- android - 多次调用 OnPrimaryClipChangedListener
- android - 无法更新 RecyclerView 中的 TextView 字段
- android.database.CursorIndexOutOfBoundsException : Index 0 requested, 光标大小为 0
- android - 使用 AppCompat 时,我们是否需要明确指定其 UI 组件(Spinner、EditText)颜色
我有一个计算机实验室,我们必须在其中完成文字冒险游戏“World of Zuul”。为此,我们必须完成几个步骤,例如创建更多房间、创建项目类以及向房间添加项目。最后一步是在游戏中添加一个传送室。以下是项目表中的文本:
Implement a “teleport room” that has an entrance but no exit. The short description is “in a room with blank walls and no obvious exit”. When you perform the look command in the teleport room, there is a 75% chance that you will just stay in the teleport room and see the description above. There is a 25% chance that you will teleport randomly into one of the other N rooms and then you will see a description of that room. You will need to think about re-organizing the relationship between the Room class and the Game class to make this happen.
我不知道该怎么做。非常感谢任何帮助。
房间等级:
import java.util.Set;
import java.util.HashMap;
import java.util.HashSet;
/**
* Class Room - a room in an adventure game.
*
* This class is part of the "World of Zuul" application.
* "World of Zuul" is a very simple, text based adventure game.
*
* A "Room" represents one location in the scenery of the game. It is
* connected to other rooms via exits. For each existing exit, the room
* stores a reference to the neighboring room.
*
* @author Michael Kölling and David J. Barnes
* @version 2011.08.08
*/
public class Room
{
private String description;
private HashMap<String, Room> exits; // stores exits of this room.
private HashSet<Item> items;
/**
* Create a room described "description". Initially, it has
* no exits. "description" is something like "a kitchen" or
* "an open court yard".
* @param description The room's description.
*/
public Room(String description)
{
this.description = description;
exits = new HashMap<String, Room>();
items = new HashSet<Item>();
}
/**
* Define an exit from this room.
* @param direction The direction of the exit.
* @param neighbor The room to which the exit leads.
*/
public void setExit(String direction, Room neighbor)
{
exits.put(direction, neighbor);
}
/**
* Add items into a room
* @param item The item which will be added to the room
*/
public void addItem(Item item)
{
items.add(item);
}
/**
* @return The short description of the room
* (the one that was defined in the constructor).
*/
public String getShortDescription()
{
return description;
}
/**
* Return a description of the room in the form:
* You are in the kitchen.
* Exits: north west
* @return A long description of this room
*/
public String getLongDescription()
{
return "You are " + description + ".\n" + getExitString() + "\n" + getItemString();
}
/**
* Return a string describing the room's exits, for example
* "Exits: north west".
* @return Details of the room's exits.
*/
private String getExitString()
{
String returnString = "Exits:";
Set<String> keys = exits.keySet();
for(String exit : keys) {
returnString += " " + exit;
}
return returnString;
}
/**
* Return a string describing the room's items and descriptions, for example
* "Items: Book, (insert description here".
* @return Details of the room's items.
*/
private String getItemString()
{
String itemString = "items: ";
if(items.size() < 1) {
itemString = itemString += "There are no items here.";
}
else {
for(Item item : items) {
itemString+= item.getName() + "; " + item.getDescription() + ". ";
}
}
return itemString;
}
/**
* Return the room that is reached if we go from this room in direction
* "direction". If there is no room in that direction, return null.
* @param direction The exit's direction.
* @return The room in the given direction.
*/
public Room getExit(String direction)
{
return exits.get(direction);
}
}
游戏类别:
public class Game
{
private Parser parser;
private Room currentRoom;
/*
* Create the game and initialise its internal map.
*/
public Game()
{
createRooms();
parser = new Parser();
}
/**
* Create all the rooms and link their exits together.
*/
private void createRooms()
{
Room outside, theater, pub, lab, office, labyrinth, teleport_room;
Item book, stick, knife, spoon;
// create the rooms
outside = new Room("outside the main entrance of the university");
theater = new Room("in a lecture theater");
pub = new Room("in the campus pub");
lab = new Room("in a computing lab");
office = new Room("in the computing admin office");
labyrinth = new Room("in the University Labyrinth");
teleport_room = new Room("in a room with blank walls and no obvious exit");
//create the items
book = new Item("Book", "A book containing useless information", 5);
stick = new Item("Stick", "A large stick, can be used for protection", 10);
knife = new Item("Knife", "A dull butter knife", 5);
spoon = new Item("Spoon", "A tablespoon, good for consumption of cereal", 5);
// initialise room exits
outside.setExit("east", theater);
outside.setExit("south", lab);
outside.setExit("west", pub);
outside.setExit("north", labyrinth);
theater.setExit("west", outside);
pub.setExit("east", outside);
pub.setExit("west", labyrinth);
lab.setExit("north", outside);
lab.setExit("east", office);
office.setExit("west", lab);
office.setExit("north", teleport_room);
labyrinth.setExit("south", pub);
labyrinth.setExit("east", outside);
//initialize room items
outside.addItem(book);
labyrinth.addItem(stick);
lab.addItem(knife);
office.addItem(spoon);
currentRoom = outside; // start game outside
}
/**
* Main play routine. Loops until end of play.
*/
public void play()
{
printWelcome();
// Enter the main command loop. Here we repeatedly read commands and
// execute them until the game is over.
boolean finished = false;
while (! finished) {
Command command = parser.getCommand();
finished = processCommand(command);
}
System.out.println("Thank you for playing. Good bye.");
}
/**
* Print out the opening message for the player.
*/
private void printWelcome()
{
System.out.println();
System.out.println("Welcome to the World of Zuul!");
System.out.println("World of Zuul is a new, incredibly boring adventure game.");
System.out.println("Type 'help' if you need help.");
System.out.println();
System.out.println(currentRoom.getLongDescription());
}
/**
* Given a command, process (that is: execute) the command.
