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java - 图像文件无法在 2D Java 游戏中加载

转载 作者:太空宇宙 更新时间:2023-11-04 12:33:49 24 4
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所以我对 Java 相当陌生,我使用 tutorial 为蛇游戏构建了这个板。 。除了图像文件无法加载之外,它似乎工作正常。我以前没有在 Eclipse 中处理过图像,所以我真的不知道我在做什么。我尝试将 .png 图像文件放入包中,但这根本没有帮助。我将不胜感激任何想法。

import java.awt.Color;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.FontMetrics;
import java.awt.Image;
import java.awt.Graphics;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;

import javax.swing.ImageIcon;
import javax.swing.JPanel;
import javax.swing.Timer;

public class Board extends JPanel implements ActionListener {

/**
*
*/
private static final long serialVersionUID = 1L;
private final int B_WIDTH = 300;
private final int B_HEIGHT = 300;
private final int DOT_SIZE = 10;
private final int ALL_DOTS = 900;
private final int RAND_POS = 29;
private final int DELAY = 140;

private final int x[] = new int[ALL_DOTS];
private final int y[] = new int[ALL_DOTS];

private int dots;
private int apple_x;
private int apple_y;

private boolean leftDirection = false;
private boolean rightDirection = true;
private boolean upDirection = false;
private boolean downDirection = false;
private boolean inGame = true;

private Timer timer;
private Image ball;
private Image apple;
private Image head;

public Board() {
addKeyListener(new TAdapter());
setBackground(Color.black);
setFocusable(true);

setPreferredSize(new Dimension(B_WIDTH, B_HEIGHT));
loadImages();
initGame();
}

private void loadImages() {

ImageIcon iid = new ImageIcon("dot.png");
ball = iid.getImage();

ImageIcon iia = new ImageIcon("apple.png");
apple = iia.getImage();

ImageIcon iih = new ImageIcon("head.png");
head = iih.getImage();
}

private void initGame() {

dots = 3;

for (int z = 0; z < dots; z++) {
x[z] = 50 - z * 10;
y[z] = 50;
}

locateApple();

timer = new Timer(DELAY, this);
timer.start();
}

@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);

doDrawing(g);
}

private void doDrawing(Graphics g) {

if (inGame) {

g.drawImage(apple, apple_x, apple_y, this);

for (int z = 0; z < dots; z++) {
if (z == 0) {
g.drawImage(head, x[z], y[z], this);
} else {
g.drawImage(ball, x[z], y[z], this);
}
}

Toolkit.getDefaultToolkit().sync();
} else {

gameOver(g);
}
}

private void gameOver (Graphics g) {

String msg = "Game Over";
Font small = new Font ("Helvetica", Font.BOLD, 14);
FontMetrics metr = getFontMetrics(small);

g.setColor(Color.white);
g.setFont(small);
g.drawString(msg, (B_WIDTH - metr.stringWidth(msg)) / 2, B_HEIGHT / 2);

}

private void checkApple(){

if ((x[0] == apple_x) && (y[0] == apple_y)) {

dots++;
locateApple();
}
}

private void move() {

for (int z = dots; z > 0; z--) {

x[z] = x[(z - 1)];
y[z] = y[(z - 1)];
}

if (leftDirection) {
x[0] -= DOT_SIZE;
}

if (rightDirection) {
x[0] += DOT_SIZE;
}

if (upDirection) {
y[0] -= DOT_SIZE;
}

if (downDirection) {
y[0] += DOT_SIZE;
}
}

private void checkCollision(){

for (int z = dots; z > 0; z--) {

if ((z > 4) && (x[0] == x[z]) && (y[0] == y[z])) {


}
}

if (y[0] >= B_HEIGHT) {
inGame = false;
}

if (y[0] < 0) {
inGame = false;
}

if (x[0] >= B_WIDTH) {
inGame = false;
}

if (x[0] < 0) {
inGame = false;
}

if(!inGame) {
timer.stop();
}
}


private void locateApple() {

int r = (int) (Math.random() * RAND_POS);
apple_x = ((r * DOT_SIZE));

r = (int) (Math.random() * RAND_POS);
apple_y = ((r * DOT_SIZE));
}

@Override
public void actionPerformed(ActionEvent e) {

if (inGame) {

checkApple();
checkCollision();
move();
}

repaint();
}

private class TAdapter extends KeyAdapter {

@Override
public void keyPressed(KeyEvent e) {

int key = e.getKeyCode();

if ((key == KeyEvent.VK_LEFT) && (!rightDirection)) {
leftDirection = true;
upDirection = false;
downDirection = false;
}

if ((key == KeyEvent.VK_RIGHT) && (!leftDirection)) {
rightDirection = true;
upDirection = false;
downDirection = false;
}

if ((key == KeyEvent.VK_UP) && (!downDirection)) {
upDirection = true;
rightDirection = false;
leftDirection = false;
}

if ((key == KeyEvent.VK_DOWN) && (!upDirection)) {
downDirection = true;
rightDirection = false;
leftDirection = false;
}
}
}

}

最佳答案

I tried putting the .png image files in the package

我建议不要将图像文件与源文件放在同一个包中。事实上,源文件夹的常见层次结构如下所示:

src/main/java
src/main/resources
src/test/java
src/test/resources

在 src/main/java 源文件夹中,您可以拥有不同的源文件包。与 src/test/java 相同,只不过它们是测试文件。

在 src/main/resources 中,您可以放置​​包含所有资源文件(i18n 文件、图像等)的文件夹。这些文件夹可以从构建路径中排除,并且不需要是源文件夹。

例如:

enter image description here

然后,您应该能够执行以下操作:

public static void main(String... args) {
final ImageIcon imageIcon = new ImageIcon("src/main/resources/Desert.jpg");
}

关于java - 图像文件无法在 2D Java 游戏中加载,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/37552623/

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