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c++ - 发送批量消息时 BOOST::async_wait 错误

转载 作者:太空宇宙 更新时间:2023-11-04 14:09:51 25 4
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在我的应用程序中,我发送和接收大量消息并充当服务器。与此同时,我检查客户端的 session 超时。当我在我的应用程序中不使用 async_wait 时,我的程序运行良好。但是当我使用 async_wait 时,我的应用程序在发送和接收大约 100,000 - 200,000 条消息后崩溃,并出现以下错误。

"terminate called after throwing an instance of 'boost::exception_detail::
clone_impl<boost::exception_detail::error_info_injector<boost::system::system_error> >' what(): asio.ssl error"

每当服务器收到来自客户端的任何消息时,它就会调用 start()

   void Connection::start()
{
this->resetTimer();

memset(_messageHeader.c_array(), 0, 8);
boost::asio::async_read(_socket,
boost::asio::buffer(_messageHeader, 8),
_strand.wrap(
boost::bind(
&Connection::handleRead,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
)
);
}

void Connection::handleRead(const boost::system::error_code& e,
std::size_t bytesTransferred)
{
if (!e) {

BOOST_STATIC_ASSERT( sizeof(MessageHeader) == 8 );

Message message ;
message.header.fromString(
std::string(_messageHeader.data(),
sizeof(MessageHeader)
)
);
uint32_t type = message.header.type;
uint32_t length = message.header.length;

boost::asio::async_read(_socket,
boost::asio::buffer(_buffer, message.header.length),
_strand.wrap(
boost::bind(
&Connection::messageRead,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred,
type,
length
)
)
);
}
else {
this->close();
}
}

void Connection::messageRead(const boost::system::error_code& e,
std::size_t bytesTransferred, uint32_t type, uint32_t length)
{
if (!e) {

Message message;

message.header.type = type;
message.header.length = length;

message.body = std::string(_buffer.data(), message.header.length);
memset(_buffer.c_array(), 0, message.header.length);

_timeoutCount = 0;

this->start();
}
else {
this->close();
}
}


void Connection::sendResponse(const Message& response)
{
std::string stringToSend(response.toString());

boost::system::error_code error;
boost::asio::ip::tcp::endpoint endpoint = socket().remote_endpoint(error);

if ( error ) {
this->close();
}

_strand.post(
boost::bind(
&CclConnection::writeImpl,
shared_from_this(),
stringToSend
)
);
}


void Connection::writeImpl(const std::string &message)
{
_outbox.push_back( message );
if ( _outbox.size() > 1 ) {
return;
}
this->write();
}

void Connection::write()
{
const std::string& message = _outbox[0];
boost::asio::async_write(
_socket,
boost::asio::buffer( message.c_str(), message.size() ),
_strand.wrap(
boost::bind(
&Connection::writeHandler,
shared_from_this(),
boost::asio::placeholders::error,
boost::asio::placeholders::bytes_transferred
)
)
);
}

void Connection::writeHandler(
const boost::system::error_code& e,
const size_t bytesTransferred
)
{
_outbox.pop_front();

if ( e ) {
this->close();
}
if ( !_outbox.empty() ) {
this->write();
}
}

// close connection
void Connection::close()
{
boost::system::error_code ignoredCode;
socket().shutdown(boost::asio::ip::tcp::socket::shutdown_both,
ignoredCode);
}

void Connection::resetTimer()
{
if (Context::getSessionTimeout() > 0)
{
// timer of 10 seconds
_timer.expires_from_now(10);
_timer.async_wait(
_strand.wrap(
boost::bind(&Connection::handleTimeout,
shared_from_this(),
boost::asio::placeholders::error)
)
);
}
}


void Connection::handleTimeout(const boost::system::error_code &e)
{
if (!_loggedIn)
return;

if (!e)
{
boost::system::error_code ec;
boost::asio::ip::tcp::endpoint endpoint = socket().remote_endpoint(ec);

if (ec)
{
this->close();
return;
}
else
{
_timeoutCount++;

std::string ping = "ping";
Message message(REQ_PING, ping);
this->sendResponse(message);

// no activity for quite some time now
// so we just disconnect the session
if (_timeoutCount > 30)
{
ERROR_1(TIMEOUT_OCCURED);
this->close();
}
else
this->start();
}
}
}

最佳答案

您的 async_wait 处理程序每​​次通过调用 Connection::start()

调度 async_read
 else
{
_timeoutCount++;

std::string ping = "ping";
Message message(REQ_PING, ping);
this->sendResponse(message);

// no activity for quite some time now
// so we just disconnect the session
if (_timeoutCount > 30)
{
ERROR_1(TIMEOUT_OCCURED);
this->close();
}
else
this->start(); // this will perform an async_read
}

这是错误的,我怀疑你的意图。你的程序是ill-formed当它在已经有一个未完成的套接字上调用后续 async_read 操作时。我建议从 async_wait 处理程序中重置计时器并再次调用 async_wait,而不是调用 Connection::start()

关于c++ - 发送批量消息时 BOOST::async_wait 错误,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/15127617/

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