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java - box2d 中的旋转关节

转载 作者:太空宇宙 更新时间:2023-11-04 13:46:20 26 4
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我一直在努力关注the tutorial here build 一个旋转接头;本质上,一只 ARM 。我需要将 ARM (一个矩形)固定到正方形上的一个点并围绕它旋转。当施加力时,我希望这两个形状表现得像一个形状,固定在一起,而 ARM 像布娃娃一样绕着盒子飞来飞去。

不幸的是,这根本不起作用。 ARM 一开始是连在一起的,然后当我施加力时,两个形状分开,并且以我无法解释的奇怪方式表现。几乎就像 anchor 处于一些不稳定的位置。

我正在使用 jbox2d 和来自 this tutorial 的大量代码还有。

(我已经将初始 anchor 设置到中心只是为了看看它是否有效)(有一些奇怪的转换,因为我使用的是openGl)

这里是要点:

    public class New_char
{
Vec2 torso_pos, arm_pos;
Body torso, arm;
PolygonShape torso_shape, arm_shape;
BodyDef torso_def, arm_def;
FixtureDef torso_fix, arm_fix;

RevoluteJointDef torsoArmDef;
RevoluteJoint torsoArmJoint;

//float[] torSize = {0.5f, 0.5f}, armSize={0.75f, 0.10f};


public New_char(World world, float[] pos)
{
//this.torso_pos = new Vec2(pos[0], pos[1]) ; this.arm_pos = new Vec2(pos[0]+10,pos[1]+10);
//out.println(this.arm_pos+" thepos "+this.torso_pos);

this.torso_def = new BodyDef() ; this.arm_def = new BodyDef();
torso_def.type = BodyType.DYNAMIC ; arm_def.type = BodyType.DYNAMIC;
torso_def.position.set(320 / 30 / 2, 240 / 30 / 2) ; arm_def.position.set(320 / 30 / 2, 240 / 30 / 2);

this.torso_shape = new PolygonShape() ; this.arm_shape = new PolygonShape();
this.torso_shape.setAsBox(0.50f, 0.50f) ; this.arm_shape.setAsBox(0.75f, 0.10f);

this.torso_fix = new FixtureDef() ; this.arm_fix = new FixtureDef();
this.torso_fix.density = 0.1f ; this.arm_fix.density = 0.5f;
this.torso_fix.shape = this.torso_shape ; this.arm_fix.shape = this.arm_shape;

this.torso = world.createBody(this.torso_def) ; this.arm = world.createBody(this.arm_def);
this.torso.createFixture(this.torso_fix) ; this.arm.createFixture(this.arm_fix);

this.torsoArmDef = new RevoluteJointDef();
this.torsoArmDef.bodyA = this.torso ; this.torsoArmDef.bodyB = this.arm;
this.torsoArmDef.collideConnected = false;
this.torsoArmDef.localAnchorA.set(this.torso.getWorldCenter());
//Vec2 armpin = new Vec2(1f, 1f);
this.torsoArmDef.localAnchorB.set(this.arm.getWorldCenter());
this.torsoArmJoint = (RevoluteJoint)world.createJoint(this.torsoArmDef);

最佳答案

问题是 getWorldCenter(我发现的每个教程都推荐它)

解决方法是getLocalCenter:

    this.torsoArmDef.localAnchorA.set(this.torso.getLocalCenter());
this.torsoArmDef.localAnchorB.set(this.arm.getLocalCenter());

它现在神奇地旋转了!

关于java - box2d 中的旋转关节,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/25800705/

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