grey = "rgb/Grey.png";
private static String Blue = "rgb/Blue.png";
private static String Red = "rgb/Red.png";
// Level Variables
private static boolean stateStarted = false;
private static boolean startBossBattle = false;
private static boolean startedBossBattle = false;
private static boolean startedBossMusic = false;
private static boolean BothTouching = false;
// Player Variables
/* Coordinates, And Direction */
private static float PlayerX = 25;
private static float PlayerY = 470;
private static String Knight = "res/images/characters/knight/Knight.png";
private static String PlayerDirection = "right";
private static int PlayerHealth = 100;
private static boolean PlayerWalking = false;
private static boolean PlayerJumping = false;
private static boolean PlayerJumped = false;
private static float AmountPlayerJumped;
private static boolean PlayerAttacking = false;
private static boolean PlayerCanAttack = true;
private static int PlayerRegenTime = 100;
/* Sprite Sheets */
private static String PlayerLeftSword = "res/images/icons/sword/SwordLeft.png";
private static String PlayerLeftAttackSword = "res/images/icons/sword/SwordLeftAttacking.png";
private static String PlayerRightSword = "res/images/icons/sword/SwordRight.png";
private static String PlayerRightAttackSword = "res/images/icons/sword/SwordRightAttacking.png";
private static String PlayerCurrentSword = PlayerRightSword;
private static String RightKnight = "res/images/characters/knight/ResizedKnightRight.png";
private static String LeftKnight = "res/images/characters/knight/ResizedKnightLeft.png";
/* Everything Else */
private static boolean PlayerCanMove = false;
// AI Variables
/* Coordiantes and Direction */
private static float EnemyX = 1000;
private static float EnemyY = 470;
private static String EnemyKnight = "res/images/characters/knight/Knight.png";
private static String EnemyDirection = "right";
private static int EnemyHealth = 100;
private static boolean EnemyWalking = false;
private static boolean DecidedJump = false;
private static int JumpPossibility = 1;
private static boolean EnemyJumping = false;
private static boolean EnemyJumped = false;
private static float AmountEnemyJumped;
private static boolean EnemyAttacking = false;
private static boolean EnemyCanAttack = true;
private static int EnemyRegenTime = 100;
/* Sprite Sheets */
private static String EnemyLeftSword = "res/images/icons/sword/SwordLeft.png";
private static String EnemyLeftAttackSword = "res/images/icons/sword/SwordLeftAttacking.png";
private static String EnemyRightSword = "res/images/icons/sword/SwordRight.png";
private static String EnemyRightAttackSword = "/res/images/icons/sword/SwordRightAttacking.png";
private static String EnemyCurrentSword = EnemyRightSword;
private static String RightEnemy = "res/images/characters/knight/ResizedKnightRight.png";
private static String LeftEnemy = "res/images/characters/knight/ResizedKnightLeft.png";
/* Everything Else */
private static boolean EnemyTalking = false;
private static String EnemyMessage = "";
private static boolean EnemyCanMove = false;
// Mixed Variables
/* Sprite Sheets */
private static SpriteSheet WalkRightSpriteSheet;
