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c++ - 连接客户端时如何在QT中更新QGraphicsView?

转载 作者:太空宇宙 更新时间:2023-11-04 12:50:32 26 4
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我在更新 QGraphicsView 时遇到问题。当我在类 myServer 中调用我的函数 void drawConnection() 时,我必须在其中更新我的 QGraphicsView 它不起作用,但在函数中我有 qDeubg() 并且正在调用。据我了解,问题不在函数调用中。

主窗口.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>
#include <QtGui>
#include <QtCore>
#include <QGraphicsScene>
#include <QMouseEvent>
#include <QEvent>

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
Q_OBJECT

public:
explicit MainWindow(QWidget *parent = 0);
~MainWindow();

static MainWindow* GetInstance(QWidget* parent = 0);

int matrix_[10][10];
int fire_[10][10];
int mylife = 10;

public:
Ui::MainWindow *ui;
static MainWindow* mainInstance;

QGraphicsScene *scene;
QGraphicsEllipseItem *ellipse;
QGraphicsRectItem *rectangle;
QGraphicsTextItem *text_;
QGraphicsTextItem *connection;
void mousePressEvent(QMouseEvent *ev);

public:
//matrix
void drawing();
void createMatrix();
void creatShip();
//fire
void createFireMatrix();
void drawingFire();
//life
void drawingYourLife();
public:
//conection
void drawConnection();
void drawDisConnection();
};

#endif // MAINWINDOW_H

主窗口.cpp

MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
}

MainWindow* MainWindow::mainInstance = 0;

MainWindow* MainWindow::GetInstance(QWidget *parent)
{
if(mainInstance == NULL)
{
mainInstance = new MainWindow(parent);
}
return mainInstance;
}
void MainWindow::drawConnection()
{
qDebug()<<"LOL";
scene = new QGraphicsScene(this);
ui->graphicsView_5->setScene(scene);
QFont seriFont("Times",30,QFont::Bold);
connection = scene->addText("Client is connecting",seriFont);
}

我的服务器.h

#ifndef MYSERVER_H
#define MYSERVER_H

#include <QMainWindow>
#include <QTcpServer>
#include <QTcpSocket>
#include <QDebug>
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QMainWindow>

namespace Ui { class MainWindow; }

class myServer: public QTcpServer
{
Q_OBJECT

public:
myServer();
~myServer();

public:
QTcpSocket* socket;
QByteArray Data;
MainWindow* instance = MainWindow::GetInstance();
public slots:
void startServer();
void incomingConnection(int socketDescriptor);
void sockReady();
void sockDisc();
};

#endif // MYSERVER_H

我的服务器.cpp

#include "myserver.h"
#include "mainwindow.h"
#include "ui_mainwindow.h"
#include <QWidget>
#include <QGraphicsItem>

myServer::myServer(){}
myServer::~myServer(){}

void myServer::startServer()
{
if(this->listen(QHostAddress::Any,5555))
{
qDebug()<<"LISTEN";
}
else{
qDebug()<<"NOT LISTEN";
}
}

void myServer::incomingConnection(int socketDescriptor)
{
socket = new QTcpSocket(this);
socket->setSocketDescriptor(socketDescriptor);

connect(socket,SIGNAL(readyRead()),this,SLOT(sockReady()));
connect(socket,SIGNAL(disconnected()),this,SLOT(sockDisc()));

qDebug()<<socketDescriptor<< "Client connected";
socket->write("You are connect");
qDebug()<<"Send client connect status - YES";
}

void myServer::sockReady()
{
instance->drawConnection();
}

void myServer::sockDisc()
{
qDebug()<<"DISCONECT";
socket->deleteLater();
}

最佳答案

不要指出 qDebug() 你的意思是,在我的例子中,连接没有被调用。我还看到您正在实现不必要的方法,您可以查看以下示例:Fortune Server Example .

我还没有实现 incomingConnection() 方法,但我只使用了信号 newConnection 和方法 nextPendingConnection()

myserver.h

#ifndef MYSERVER_H
#define MYSERVER_H

#include "mainwindow.h"

#include <QTcpServer>

class MyServer : public QTcpServer
{
public:
using QTcpServer::QTcpServer;
void startServer();
private:
MainWindow* instance = MainWindow::instance();
void sockReady();
void sockDisc();
};

#endif // MYSERVER_H

我的服务器.cpp

#include "myserver.h"

#include <QDebug>
#include <QTcpSocket>

void MyServer::startServer()
{
if(listen(QHostAddress::Any,5555))
qDebug()<<"LISTEN";
else
qDebug()<<"NOT LISTEN";
connect(this,&QTcpServer::newConnection,this,&MyServer::sockReady);

}

void MyServer::sockReady()
{
QTcpSocket *socket = nextPendingConnection();
qDebug()<<"CONNECTED";
instance->drawConnection();
connect(socket, &QTcpSocket::disconnected, this, &MyServer::sockDisc);
}

void MyServer::sockDisc()
{
QTcpSocket *socket = qobject_cast< QTcpSocket *>(sender());
qDebug()<<"DISCONECT";
if(socket)
socket->deleteLater();
}

并且我已经重新排序了 MainWindow 代码。

主窗口.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

class QGraphicsTextItem;
class QGraphicsScene;

namespace Ui {
class MainWindow;
}

class MainWindow : public QMainWindow
{
Q_OBJECT
public:
static MainWindow *instance(QWidget* parent = 0);
~MainWindow();
void drawConnection();

private:
MainWindow(QWidget *parent = 0);
Ui::MainWindow *ui;
static MainWindow* mInstance;
QGraphicsScene *scene;
QGraphicsTextItem *connection;
};

#endif // MAINWINDOW_H

主窗口.cpp

#include "mainwindow.h"
#include "ui_mainwindow.h"

#include <QGraphicsScene>
#include <QGraphicsView>

MainWindow* MainWindow::mInstance = 0;

MainWindow::MainWindow(QWidget *parent) :
QMainWindow(parent),
ui(new Ui::MainWindow)
{
ui->setupUi(this);
scene = new QGraphicsScene(this);
ui->graphicsView->setScene(scene);
}

MainWindow *MainWindow::instance(QWidget *parent)
{
if(mInstance == NULL)
mInstance = new MainWindow(parent);
return mInstance;
}

MainWindow::~MainWindow()
{
delete ui;
}

void MainWindow::drawConnection()
{
QFont seriFont("Times", 30, QFont::Bold);
connection = scene->addText("Client is connecting",seriFont);
}

完整的例子可以在下面的link中找到.

关于c++ - 连接客户端时如何在QT中更新QGraphicsView?,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/49326344/

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