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c++ - Arduino:如果在构造函数中使用 this->object.attach(pin),Servo 类会破坏伺服行为

转载 作者:太空宇宙 更新时间:2023-11-04 13:40:38 25 4
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我对解决方案有疑问,但我不理解该解决方案。它可能类似于 Arduino: initialise custom object in constructor但我认为这不是同一个问题。

上下文如下。我正在用 Arduino 板控制一个小腿机器人。每条腿都是一个包含两个 Helm 机的对象“MChLeg”。使用库控制伺服系统。

问题如下:如果我在构造函数中分配 Helm 机,程序编译正常但 Helm 机行为异常(我想我破坏了 Helm 机调度);如果我在构造函数之外分配 Helm 机,一切都很好。

下面我只列出了 C++ 类的一部分,它是唯一在工作版本和非工作版本之间发生变化的部分。

初始程序(在构造函数中分配伺服),代码有问题:

#include <Arduino.h>
#include <Servo.h>

class MChLeg{
int kneeIndex, hipIndex;
int kneeAngle, hipAngle;
Servo kneeServo;
Servo hipServo;
public:
MChLeg(int, int); // (knee servo index, hip servo index); use 0 if no servo
~MChLeg();
void setLeg(int, int); // (knee angle, hip angle); in degrees, 0-180, 90 is straight
void rollLeg();
};

MChLeg::MChLeg(int x, int y){
this->kneeIndex = x;
this->hipIndex = y;
if (this->kneeIndex != 0) {
this->kneeServo.attach(this->kneeIndex);
this->kneeServo.write(90); // this line can be removed with no impact on issue
}
if (this->hipIndex != 0) {
this->hipServo.attach(this->hipIndex);
this->hipServo.write(90); // this line can be removed with no impact on issue
}
}

新代码(使用方法分配伺服),代码运行良好:

#include <Arduino.h>
#include <Servo.h>

class MChLeg{
int kneeIndex, hipIndex;
int kneeAngle, hipAngle;
Servo kneeServo;
Servo hipServo;
public:
MChLeg();
~MChLeg();
void assignLeg(int, int); // (knee servo index, hip servo index); use 0 if no servo
void setLeg(int, int); // (knee angle, hip angle); in degrees, 0-180, 90 is straight
void rollLeg();
};

MChLeg::MChLeg(){
this->kneeIndex = 0;
this->hipIndex = 0;
}

void MChLeg::assignLeg(int x, int y){
if (this->kneeIndex != 0) {
this->kneeServo.detach();
}
if (this->hipIndex != 0) {
this->hipServo.detach();
}
this->kneeIndex = x;
this->hipIndex = y;
if (this->kneeIndex != 0) {
this->kneeServo.attach(this->kneeIndex);
}
if (this->hipIndex != 0) {
this->hipServo.attach(this->hipIndex);
}
}

为什么第二个代码会比第一个更好?

调用代码:

// Include application, user and local libraries
#include <Servo.h>
#include "MChButton.h"
#include "MChLeg.h"


// pin connections
const int buttonIndex = 2; //pin for button
const int greenLed = 3;//pin for green Led
const int yellowLed = 4;//pin for yellow Led
const int redLed = 5;//pin for red Led
const int servoPin1 = 9;//pin for servo
const int servoPin2 = 10;//pin for servo
const int servoPin3 = 11;//pin for servo


//define persitent objects
MChButton theButton(buttonIndex); // declare the switch pin as an input
MChLeg rightLeg; // declare right leg - was 'MChLeg rightLeg(0, servoPin1);' in first version
MChLeg leftLeg; // declare left leg - was 'MChLeg leftLeg(servoPin2, servoPin3);' in first version


// Setup phase
void setup(){

// declare the LED pins as outputs
pinMode(greenLed,OUTPUT);
pinMode(yellowLed,OUTPUT);
pinMode(redLed,OUTPUT);

leftLeg.assignLeg(0, servoPin1); //right knee - hip - did not exist in first version
rightLeg.assignLeg(servoPin2, servoPin3); //right knee - hip - did not exist in first version

}

// Loop phase
void loop(){

//state machine counter (persistant)
static int machinestate = 0;
const int machinestateMax = 4; //max statemachine
const int machinestateMax1 = machinestateMax+1; //max statemachine for modulo counting

//check if there is an event, if there is one increment state machine counter and mark event done
//statemachine counter is limited for machinestateMac (modulus)
if (theButton.buttonEventGet()==true) {
machinestate = ++machinestate % machinestateMax1;
}

// set LEDs and Legs according to state
switch (machinestate) {
case 0:{
digitalWrite(greenLed, HIGH); // turn the green LED on pin 3 on
digitalWrite(yellowLed, LOW); // turn the red LED on pin 4 off
digitalWrite(redLed, LOW); // turn the red LED on pin 5 off
leftLeg.setLeg(10, 10); // set leg to 0°
rightLeg.setLeg(10, 10); //set leg to 0°
break;
}
case 1:{
digitalWrite(greenLed, HIGH);
digitalWrite(yellowLed, HIGH);
digitalWrite(redLed, LOW);
leftLeg.setLeg(45, 45);
rightLeg.setLeg(45, 45);
break;
}
default:{ // detect if I did it wrong :-)
digitalWrite(greenLed, HIGH);
digitalWrite(yellowLed, HIGH);
digitalWrite(redLed, HIGH);
}
}
delay(10);
}

感谢您的帮助。

最佳答案

我现在没有带 Arduino,但我记得遇到过同样的问题。

据我所知,我在我的构造函数中使用了一个 for 循环 来处理一个无效的数组。所以我最后只是一个一个地赋值。

如果使用 if 语句,我假设您遇到的问题。

今晚晚些时候回到家后,我会尝试不同的事情。

编辑 - 2015/01/08

我做了一些测试试图重现我所说的问题,但没有成功。我会保留我的答案作为解决方案可能

关于c++ - Arduino:如果在构造函数中使用 this->object.attach(pin),Servo 类会破坏伺服行为,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/27769400/

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