试试下面这个,我只使用 JavaScript 而不是 JQuery,以防你不使用 JQuery 库。
JSFiddle
HTML
<i id="icon" class="fa fa-arrow-circle-o-bottom"></i>
JS
// function to detect when scroollbar reaches the bottom of page
var whenScrlBottom = function() {
// http://coursesweb.net/javascript/
var win_h = (self.innerHeight) ? self.innerHeight : document.body.clientHeight; // gets window height
// gets current vertical scrollbar position
var scrl_pos = window.pageYOffset ? window.pageYOffset : document.documentElement.scrollTop ? document.documentElement.scrollTop : document.body.scrollTop;
// if scrollbar reaces to bottom
if (document.body.scrollHeight <= (scrl_pos + win_h)) {
//alert('Bottom');
var d = document.getElementById("icon");
d.className = d.className + " rotated";
}
else {
var e = document.getElementById("icon");
e.className = "fa fa-arrow-circle-o-bottom";
}
}
// register event on scrollbar
window.onscroll = whenScrlBottom;
var smooth_scroll_to = function(element, target, duration) {
target = Math.round(target);
duration = Math.round(duration);
if (duration < 0) {
return Promise.reject("bad duration");
}
if (duration === 0) {
element.scrollTop = target;
return Promise.resolve();
}
var start_time = Date.now();
var end_time = start_time + duration;
var start_top = element.scrollTop;
var distance = target - start_top;
// based on http://en.wikipedia.org/wiki/Smoothstep
var smooth_step = function(start, end, point) {
if(point <= start) { return 0; }
if(point >= end) { return 1; }
var x = (point - start) / (end - start); // interpolation
return x*x*(3 - 2*x);
}
return new Promise(function(resolve, reject) {
// This is to keep track of where the element's scrollTop is
// supposed to be, based on what we're doing
var previous_top = element.scrollTop;
// This is like a think function from a game loop
var scroll_frame = function() {
if(element.scrollTop != previous_top) {
reject("interrupted");
return;
}
// set the scrollTop for this frame
var now = Date.now();
var point = smooth_step(start_time, end_time, now);
var frameTop = Math.round(start_top + (distance * point));
element.scrollTop = frameTop;
// check if we're done!
if(now >= end_time) {
resolve();
return;
}
// If we were supposed to scroll but didn't, then we
// probably hit the limit, so consider it done; not
// interrupted.
if(element.scrollTop === previous_top
&& element.scrollTop !== frameTop) {
resolve();
return;
}
previous_top = element.scrollTop;
// schedule next frame for execution
setTimeout(scroll_frame, 0);
}
// boostrap the animation process
setTimeout(scroll_frame, 0);
});
}
function scroll_up() {
var el = document.querySelector('body');
smooth_scroll_to(el, el.scrollTop - 2000, 600);
}
var myEl = document.getElementById("icon");
myEl.addEventListener('click', function() {
scroll_up();
}, false);
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