private static Animation WalkRightAnimation;
private static SpriteSheet WalkLeftSprite;
private static Animation WalkLeftAnimation;
private static int SpriteSheetWidth = 135;
private static int SpriteSheetHeight = 188;
// System Variables
private String operatingSystem = Client.getOS();
// Constructor
public FinalBattle(int State) {
}
@Override
public void render(GameContainer GameContainer, StateBasedGame SBG,
Graphics G) throws SlickException {
//GameContainer Things
GameContainer.setShowFPS(false);
//Level
/* Draw Background */
G.drawImage(new Image("res/images/level/FinalBattle.png"), 0, 0);
/* Draw Floor */
G.drawImage(new Image(Block.GroundTile), 0, 656);
//Player
/* Draw Player */
if(PlayerWalking) {
if(PlayerDirection.equalsIgnoreCase("right")) {
if(!PlayerJumping) {
WalkRightAnimation.draw(PlayerX, PlayerY, SpriteSheetWidth, SpriteSheetHeight);
}
else {
G.drawImage(new Image(RightKnight), PlayerX, PlayerY);
}
G.drawImage(new Image(PlayerCurrentSword), PlayerX + 60, PlayerY + 90);
}
if(PlayerDirection.equalsIgnoreCase("left")) {
if(!PlayerJumping) {
WalkLeftAnimation.draw(PlayerX, PlayerY, SpriteSheetWidth, SpriteSheetHeight);
}
else {
G.drawImage(new Image(LeftKnight), PlayerX, PlayerY);
}
G.drawImage(new Image(PlayerCurrentSword), PlayerX + 6, PlayerY + 90);
}
}
/* Draw his/her sword */
else {
if(PlayerDirection.equalsIgnoreCase("right")) {
G.drawImage(new Image(RightKnight), PlayerX, PlayerY);
G.drawImage(new Image(PlayerCurrentSword), PlayerX + 60, PlayerY + 90);
}
if(PlayerDirection.equalsIgnoreCase("left")) {
G.drawImage(new Image(LeftKnight), PlayerX, PlayerY);
G.drawImage(new Image(PlayerCurrentSword), PlayerX + 6, PlayerY + 90);
}
}
/* Draw his/her power level */
G.setColor(new Color(Color.blue.darker()));
G.drawString("Knight Power Level", 10, 20);
G.setColor(new Color(Color.white));
G.drawImage(new Image(Grey).getScaledCopy(100, 10), 10, 40);
G.drawImage(new Image(Blue).getScaledCopy(PlayerRegenTime, 10), 10, 40);
/* Draw his/her health level */
G.setColor(new Color(Color.red.darker()));
G.drawString("Knight Health", 10, 60);
G.setColor(new Color(Color.white));
G.drawImage(new Image(Grey).getScaledCopy(100, 10), 10, 80);
G.drawImage(new Image(Red).getScaledCopy(PlayerHealth, 10), 10, 80);
/* Draw his/her name */
G.setColor(new Color(Color.red.darker()));
G.drawString("You\n |\n\\ /", PlayerX + 50, PlayerY - 70);
G.setColor(new Color(Color.white));
//Enemy
if(EnemyWalking) {
if(EnemyDirection.equalsIgnoreCase("right")) {
if(!EnemyJumping) {
WalkRightAnimation.draw(EnemyX, EnemyY, SpriteSheetWidth, SpriteSheetHeight);
}
else {
G.drawImage(new Image(RightKnight), EnemyX, EnemyY);
}
G.drawImage(new Image(EnemyCurrentSword), EnemyX + 60, EnemyY + 90);
}
if(EnemyDirection.equalsIgnoreCase("left")) {
if(!EnemyJumping) {
WalkLeftAnimation.draw(EnemyX, EnemyY, SpriteSheetWidth, SpriteSheetHeight);
}
else {
G.drawImage(new Image(LeftKnight), EnemyX, EnemyY);
}
G.drawImage(new Image(EnemyCurrentSword), EnemyX + 6, EnemyY + 90);
}
}
/* Draw enemy sword */
else {
if(EnemyDirection.equalsIgnoreCase("right")) {
if(!EnemyAttacking) {
EnemyCurrentSword = EnemyRightSword;
}
G.drawImage(new Image(RightKnight), EnemyX, EnemyY);
