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c++ - IDXGISwapChain::ResizeBuffers() 0x887a0001 DXGI_ERROR_INVALID_CALL

转载 作者:太空宇宙 更新时间:2023-11-04 13:20:00 29 4
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调用IDXGISwapChain::ResizeBuffer()时调用失败并从 HRESULT 0x887a0001 返回此错误也称为 DXGI_ERROR_INVALID_CALL .

在此调用之前发生的事情是,我调用 ID3D11DeviceContext::ClearState()并释放 ID3D11RenderTargetViewID3D11DepthStencilView .

以上 View 是绑定(bind)到IDXGISwapChain的唯一 View .

我将发布下面的代码给大家看,如果有人能帮助我进一步解决这个问题,我将不胜感激:

void SRNTY_API Direct3D11::D3D11ResizeBuffers(void)
{
mResizing = true;

RECT rect;
GetWindowRect(mhWnd, &rect);
mRenderTargetWidth = rect.right - rect.left;
mRenderTargetHeight = rect.bottom - rect.top;

if (gDXGI.GetSwapChain() != NULL)
{
assert(mD3D11DeviceContext);
assert(mD3D11Device);
assert(gDXGI.GetSwapChain());

if (mD3D11DeviceContext)
mD3D11DeviceContext->ClearState();

if (mD3D11RenderTargetView)
if (FAILED(result = mD3D11RenderTargetView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR21_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}

if (mD3D11DepthStencilView)
if (FAILED(result = mD3D11DepthStencilView->Release()))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR22_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}

if (FAILED(result = gDXGI.GetSwapChain()->ResizeBuffers(1, mRenderTargetWidth, mRenderTargetHeight,
DXGI_FORMAT_R8G8B8A8_UNORM, 0))) // the offending line
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR23_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}

if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11RenderTargetView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR24_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}

if (FAILED(result = gDXGI.GetSwapChain()->GetBuffer(0, __uuidof(ID3D11Texture2D), (LPVOID*)&mD3D11DepthStencilView)))
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR25_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
}

D3D11_VIEWPORT viewport;
ZeroMemory(&viewport, sizeof(D3D11_VIEWPORT));

viewport.TopLeftX = 0;
viewport.TopLeftY = 0;
viewport.Width = mRenderTargetWidth;
viewport.Height = mRenderTargetHeight;
viewport.MinDepth = 0.0f;
viewport.MaxDepth = 1.0f;

if ((mD3D11DeviceContext != NULL) && (mD3D11RenderTargetView != NULL) && (mD3D11DepthStencilView != NULL))
{
mD3D11DeviceContext->OMSetRenderTargets(1, &mD3D11RenderTargetView, mD3D11DepthStencilView);
mD3D11DeviceContext->RSSetViewports(1, &viewport);
mResizing = false;
return;
}
else
{
SRNTY::gErrorHandler->AddError(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers),
SRNTY::ErrorHandler::ErrorHeaderSelect::EHS_ERROR);
SRNTY::gErrorHandler->EmergencyShutDown();
ERROR(gErrors->ERRORCODE(_ERROR::ERRORCODES::ERR26_D3D11ResizeBuffers).c_str());
return;
}
}
}

请帮忙,如果有什么方法可以在调用时使用调试器查看绑定(bind)到交换链的内容,那会很棒。

谢谢,希望得到帮助:)

最佳答案

ResizeBuffers 方法的第一个参数不能是 1 如果您使用的是前缓冲区和后缓冲区。将值更改为 2,或指定 0 以保持原始值。

关于c++ - IDXGISwapChain::ResizeBuffers() 0x887a0001 DXGI_ERROR_INVALID_CALL,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/35684575/

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