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c++ - VC++ 将示例应用程序转换为 DLL

转载 作者:太空宇宙 更新时间:2023-11-04 13:29:01 25 4
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我有一个项目,在该项目中我收到了一个示例代码,它是一个 exe,基本上将两个 activeX 控件加载到一个对话框中。

我需要制作一个 DLL 来使用该控件的功能。

执行此操作的最佳策略是什么?我认为我的 DLL 需要创建窗口的实例。并在构建窗口时获取指向 activeX 控件的指针以使事情发生。

执行此操作的最佳策略是什么?或者是否有可能?

应用程序代码:启动.h #pragma一次

#ifndef __AFXWIN_H__
#error "include 'stdafx.h' before including this file for PCH"
#endif

#include "resource.h" // main symbols



// CStartUpApp:
// See StartUp.cpp for the implementation of this class
//

class CStartUpApp : public CWinApp
{
public:
CStartUpApp();

// Overrides
public:
virtual BOOL InitInstance();

// Implementation

DECLARE_MESSAGE_MAP()
};

extern CStartUpApp theApp;

启动Dlg.h

#pragma once
#include "xnssdkdevicectrl.h"
#include "xnssdkwindowctrl.h"


// CStartUpDlg dialog
class CStartUpDlg : public CDialog
{
// Construction
public:
CStartUpDlg(CWnd* pParent = NULL); // standard constructor

// Dialog Data
enum { IDD = IDD_STARTUP_DIALOG };

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support


// Implementation
protected:
HICON m_hIcon;

// Generated message map functions
virtual BOOL OnInitDialog();
afx_msg void OnSysCommand(UINT nID, LPARAM lParam);
afx_msg void OnPaint();
afx_msg HCURSOR OnQueryDragIcon();
DECLARE_MESSAGE_MAP()

private:
// [ XNS ACTIVEX HELP ]
// -----------------------------------------------------------------------
// XNS Device control and Window control variables
// -----------------------------------------------------------------------
CXnssdkwindowctrl m_ctrlXnsWindow; // XnsWindow control
CXnssdkdevicectrl m_ctrlXnsDevice; // XnsDevice control

public:
afx_msg void OnBnClickedOk();
};

启动.cpp

#include "stdafx.h"
#include "StartUp.h"
#include "StartUpDlg.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// CStartUpApp

BEGIN_MESSAGE_MAP(CStartUpApp, CWinApp)
ON_COMMAND(ID_HELP, &CWinApp::OnHelp)
END_MESSAGE_MAP()


// CStartUpApp construction

CStartUpApp::CStartUpApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}


// The one and only CStartUpApp object

CStartUpApp theApp;


// CStartUpApp initialization

BOOL CStartUpApp::InitInstance()
{
// InitCommonControlsEx() is required on Windows XP if an application
// manifest specifies use of ComCtl32.dll version 6 or later to enable
// visual styles. Otherwise, any window creation will fail.
INITCOMMONCONTROLSEX InitCtrls;
InitCtrls.dwSize = sizeof(InitCtrls);
// Set this to include all the common control classes you want to use
// in your application.
InitCtrls.dwICC = ICC_WIN95_CLASSES;
InitCommonControlsEx(&InitCtrls);

CWinApp::InitInstance();

AfxEnableControlContainer();

// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need
// Change the registry key under which our settings are stored
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization
SetRegistryKey(_T("Local AppWizard-Generated Applications"));

CStartUpDlg dlg;
m_pMainWnd = &dlg;
INT_PTR nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}

// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}

启动Dlg.cpp

#include "stdafx.h"
#include "StartUp.h"
#include "StartUpDlg.h"


// [ XNS ACTIVEX HELP ]
// -----------------------------------------------------------------------
// This files are installed in {$SDK path}\sample_code\include
// You should include this files
// -----------------------------------------------------------------------
#include "XnsCommon.h"
#include "XnsDeviceInterface.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#endif


// Macro for OutputDebugString()
#define DBG_LOG(...) do{\
CString strMessage = _T("");\
strMessage.AppendFormat(_T("(%S:%d)"), __FUNCTION__, __LINE__); \
strMessage.AppendFormat(__VA_ARGS__);\
OutputDebugString(strMessage);\
}while(0);

// Macro for AfxMessageBox()
#define ERROR_BOX(...) do{\
CString strMessage = _T("");\
strMessage.Format(__VA_ARGS__);\
AfxMessageBox(strMessage);\
}while(0);


// CAboutDlg dialog used for App About

class CAboutDlg : public CDialog
{
public:
CAboutDlg();

// Dialog Data
enum { IDD = IDD_ABOUTBOX };

protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support

// Implementation
protected:
DECLARE_MESSAGE_MAP()
};

CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
}

void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
}

BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
END_MESSAGE_MAP()


// CStartUpDlg dialog




CStartUpDlg::CStartUpDlg(CWnd* pParent /*=NULL*/)
: CDialog(CStartUpDlg::IDD, pParent)
{
m_hIcon = AfxGetApp()->LoadIcon(IDR_MAINFRAME);
}

void CStartUpDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX, IDC_XNSSDKDEVICECTRL, m_ctrlXnsDevice);
DDX_Control(pDX, IDC_XNSSDKWINDOWCTRL, m_ctrlXnsWindow);
}

BEGIN_MESSAGE_MAP(CStartUpDlg, CDialog)
ON_WM_SYSCOMMAND()
ON_WM_PAINT()
ON_WM_QUERYDRAGICON()
//}}AFX_MSG_MAP
ON_BN_CLICKED(IDOK, &CStartUpDlg::OnBnClickedOk)
END_MESSAGE_MAP()


// CStartUpDlg message handlers

BOOL CStartUpDlg::OnInitDialog()
{
CDialog::OnInitDialog();

// Add "About..." menu item to system menu.

