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C++/SFML 错误 C2248 NonCopyableOperator

转载 作者:太空宇宙 更新时间:2023-11-04 12:58:41 25 4
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我是初学者,我尝试使用 SFML 库,但我的代码有问题

#pragma region include
#include <SFML/Graphics.hpp>
#include <iostream>
#include <string>
#include <cstdlib>
#pragma endregion include


sf::RenderWindow fenetre(sf::RenderWindow*);
sf::RectangleShape rectDraw(sf::RectangleShape*);
sf::CircleShape cercleDraw(sf::CircleShape*);
void CentreCercle(sf::CircleShape *cercle, int*, int*);
void fermetureFenetre();

void main()
{
#pragma region variables
sf::RenderWindow window;
fenetre(&window);

sf::RectangleShape rect;
rectDraw(&rect);;

sf::CircleShape cercle;
cercleDraw(&cercle);

int xCentreCercle;
int yCentreCercle;
CentreCercle(&cercle, &xCentreCercle, &yCentreCercle);

float speed = 1;

sf::Vector2i positionSouris;
#pragma endregion variables

while(window.isOpen())
{
#pragma region fenOpen
sf::Event event;
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
}
#pragma endregion fenOpen

#pragma region KeyboardRectangle
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
rect.move(0, -speed);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
rect.move(0, speed);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
rect.move(-speed, 0);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
rect.move(speed, 0);
#pragma endregion KeyboardRectangle

#pragma region KeyboardCercle
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Z))
cercle.move(0, -speed);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
cercle.move(0, speed);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::Q))
cercle.move(-speed, 0);
else if (sf::Keyboard::isKeyPressed(sf::Keyboard::D))
cercle.move(speed, 0);
#pragma endregion KeyboardCercle

#pragma region MouseCercle
if(sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
bool boucle = true;
sf::Vector2f position = cercle.getPosition();
xCentreCercle = cercle.getPosition().x + cercle.getRadius();
yCentreCercle = cercle.getPosition().y+ cercle.getRadius();

float rayon = cercle.getRadius();

positionSouris = sf::Mouse::getPosition(window);
int xSouris = positionSouris.x;
int ySouris = positionSouris.y;

float resultat = (xCentreCercle-xSouris)*(xCentreCercle-xSouris)+(yCentreCercle-ySouris)*(yCentreCercle-ySouris);



if(sqrt(resultat)<= rayon)
{
int diffX;
int diffY;

diffX = xSouris-cercle.getPosition().x;
diffY = ySouris-cercle.getPosition().y;

while(boucle == true)
{
positionSouris = sf::Mouse::getPosition(window);
xSouris = positionSouris.x;
ySouris = positionSouris.y;


cercle.setPosition(xSouris - diffX, ySouris - diffY);

window.draw(rect);
window.draw(cercle);
window.display();
window.clear();

if (sf::Mouse::isButtonPressed(sf::Mouse::Left) == false)
boucle = false;
}
}
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Right) && sf::Keyboard::isKeyPressed(sf::Keyboard::C))
{
positionSouris = sf::Mouse::getPosition(window);
int xSouris = positionSouris.x;
int ySouris = positionSouris.y;
cercle.setPosition(xSouris, ySouris);
}
#pragma endregion MouseCercle

#pragma region Mouserectangle
if(sf::Mouse::isButtonPressed(sf::Mouse::Left))
{
bool boucle = true;
sf::Vector2f position = rect.getPosition();
sf::Vector2f taille = rect.getSize();

int xMax = position.x + taille.x;
int xMin = position.x;
int yMax = position.y + taille.y;
int yMin = position.y;

positionSouris = sf::Mouse::getPosition(window);
int xSouris = positionSouris.x;
int ySouris = positionSouris.y;

if(xSouris > xMin && xSouris < xMax && ySouris > yMin && ySouris < yMax)
{
int diffX;
int diffY;

diffX = xSouris-xMin;
diffY = ySouris-yMin;

while(boucle == true)
{
positionSouris = sf::Mouse::getPosition(window);
xSouris = positionSouris.x;
ySouris = positionSouris.y;

rect.setPosition(xSouris - diffX, ySouris - diffY);
window.draw(rect);
window.draw(cercle);
window.display();
window.clear();

if (sf::Mouse::isButtonPressed(sf::Mouse::Left) == false)
boucle = false;
}
}
}
if(sf::Mouse::isButtonPressed(sf::Mouse::Right)&& sf::Keyboard::isKeyPressed(sf::Keyboard::R))
{
positionSouris = sf::Mouse::getPosition(window);
int xSouris = positionSouris.x;
int ySouris = positionSouris.y;
rect.setPosition(xSouris, ySouris);
}
#pragma endregion MouseRectangle

window.draw(rect);
window.draw(cercle);
window.display();
window.clear();
}
}

void fenetre(sf::RenderWindow &window)
{
window.create(sf::VideoMode(800,600),"Tuto SFML");
window.setPosition(sf::Vector2i(50,50));
window.setFramerateLimit(60);
}

void fermetureFenetre(sf::RenderWindow &window)
{
sf::Event event;
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
}
}

void rectDraw(sf::RectangleShape &rect)
{
rect.setSize(sf::Vector2f(200, 100));
rect.setPosition(10, 10);
rect.setFillColor(sf::Color(250, 100, 150));

}

void cercleDraw(sf::CircleShape &cercle)
{
cercle.setFillColor(sf::Color(100,250,50));
cercle.setRadius(50);
cercle.setPosition(0, 0);
}

void CentreCercle(sf::CircleShape &cercle, int &xCentreCercle, int
&yCentreCercle)
{
xCentreCercle = cercle.getPosition().x + cercle.getRadius();
yCentreCercle = cercle.getPosition().y+ cercle.getRadius();
}

这个程序只是用来用键盘或鼠标移动矩形或圆形。当所有程序都在主函数中时,我没有任何问题,但我想在将来训练时使用子例程和类,但出现以下错误! error C2248

经过搜索,我认为问题来自函数“sf::RenderWindow”,但又是初学者,我不明白如何解决这个问题。

感谢帮助! :)

最佳答案

问题是@Jepessen 提到的,你的声明基本上有一个返回类型 sf::RenderWindow,而你的参数是 Pointer sf::RenderWindow 类型:

sf::RenderWindow fenetre(sf::RenderWindow*);

然后当你定义函数时,你返回void,你的参数是一个Reference sf::RenderWindow:

void fenetre(sf::RenderWindow &window)
{
// Code
}

要解决此问题,请使 fenetre 声明的返回类型无效,因为您实际上根本没有返回值,并使您的参数引用 sf::RenderWindow:

// Declaration, on top of your program
void fenetre(sf::RenderWindow&);
// Definition, at the bottom
void fenetre(sf::RenderWindow &window)
{
// Code
}

关于C++/SFML 错误 C2248 NonCopyableOperator,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/45332407/

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