* @param command The command to be processed.
* @return true If the command ends the game, false otherwise.
*/
private boolean processCommand(Command command)
{
boolean wantToQuit = false;
if(command.isUnknown()) {
System.out.println("I don't know what you mean...");
return false;
}
String commandWord = command.getCommandWord();
if (commandWord.equals("help")) {
printHelp();
}
else if (commandWord.equals("go")) {
goRoom(command);
}
else if (commandWord.equals("look")) {
System.out.println(currentRoom.getLongDescription());
}
else if (commandWord.equals("quit")) {
wantToQuit = quit(command);
}
// else command not recognised.
return wantToQuit;
}
// implementations of user commands:
/**
* Print out some help information.
* Here we print some stupid, cryptic message and a list of the
* command words.
*/
private void printHelp()
{
System.out.println("You are lost. You are alone. You wander");
System.out.println("around at the university.");
System.out.println();
System.out.println("Your command words are:");
parser.showCommands();
}
/**
* Try to in to one direction. If there is an exit, enter the new
* room, otherwise print an error message.
*/
private void goRoom(Command command)
{
if(!command.hasSecondWord()) {
// if there is no second word, we don't know where to go...
System.out.println("Go where?");
return;
}
String direction = command.getSecondWord();
// Try to leave current room.
Room nextRoom = currentRoom.getExit(direction);
if (nextRoom == null) {
System.out.println("There is no door!");
}
else {
currentRoom = nextRoom;
System.out.println(currentRoom.getLongDescription());
}
}
/**
* "Quit" was entered. Check the rest of the command to see
* whether we really quit the game.
* @return true, if this command quits the game, false otherwise.
*/
private boolean quit(Command command)
{
if(command.hasSecondWord()) {
System.out.println("Quit what?");
return false;
}
else {
return true; // signal that we want to quit
}
}
}
最佳答案
您基本上必须创建一个继承自“Room”的类“TeleporterRoom”然后您在新类中覆盖方法“getExit”。您可以在此处计算更改到另一个房间的概率。
关于java - 初学者 : Adding a Teleport Room to World Of Zuul,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/29881311/
Closed. This question needs details or clarity。它当前不接受答案。 想改善这个问题吗?添加详细信息,并通过editing this post阐明问题。 去
I am learning boost-python from the Tutorial, 但是报错了,你能给我一些提示吗,谢谢! #include using namespace boost::p
这个问题已经有答案了: 已关闭11 年前。 Possible Duplicate: Capitalize First Char of Each Word in a String Java 编写进行以下
很抱歉这个问题的措辞有点疯狂,但我对面向代理的思维非常陌生(这些是“模式”吗?),并且对 java 来说只是稍微不那么新鲜,而且我正在努力解决感觉像非常基本的问题。 我“凭直觉”(即盲目地)做了很多这
是的,所以我正在制作一个沼泽标准 Hello world 以确保 android 正常工作。这是我第一次使用 android,所以我正在设置环境。我按照以下程序制作了程序:http://develop
我正在尝试将“Hello World”变为“World Hello”。但是代码没有按照我希望的方式正常工作。请看下面的代码: #include #include #include struct lln
例如,virt-what显示您是否在硬件虚拟化“沙箱”中运行。 如何检测您是否在 ARM "TrustZone"沙箱中运行? 最佳答案 信任专区 可能和你想的不一样。有一个连续的模式。从“受信任功能的
关闭。这个问题需要多问focused 。目前不接受答案。 想要改进此问题吗?更新问题,使其仅关注一个问题 editing this post . 已关闭 6 年前。 Improve this ques
如何使用 CSS 将字符串“Hello world I am Jack”反转为“Jack am I world Hello”? 例如: Hello World ,我是 jack 我想知道如何使用 CS
为什么这段代码抛出 InputMismatchException ? Scanner scanner = new Scanner("hello world"); System.out.println(
require 'csv' s = "\"Hello World\"" CSV.open('output.txt', 'w') do |csv| csv << [s] end 在我的文件中,我
当我尝试这段代码时 char *a[] = {"hello", "world" }; char **p = a; char a[][10]={"hello", "world"}; 我的编译失败了,我被
为什么“第二次世界大战”没有取代“第二次世界大战”? var wha = prompt("What is?"); for (var i = 1; i < wha.length; i++) { if
我刚刚在 Windows XP 上安装了 Python 2.7.2,想学习如何编程。我使用的一些教程书籍提供了打印命令的示例,当我尝试这些命令时,我会得到不同的答案。 我希望这两个返回相同的东西 -
我卸载了android ask并重新安装到没有空格的c:\androidSdktools。所以现在模拟器可以工作了,我可以看到模拟器了。 但尝试了一些“hello world”文本的代码,当我运行应用
在Swift中,下面是什么语法? let (hello, world):(String,String) = ("hello","world") print(hello) //prints "hello
在我的 url 中,我有“?msg=hello+world”,在我的操作中,它将值转换为“hello world” public ActionResult test(string msg) {
正如标题所说,我需要格式化一串文本,格式如下:“HELLO, WORLD. HOW ARE YOU?”进入“你好,世界。你好吗?”,在 iOS 中是否有任何标准方法可以做到这一点?或者有没有示例代码?
我已经开始学习 C++ 并编写了一个“Hello World”程序。当我尝试在命令提示符下运行它时,它崩溃并向我显示一条 Windows 消息“Hello World.exe 已停止工作。”。 代码:
这个问题已经有答案了: member variable string gets treated as Tuple in Python (3 个回答) 已关闭 4 年前。 我是 python 新手,正在
我是一名优秀的程序员,十分优秀!