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java - 缩放 EditText 而不损失质量?

转载 作者:太空宇宙 更新时间:2023-11-04 14:07:28 25 4
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我正在使用代码来缩放 EditText,它可以 100% 工作,但问题是缩放文本时会像缩放图像一样失去其质量。

我需要它来缩放文本中的字体,例如使其尺寸更大(放大)

<小时/>

这是我的 xml 代码:

<ScrollView
android:layout_width="fill_parent"
android:layout_height="250dp"
android:visibility="invisible"
android:background="@null"
android:id="@+id/SResult">
<RelativeLayout
android:layout_width="fill_parent"
android:layout_height="250dp">
<TextView
android:layout_width="fill_parent"
android:layout_height="1000dp"
android:visibility="invisible"

android:id="@+id/backtxt"
android:background="@android:color/white"
/>

<com.calcupital.calcupital.ZoomView
android:id="@+id/zoomView3"
android:layout_width="fill_parent"
android:layout_height="1000dp"
>

<EditText
android:layout_width="fill_parent"
android:layout_height="fill_parent"
android:id="@+id/Result"
android:gravity="left"
android:padding="5dp"
android:visibility="invisible"
android:textSize="16dp"
android:textColor="@android:color/black"
android:background="@null"
android:inputType="none" />
</com.calcupital.calcupital.ZoomView>

</RelativeLayout>
</ScrollView>

和java:

import android.content.Context;
import android.graphics.Bitmap;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Matrix;
import android.graphics.Paint;
import android.util.AttributeSet;
import android.view.MotionEvent;
import android.view.View;
import android.widget.FrameLayout;


public class ZoomView extends FrameLayout {

public ZoomView(Context context, AttributeSet attrs, int defStyle) {
super(context, attrs, defStyle);
// TODO Auto-generated constructor stub
}

public ZoomView(Context context, AttributeSet attrs) {
super(context, attrs);
// TODO Auto-generated constructor stub
}

public ZoomView(final Context context) {
super(context);
}

/**
* Zooming view listener interface.
*
* @author karooolek
*
*/
public interface ZoomViewListener {

void onZoomStarted(float zoom, float zoomx, float zoomy);

void onZooming(float zoom, float zoomx, float zoomy);

void onZoomEnded(float zoom, float zoomx, float zoomy);
}

// zooming
float zoom = 1.0f;
float maxZoom = 2.0f;
float smoothZoom = 1.0f;
float zoomX, zoomY;
float smoothZoomX, smoothZoomY;
private boolean scrolling; // NOPMD by karooolek on 29.06.11 11:45

// minimap variables
private boolean showMinimap = false;
private int miniMapColor = Color.WHITE;
private int miniMapHeight = -1;
private String miniMapCaption;
private float miniMapCaptionSize = 10.0f;
private int miniMapCaptionColor = Color.WHITE;

// touching variables
private long lastTapTime;
private float touchStartX, touchStartY;
private float touchLastX, touchLastY;
private float startd;
private boolean pinching;
private float lastd;
private float lastdx1, lastdy1;
private float lastdx2, lastdy2;

// drawing
private final Matrix m = new Matrix();
private final Paint p = new Paint();

// listener
ZoomViewListener listener;

private Bitmap ch;

public float getZoom() {
return zoom;
}

public float getMaxZoom() {
return maxZoom;
}

public void setMaxZoom(final float maxZoom) {
if (maxZoom < 1.0f) {
return;
}

this.maxZoom = maxZoom;
}

public void setMiniMapEnabled(final boolean showMiniMap) {
this.showMinimap = showMiniMap;
}

public boolean isMiniMapEnabled() {
return showMinimap;
}

public void setMiniMapHeight(final int miniMapHeight) {
if (miniMapHeight < 0) {
return;
}
this.miniMapHeight = miniMapHeight;
}

public int getMiniMapHeight() {
return miniMapHeight;
}

public void setMiniMapColor(final int color) {
miniMapColor = color;
}

public int getMiniMapColor() {
return miniMapColor;
}

public String getMiniMapCaption() {
return miniMapCaption;
}

public void setMiniMapCaption(final String miniMapCaption) {
this.miniMapCaption = miniMapCaption;
}

public float getMiniMapCaptionSize() {
return miniMapCaptionSize;
}

public void setMiniMapCaptionSize(final float size) {
miniMapCaptionSize = size;
}

public int getMiniMapCaptionColor() {
return miniMapCaptionColor;
}

public void setMiniMapCaptionColor(final int color) {
miniMapCaptionColor = color;
}

public void zoomTo(final float zoom, final float x, final float y) {
this.zoom = Math.min(zoom, maxZoom);
zoomX = x;
zoomY = y;
smoothZoomTo(this.zoom, x, y);
}

public void smoothZoomTo(final float zoom, final float x, final float y) {
smoothZoom = clamp(1.0f, zoom, maxZoom);
smoothZoomX = x;
smoothZoomY = y;
if (listener != null) {
listener.onZoomStarted(smoothZoom, x, y);
}
}

public ZoomViewListener getListener() {
return listener;
}

public void setListner(final ZoomViewListener listener) {
this.listener = listener;
}

public float getZoomFocusX() {
return zoomX * zoom;
}

public float getZoomFocusY() {
return zoomY * zoom;
}

@Override
public boolean dispatchTouchEvent(final MotionEvent ev) {
// single touch
if (ev.getPointerCount() == 1) {
processSingleTouchEvent(ev);
}