G.drawImage(new Image(EnemyCurrentSword), EnemyX + 60, EnemyY + 90);
}
if(EnemyDirection.equalsIgnoreCase("left")) {
if(!EnemyAttacking) {
EnemyCurrentSword = EnemyLeftSword;
}
G.drawImage(new Image(LeftKnight), EnemyX, EnemyY);
G.drawImage(new Image(EnemyCurrentSword), EnemyX + 6, EnemyY + 90);
}
}
/* Draw enemy power level */
G.setColor(new Color(Color.blue.darker()));
G.drawString("Enemy Power Level", 1115, 20);
G.setColor(new Color(Color.white));
G.drawImage(new Image(Grey).getScaledCopy(100, 10), 1165, 40);
G.drawImage(new Image(Blue).getScaledCopy(EnemyRegenTime, 10), 1165, 40);
/* Draw enemy health level */
G.setColor(new Color(Color.red.darker()));
G.drawString("Enemy Health", 1115, 60);
G.setColor(new Color(Color.white));
G.drawImage(new Image(Grey).getScaledCopy(100, 10), 1165, 80);
G.drawImage(new Image(Red).getScaledCopy(EnemyHealth, 10), 1165, 80);
// System Info (Not used currently)
/*G.drawString("Game State: " + this.getID(), 10, 30);
G.drawString("X:" + Mouse.getX() + " Y:" + Mouse.getY(), 10, 50);
G.drawString("Your OS: " + operatingSystem, 10, 70);
G.drawString("Player X: " + PlayerY + " Enemy X:" + EnemyX, 10, 170);*/
}
@Override
public void update(GameContainer GameContainer, StateBasedGame SBG,
int Delta) throws SlickException {
// Fixes for some stuff that might happen
if(PlayerY > 470) {
PlayerY = 470;
}
if(EnemyY > 470) {
EnemyY = 470;
}
// Enemy
if(!EnemyTalking) {
new Thread(new startFight()).start();
EnemyTalking = true;
}
/* Boss Battle Music */
if(startBossBattle && !startedBossBattle) {
if(!startedBossMusic) {
PlaySound.playSound("res/sounds/events/BossBattleLoop.wav");
PlaySound.startLoop(1000);
startedBossMusic = true;
}
startedBossBattle = true;
}
// Player
/* Player Movement */
if(PlayerCanMove) {
Input playerInput = GameContainer.getInput();
if(playerInput.isKeyDown(Input.KEY_A)) {
PlayerX -= Delta*.3f;
PlayerWalking = true;
PlayerDirection = "left";
if(!PlayerAttacking) {
PlayerCurrentSword = PlayerLeftSword;
}
}
else if(playerInput.isKeyDown(Input.KEY_D)) {
PlayerX += Delta*.3f;
PlayerWalking = true;
PlayerDirection = "right";
if(!PlayerAttacking) {
PlayerCurrentSword = PlayerRightSword;
}
}
else {
PlayerWalking = false;
}
/* Player Jumping */
if(playerInput.isKeyPressed(Input.KEY_SPACE)) {
if(!PlayerJumped) {
new Thread(new playerJump()).start();
}
}
if(PlayerJumping) {
PlayerY -= Delta*.5f;
AmountPlayerJumped = PlayerY;
}
else {
if(PlayerY < 470) {
PlayerY += Delta*.5f;
}
if(Math.round(PlayerY) == 470 || Math.round(PlayerY) == 471) {
PlayerJumped = false;
}
}
/* Player Attack */
if(playerInput.isKeyPressed(Input.KEY_ENTER)) {
if(PlayerCanAttack) {
new Thread(new playerAttack()).start();
}
else {
}
}
}
/* Player Collision Detection */
if(PlayerX < 0) {
PlayerX = 0;
}
if (PlayerX > 1155) {
PlayerX = 1155;
}
//Enemy
/* Enemy Movement and Jumping */
if(EnemyCanMove) {
if(PlayerX < EnemyX) {
if(PlayerDirection.equalsIgnoreCase("right")) {
if(!(EnemyX - 125 < PlayerX)) {
EnemyX -= Delta*.2f;
EnemyDirection = "right";
EnemyWalking = true;
BothTouching = false;
if(!(EnemyX - 50 < PlayerX)) {
if(!DecidedJump) {
int Jump = GenerateNumber.generateNumber(JumpPossibility);
if(Jump == JumpPossibility) {