// IDM_ABOUTBOX must be in the system command range.
ASSERT((IDM_ABOUTBOX & 0xFFF0) == IDM_ABOUTBOX);
ASSERT(IDM_ABOUTBOX < 0xF000);

CMenu* pSysMenu = GetSystemMenu(FALSE);
if (pSysMenu != NULL)
{
CString strAboutMenu;
strAboutMenu.LoadString(IDS_ABOUTBOX);
if (!strAboutMenu.IsEmpty())
{
pSysMenu->AppendMenu(MF_SEPARATOR);
pSysMenu->AppendMenu(MF_STRING, IDM_ABOUTBOX, strAboutMenu);
}
}

// Set the icon for this dialog. The framework does this automatically
// when the application's main window is not a dialog
SetIcon(m_hIcon, TRUE); // Set big icon
SetIcon(m_hIcon, FALSE); // Set small icon

// TODO: Add extra initialization here

// [ XNS ACTIVEX HELP ]
// -----------------------------------------------------------------------
// Initializes the DLL files.
// For this, XnsActiveX library requires config.xml, device.xml,
// and xns.xml files and the DLL file list should be mentioned
// in Xns.xml file. The path of the DLL file can not exceed 512 bytes
// in length. The XnsActiveX library searches for xns.xml using
// XnsSDKDevice.ocx installed in "{$SDK path}\Config" folder.
// -----------------------------------------------------------------------
long nRet = m_ctrlXnsDevice.Initialize();
if (nRet != ERR_SUCCESS)
{
DBG_LOG(_T("XnsSdkDevice:: Initialize() fail: errno=[%d]\n"), nRet);
}

// [ XNS ACTIVEX HELP ]
// -----------------------------------------------------------------------
// Initializes the XnsSdkWindow control.
// Namely, this will specify the window handle in order to display
// images on the screen.
// -----------------------------------------------------------------------
nRet = m_ctrlXnsWindow.Initialize(NULL, NULL);
DBG_LOG(_T("XnsSdkWindow:: Initialize() return=[%d](%s)\n"),
nRet, m_ctrlXnsDevice.GetErrorString(nRet));


return TRUE; // return TRUE unless you set the focus to a control
}

void CStartUpDlg::OnSysCommand(UINT nID, LPARAM lParam)
{
if ((nID & 0xFFF0) == IDM_ABOUTBOX)
{
CAboutDlg dlgAbout;
dlgAbout.DoModal();
}
else
{
CDialog::OnSysCommand(nID, lParam);
}
}

// If you add a minimize button to your dialog, you will need the code below
// to draw the icon. For MFC applications using the document/view model,
// this is automatically done for you by the framework.

void CStartUpDlg::OnPaint()
{
if (IsIconic())
{
CPaintDC dc(this); // device context for painting

SendMessage(WM_ICONERASEBKGND, reinterpret_cast<WPARAM>(dc.GetSafeHdc()), 0);

// Center icon in client rectangle
int cxIcon = GetSystemMetrics(SM_CXICON);
int cyIcon = GetSystemMetrics(SM_CYICON);
CRect rect;
GetClientRect(&rect);
int x = (rect.Width() - cxIcon + 1) / 2;
int y = (rect.Height() - cyIcon + 1) / 2;

// Draw the icon
dc.DrawIcon(x, y, m_hIcon);
}
else
{
CDialog::OnPaint();
}
}

// The system calls this function to obtain the cursor to display while the user drags
// the minimized window.
HCURSOR CStartUpDlg::OnQueryDragIcon()
{
return static_cast<HCURSOR>(m_hIcon);
}


void CStartUpDlg::OnBnClickedOk()
{
// TODO: Add your control notification handler code here
OnOK();
}

我的 dll 头文件

__declspec(dllexport) long init();//initilize app with activeX controls in window
__declspec(dllexport) long getDlgInstance();//get dlg handle to be able to call activeX
__declspec(dllexport) long connect(long handle);//do stuff

最佳答案

应该没有那么难...没有看到你的代码(我怎么可能?),我假设你定义了函数来将 activeX 控件的指针返回给调用者。从您之前提出的问题来看,您知道如何制作 DLL。在一个新的 DLL 项目中获取您需要的所有代码,仅导出您想要从主机应用程序访问的功能,然后您就完成了

关于c++ - VC++ 将示例应用程序转换为 DLL,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/32244846/

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