// // double touch
if (ev.getPointerCount() == 2) {
processDoubleTouchEvent(ev);
}

// redraw
getRootView().invalidate();
invalidate();

return true;
}

private void processSingleTouchEvent(final MotionEvent ev) {

final float x = ev.getX();
final float y = ev.getY();

final float w = miniMapHeight * (float) getWidth() / getHeight();
final float h = miniMapHeight;
final boolean touchingMiniMap = x >= 10.0f && x <= 10.0f + w
&& y >= 10.0f && y <= 10.0f + h;

if (showMinimap && smoothZoom > 1.0f && touchingMiniMap) {
processSingleTouchOnMinimap(ev);
} else {
processSingleTouchOutsideMinimap(ev);
}
}

private void processSingleTouchOnMinimap(final MotionEvent ev) {
final float x = ev.getX();
final float y = ev.getY();

final float w = miniMapHeight * (float) getWidth() / getHeight();
final float h = miniMapHeight;
final float zx = (x - 10.0f) / w * getWidth();
final float zy = (y - 10.0f) / h * getHeight();
smoothZoomTo(smoothZoom, zx, zy);
}

private void processSingleTouchOutsideMinimap(final MotionEvent ev) {
final float x = ev.getX();
final float y = ev.getY();
float lx = x - touchStartX;
float ly = y - touchStartY;
final float l = (float) Math.hypot(lx, ly);
float dx = x - touchLastX;
float dy = y - touchLastY;
touchLastX = x;
touchLastY = y;

switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
touchStartX = x;
touchStartY = y;
touchLastX = x;
touchLastY = y;
dx = 0;
dy = 0;
lx = 0;
ly = 0;
scrolling = false;
break;

case MotionEvent.ACTION_MOVE:
if (scrolling || (smoothZoom > 1.0f && l > 30.0f)) {
if (!scrolling) {
scrolling = true;
ev.setAction(MotionEvent.ACTION_CANCEL);
super.dispatchTouchEvent(ev);
}
smoothZoomX -= dx / zoom;
smoothZoomY -= dy / zoom;
return;
}
break;

case MotionEvent.ACTION_OUTSIDE:
case MotionEvent.ACTION_UP:

// tap
if (l < 30.0f) {
// check double tap
if (System.currentTimeMillis() - lastTapTime < 500) {
if (smoothZoom == 1.0f) {
smoothZoomTo(maxZoom, x, y);
} else {
smoothZoomTo(1.0f, getWidth() / 2.0f,
getHeight() / 2.0f);
}
lastTapTime = 0;
ev.setAction(MotionEvent.ACTION_CANCEL);
super.dispatchTouchEvent(ev);
return;
}

lastTapTime = System.currentTimeMillis();

performClick();
}
break;

default:
break;
}

ev.setLocation(zoomX + (x - 0.5f * getWidth()) / zoom, zoomY
+ (y - 0.5f * getHeight()) / zoom);

ev.getX();
ev.getY();

super.dispatchTouchEvent(ev);
}

private void processDoubleTouchEvent(final MotionEvent ev) {
final float x1 = ev.getX(0);
final float dx1 = x1 - lastdx1;
lastdx1 = x1;
final float y1 = ev.getY(0);
final float dy1 = y1 - lastdy1;
lastdy1 = y1;
final float x2 = ev.getX(1);
final float dx2 = x2 - lastdx2;
lastdx2 = x2;
final float y2 = ev.getY(1);
final float dy2 = y2 - lastdy2;
lastdy2 = y2;

// pointers distance
final float d = (float) Math.hypot(x2 - x1, y2 - y1);
final float dd = d - lastd;
lastd = d;
final float ld = Math.abs(d - startd);

Math.atan2(y2 - y1, x2 - x1);
switch (ev.getAction()) {
case MotionEvent.ACTION_DOWN:
startd = d;
pinching = false;
break;

case MotionEvent.ACTION_MOVE:
if (pinching || ld > 30.0f) {
pinching = true;
final float dxk = 0.5f * (dx1 + dx2);
final float dyk = 0.5f * (dy1 + dy2);
smoothZoomTo(Math.max(1.0f, zoom * d / (d - dd)), zoomX - dxk
/ zoom, zoomY - dyk / zoom);
}

break;

case MotionEvent.ACTION_UP:
default:
pinching = false;
break;
}

ev.setAction(MotionEvent.ACTION_CANCEL);
super.dispatchTouchEvent(ev);
}

private float clamp(final float min, final float value, final float max) {
return Math.max(min, Math.min(value, max));
}

private float lerp(final float a, final float b, final float k) {
return a + (b - a) * k;
}

private float bias(final float a, final float b, final float k) {
return Math.abs(b - a) >= k ? a + k * Math.signum(b - a) : b;
}