new Thread(new enemyJump()).start();
}
DecidedJump = true;
}
}
else {
DecidedJump = false;
}
}
else {
EnemyWalking = false;
BothTouching = true;
if(EnemyRegenTime == 100) {
if(EnemyCanAttack) {
new Thread(new enemyAttack()).start();
}
}
}
}
if(PlayerDirection.equalsIgnoreCase("left")) {
if(!(EnemyX - 110 < PlayerX)) {
EnemyX -= Delta*.2f;
EnemyDirection = "left";
EnemyWalking = true;
BothTouching = false;
if(!(EnemyX + 50 < PlayerX)) {
if(!DecidedJump) {
int Jump = GenerateNumber.generateNumber(JumpPossibility);
if(Jump == JumpPossibility) {
new Thread(new enemyJump()).start();
}
DecidedJump = true;
}
}
else {
DecidedJump = false;
}
}
else {
EnemyWalking = false;
BothTouching = true;
if(EnemyRegenTime == 100) {
if(EnemyRegenTime == 100) {
if(EnemyCanAttack) {
new Thread(new enemyAttack()).start();
}
}
}
}
}
EnemyDirection = "left";
}
if(PlayerX > EnemyX) {
if(PlayerDirection.equalsIgnoreCase("right")) {
if(!(EnemyX + 119 > PlayerX)) {
EnemyX += Delta*.2f;
EnemyDirection = "right";
EnemyWalking = true;
BothTouching = false;
if(!(EnemyX - 50 < PlayerX)) {
if(!DecidedJump) {
int Jump = GenerateNumber.generateNumber(JumpPossibility);
if(Jump == JumpPossibility) {
new Thread(new enemyJump()).start();
}
DecidedJump = true;
}
}
else {
DecidedJump = false;
}
}
else {
EnemyWalking = false;
BothTouching = true;
if(EnemyRegenTime == 100) {
if(EnemyRegenTime == 100) {
if(EnemyCanAttack) {
new Thread(new enemyAttack()).start();
}
}
}
}
}
if(PlayerDirection.equalsIgnoreCase("left")) {
if(!(EnemyX + 135 > PlayerX)) {
EnemyX += Delta*.2f;
EnemyDirection = "left";
EnemyWalking = true;
BothTouching = false;
if(!(EnemyX + 50 < PlayerX)) {
if(!DecidedJump) {
int Jump = GenerateNumber.generateNumber(JumpPossibility);
if(Jump == JumpPossibility) {
new Thread(new enemyJump()).start();
}
DecidedJump = true;
}
}
else {
DecidedJump = false;
}
}
else {
EnemyWalking = false;
BothTouching = true;
if(EnemyRegenTime == 100) {
if(EnemyRegenTime == 100) {
if(EnemyCanAttack) {
new Thread(new enemyAttack()).start();
}
}
}
}
}
EnemyDirection = "right";
}
/* Enemy Jumping */
if(EnemyJumping) {
EnemyY -= Delta*.5f;
AmountEnemyJumped = EnemyY;
}
else {
if(EnemyY < 470) {
EnemyY += Delta*.5f;
}
if(Math.round(EnemyY) == 470 || Math.round(EnemyY) == 471) {
EnemyJumped = false;
}
}
}
}
// Initializing Constructor
@Override
public void init(GameContainer GameContainer, StateBasedGame SBG)
throws SlickException {
WalkRightSpriteSheet = new SpriteSheet("res/images/characters/knight/spritesheets/WalkAnimationRight.png", 35, 48);
WalkRightAnimation = new Animation(WalkRightSpriteSheet, 100);
WalkLeftSprite = new SpriteSheet("res/images/characters/knight/spritesheets/WalkAnimationLeft.png", 35, 48);
WalkLeftAnimation = new Animation(WalkLeftSprite, 100);
}
// Gets the ID of the current State
@Override
public int getID() {
return 1;
}
// Start Fight
static class startFight implements Runnable {
@Override
public void run() {
try {
Thread.sleep(1000);
startBossBattle = true;
} catch (Exception e) {
e.printStackTrace();
}
}
}
// Player Threads
/* Player Attack */
static class playerAttack implements Runnable {
@Override
public void run() {
try {
PlayerAttacking = true;
