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c++ - 改进服务器以处理多个客户端

转载 作者:太空宇宙 更新时间:2023-11-04 13:40:46 25 4
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我正在尝试创建一个与 2 个客户端通信的服务器,每次 1 个。与一个客户端交谈后,服务器向两个客户端发送一条消息。我找到了服务器的基本代码,并尝试将其升级以接受多个连接,我看到了两种方式:线程,或做套接字数组,但我无法理解。有人可以向我解释如何使用线程并举例吗?这是代码:

int main()
{
WSADATA WsaDat;
if (WSAStartup(MAKEWORD(2, 2), &WsaDat) != 0)
{
std::cout << "WSA Initialization failed!\r\n";
WSACleanup();
system("PAUSE");
return 0;
}

SOCKET Socket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (Socket == INVALID_SOCKET)
{
std::cout << "Socket creation failed.\r\n";
WSACleanup();
system("PAUSE");
return 0;
}

SOCKADDR_IN serverInf;
serverInf.sin_family = AF_INET;
serverInf.sin_addr.s_addr = INADDR_ANY;
serverInf.sin_port = htons(8888);

if (bind(Socket, (SOCKADDR*)(&serverInf), sizeof(serverInf)) == SOCKET_ERROR)
{
std::cout << "Unable to bind socket!\r\n";
WSACleanup();
system("PAUSE");
return 0;
}

listen(Socket, 1);

SOCKET TempSock = SOCKET_ERROR;
while (TempSock == SOCKET_ERROR)
{
std::cout << "Waiting for incoming connections...\r\n";
TempSock = accept(Socket, NULL, NULL);
}

// If iMode!=0, non-blocking mode is enabled.
u_long iMode = 1;
ioctlsocket(Socket, FIONBIO, &iMode);

Socket = TempSock;
std::cout << "Client connected!\r\n\r\n";

// Main loop
for (;;)
{
char *szMessage = "Welcome to the server!\r\n";
send(Socket, szMessage, strlen(szMessage), 0);

int nError = WSAGetLastError();
if (nError != WSAEWOULDBLOCK&&nError != 0)
{
std::cout << "Winsock error code: " << nError << "\r\n";
std::cout << "Client disconnected!\r\n";

// Shutdown our socket
shutdown(Socket, SD_SEND);

// Close our socket entirely
closesocket(Socket);

break;
}

Sleep(1000);
}

WSACleanup();
system("PAUSE");
return 0;
}

最佳答案

为此,您需要一个服务器套接字和一个客户端套接字数组,如下所示:

服务器:

ACCEPT:
int clientsock[2];
minsocks = 0;
numsocks = 2;
while(minsock < numsocks)
{
clientsock[minsock] = accept(serversock,
(struct sockaddr *) &clientaddr,
(socklen_t *)&clientaddrlen);
minsock++;
}


RECIEVE:


char message[6];
int data;
int limit = 6;
for(int i = 0; i < NUMSOCK; i++)
{
int in = recv(clientsock[i], &message[index], limit, 0);
if(in > 0)
{
index += in;
limit -= in;
}
else if ( in == 0 )
printf("Connection closed\n");
else
printf("recv failed: %d\n", WSAGetLastError());
}

这应该是您开始的良好开端。

线程 - C 版本

pthread_t sniffer_thread;
if( pthread_create( &sniffer_thread , NULL , connection_handler , (void*) new_sock) < 0)
{
perror("could not create thread");
return 1;
}

//Now join the thread , so that we dont terminate before the thread
//pthread_join( sniffer_thread , NULL);
puts("Handler assigned");
}

/*
* This will handle connection for each client
* */
void *connection_handler(void *socket_desc)
{
//Get the socket descriptor
int sock = *(int*)socket_desc;
int read_size;
char *message , client_message[2000];
while(in != 0)
{
int in = recv(socket_desc, &client_message[index], limit, 0);
if(in > 0)
{
index += in;
limit -= in;
}
else
printf("recv failed: %d\n", WSAGetLastError());
}
//Free the socket pointer
free(socket_desc);

return 0;
}

关于c++ - 改进服务器以处理多个客户端,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27671372/

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