@Override
protected void dispatchDraw(final Canvas canvas) {

// do zoom
zoom = lerp(bias(zoom, smoothZoom, 0.05f), smoothZoom, 0.2f);
smoothZoomX = clamp(0.5f * getWidth() / smoothZoom, smoothZoomX,
getWidth() - 0.5f * getWidth() / smoothZoom);
smoothZoomY = clamp(0.5f * getHeight() / smoothZoom, smoothZoomY,
getHeight() - 0.5f * getHeight() / smoothZoom);

zoomX = lerp(bias(zoomX, smoothZoomX, 0.1f), smoothZoomX, 0.35f);
zoomY = lerp(bias(zoomY, smoothZoomY, 0.1f), smoothZoomY, 0.35f);
if (zoom != smoothZoom && listener != null) {
listener.onZooming(zoom, zoomX, zoomY);
}

final boolean animating = Math.abs(zoom - smoothZoom) > 0.0000001f
|| Math.abs(zoomX - smoothZoomX) > 0.0000001f
|| Math.abs(zoomY - smoothZoomY) > 0.0000001f;

// nothing to draw
if (getChildCount() == 0) {
return;
}

// prepare matrix
m.setTranslate(0.5f * getWidth(), 0.5f * getHeight());
m.preScale(zoom, zoom);
m.preTranslate(
-clamp(0.5f * getWidth() / zoom, zoomX, getWidth() - 0.5f
* getWidth() / zoom),
-clamp(0.5f * getHeight() / zoom, zoomY, getHeight() - 0.5f
* getHeight() / zoom));

// get view
final View v = getChildAt(0);
m.preTranslate(v.getLeft(), v.getTop());

// get drawing cache if available
if (animating && ch == null && isAnimationCacheEnabled()) {
v.setDrawingCacheEnabled(true);
ch = v.getDrawingCache();
}

// draw using cache while animating
if (animating && isAnimationCacheEnabled() && ch != null) {
p.setColor(0xffffffff);
canvas.drawBitmap(ch, m, p);
} else { // zoomed or cache unavailable
ch = null;
canvas.save();
canvas.concat(m);
v.draw(canvas);
canvas.restore();
}

// draw minimap
if (showMinimap) {
if (miniMapHeight < 0) {
miniMapHeight = getHeight() / 4;
}

canvas.translate(10.0f, 10.0f);

p.setColor(0x80000000 | 0x00ffffff & miniMapColor);
final float w = miniMapHeight * (float) getWidth() / getHeight();
final float h = miniMapHeight;
canvas.drawRect(0.0f, 0.0f, w, h, p);

if (miniMapCaption != null && miniMapCaption.length() > 0) {
p.setTextSize(miniMapCaptionSize);
p.setColor(miniMapCaptionColor);
p.setAntiAlias(true);
canvas.drawText(miniMapCaption, 10.0f,
10.0f + miniMapCaptionSize, p);
p.setAntiAlias(false);
}

p.setColor(0x80000000 | 0x00ffffff & miniMapColor);
final float dx = w * zoomX / getWidth();
final float dy = h * zoomY / getHeight();
canvas.drawRect(dx - 0.5f * w / zoom, dy - 0.5f * h / zoom, dx
+ 0.5f * w / zoom, dy + 0.5f * h / zoom, p);

canvas.translate(-10.0f, -10.0f);
}

// redraw
// if (animating) {
getRootView().invalidate();
invalidate();
// }
}
}

这是我主要 Activity 的 java 代码:

final static float STEP = 200;
TextView mtxtRatio1, mtxtRatio2, mtxtRatio3, mtxtRatio4;
float mRatio = 1.0f;
int mBaseDist;
float mBaseRatio;
float fontsize = 13;

那么,如何解决这个问题并在不损失质量的情况下缩放文本?

最佳答案

将自定义选择器设置为仅包含颜色的 EditText 背景(noImage)。它“可能”有效,我没有测试它。告诉我它是否有效

编辑:2

查看

<Button
android:id="@+id/bButton"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:background="@drawable/bookbutton_selector"
android:text="Button" />

drawables/bookbutton_selector

<selector xmlns:android="http://schemas.android.com/apk/res/android" >
<item android:state_pressed="false" android:drawable="@drawable/bookbutton_normal"/>
<item android:state_pressed="true" android:drawable="@drawable/bookbutton_pressed"/>
</selector>

drawables/bookbutton_normal

<?xml version="1.0" encoding="utf-8"?>
<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >

<corners android:radius="5dp" />

<gradient
android:startColor="@color/bookmany"
android:endColor="@color/bookmany_dark"
/>


</shape>

drawables/bookbutton_pressed

<shape xmlns:android="http://schemas.android.com/apk/res/android"
android:shape="rectangle" >

<corners android:radius="5dp" />

<gradient
android:endColor="#333"
android:startColor="#333" />

</shape>

这是按钮的情况,这也适用于选择器稍作改动的EditText。

正如您所看到的,我将选择器设置为按钮的背景,这将帮助您在单击并释放时使按钮具有自定义样式。

尝试一下。如果您需要更多帮助,请告诉我

关于java - 缩放 EditText 而不损失质量?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/28704531/

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