if(PlayerDirection.equalsIgnoreCase("right")) {
PlayerCurrentSword = PlayerRightAttackSword;
}
if(PlayerDirection.equalsIgnoreCase("left")) {
PlayerCurrentSword = PlayerLeftAttackSword;
}
if(BothTouching) {
EnemyHealth -= 10;
}
Thread.sleep(100);
if(PlayerDirection.equalsIgnoreCase("right")) {
PlayerCurrentSword = PlayerRightSword;
}
if(PlayerDirection.equalsIgnoreCase("left")) {
PlayerCurrentSword = PlayerLeftSword;
}
PlayerAttacking = false;
PlayerCanAttack = false;
PlayerRegenTime = 0;
while(PlayerRegenTime != 100) {
Thread.sleep(100);
PlayerRegenTime++;
}
PlayerCanAttack = true;
}
catch (Exception e) {
}
}
}
/* Player Jump */
static class playerJump implements Runnable {
@Override
public void run() {
try {
PlayerJumped = true;
PlayerJumping = true;
Thread.sleep(750);
PlayerJumping = false;
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
// Enemy Threads
/* Enemy Attack */
static class enemyAttack implements Runnable {
@Override
public void run() {
try {
EnemyAttacking = true;
if(EnemyDirection.equalsIgnoreCase("right")) {
EnemyCurrentSword = EnemyRightAttackSword;
}
if(EnemyDirection.equalsIgnoreCase("left")) {
EnemyCurrentSword = EnemyLeftAttackSword;
}
PlayerHealth -= 10;
Thread.sleep(100);
if(EnemyDirection.equalsIgnoreCase("right")) {
EnemyCurrentSword = EnemyRightSword;
}
if(EnemyDirection.equalsIgnoreCase("left")) {
EnemyCurrentSword = EnemyLeftSword;
}
EnemyAttacking = false;
EnemyCanAttack = false;
EnemyRegenTime = 0;
while(EnemyRegenTime != 100) {
Thread.sleep(100);
EnemyRegenTime++;
}
EnemyCanAttack = true;
}
catch (Exception e) {
e.printStackTrace();
}
}
}
/* Decide Jump */
static class decideJump implements Runnable {
@Override
public void run() {
try {
Thread.sleep(1000 * 10);
int number = GenerateNumber.generateNumber(20);
if(number == 20) {
if(!EnemyJumping) {
new Thread(new enemyJump()).start();
}
}
}
catch (Exception e) {
e.printStackTrace();
}
}
}
/* Enemy Jump */
static class enemyJump implements Runnable {
@Override
public void run() {
try {
EnemyJumped = true;
EnemyJumping = true;
Thread.sleep(750);
EnemyJumping = false;
}
catch (Exception e) {
}
}
}
最佳答案
事实证明,我没有将其添加到构建路径中。如果您正在查看此问题,请确保将其添加到 Eclipse(或 netbeans)中的构建路径。
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tl;dr:你好吗perfect forwarding在 D? 该链接有一个很好的解释,但例如,假设我有这个方法: void foo(T)(in int a, out int b, ref int c
有什么方法可以在 D 中使用abstract auto 函数吗? 如果我声明一个类如下: class MyClass { abstract auto foo(); } 我收到以下错误: mai
有没有人为内存中重叠的数组切片实现交集?算法在没有重叠时返回 []。 当 pretty-print (使用重叠缩进)内存中重叠的数组切片时,我想要这个。 最佳答案 如果您确定它们是数组,那么只需取 p
我已经开始学习 D,但我在使用 Andrei Alexandrescu 所著的 The D Programming Language 一书中提供的示例时遇到了一些麻烦。由于 int 和 ulong 类
如何创建一个不可变的类? 我的目标是创建一个实例始终不可变的类。现在我只是用不可变的方法和构造函数创建了一个“可变”类。我将其称为 mData,m 表示可变。然后我创建一个别名 alias immut
不久前我买了《The D Programming Language》。好书,很有教育意义。但是,我在尝试编译书中列出的语言功能时遇到了麻烦:扩展函数。 在这本书中,Andrei 写了任何可以像这样调用
我在 D http://www.digitalmars.com/d/2.0/lazy-evaluation.html 中找到了函数参数的惰性求值示例 我想知道如何在 D 中实现可能的无限数据结构,就像
这个问题在这里已经有了答案: 12 年前关闭。 Possible Duplicate: Could anyone explain these undefined behaviors (i = i++
当前是否可以跨模块扫描/查询/迭代具有某些属性的所有函数(或类)? 例如: source/packageA/something.d: @sillyWalk(10) void doSomething()
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