gpt4 book ai didi

c++ - 阿格!反差挫败回调阴谋!想要更改虚拟返回类型

转载 作者:太空宇宙 更新时间:2023-11-04 12:24:25 24 4
gpt4 key购买 nike

我正在研究一个 AI 动态链接库。它将被显式链接,所有这些都由一个简单的头文件包含处理。

我目前正在尝试为 DLL 创建代码,以便能够调用主 EXE 中的函数来操纵世界,并且能够查询函数以了解世界的状态。我现在可以在没有参数的情况下调用 void 返回函数(无论是全局函数还是成员函数)。

我现在正在尝试实现在 EXE 中调用函数并从中获取返回值的能力。 (非空函数)事情进展不顺利..我已经尝试了一段时间,现在试图找到实现它的最佳方法。我可以在 DLL 中使用 boost 库,但不能在 EXE 中使用。

我将在这里转储相关代码。我知道很多,但我希望有人能够指出我如何改进。

即使您不阅读代码(非常容易理解),了解您将如何从一般角度解决这个问题也会非常有帮助。

这里是(我已尝试尽可能多地删除不相关的代码部分):

------------------------------------EXE 侧头---- ----------------------------------

typedef void (*Command)();
typedef void (*CommandMF)(int, std::string);

typedef void (*AddEntityFunction)(int&);
typedef void (*AddActionToEntityFunction)(int, Command);
typedef void (*AddActionToEntityFunctionMF)(int, CommandMF, std::string);
typedef void (*UpdateDoubleThinkFunction)();


class MemberFunctionStorageExecute
{
public:
virtual void Execute() const =0;
};


template <class T>
struct MemberFunctionStorage : MemberFunctionStorageExecute
{
typedef void (T::*MemberFunctionWorker)();

MemberFunctionWorker mbw;
T *obj;

virtual void Execute() const
{
(obj->*mbw)();
}
};

typedef std::map<std::string, MemberFunctionStorageExecute*> MemberFunctionsList;
typedef std::map<int, MemberFunctionsList*> ListofLists;


//Template hack to allow static properties inside header
template <class T>
class DoubleThinkInterfaceImpl
{
protected:
static HINSTANCE hinstDLL;
static AddEntityFunction DLLAddEntity;
static AddActionToEntityFunction DLLAddActionToEntity;
static AddActionToEntityFunctionMF DLLAddActionToEntityMF;
static UpdateDoubleThinkFunction DLLUpdateDoubleThink;

static ListofLists m_plistlist;
};
template <class T>
HINSTANCE DoubleThinkInterfaceImpl<T>::hinstDLL;
template <class T>
AddEntityFunction DoubleThinkInterfaceImpl<T>::DLLAddEntity;
template <class T>
UpdateDoubleThinkFunction DoubleThinkInterfaceImpl<T>::DLLUpdateDoubleThink;
template <class T>
AddActionToEntityFunction DoubleThinkInterfaceImpl<T>::DLLAddActionToEntity;
template <class T>
AddActionToEntityFunctionMF DoubleThinkInterfaceImpl<T>::DLLAddActionToEntityMF;
template <class T>
ListofLists DoubleThinkInterfaceImpl<T>::m_plistlist;



class DoubleThinkInterface : protected DoubleThinkInterfaceImpl<int>
{
private:
int m_pid;
MemberFunctionsList m_pmemfunlist;


public:
int ID()
{
return m_pid;
}

DoubleThinkInterface()
{
if(!hinstDLL)
{
hinstDLL = LoadLibrary("DoubleThink.dll");
DLLAddEntity = (AddEntityFunction)GetProcAddress(hinstDLL, "AddEntity");
DLLUpdateDoubleThink = (UpdateDoubleThinkFunction)GetProcAddress(hinstDLL, "Update");
DLLAddActionToEntity = (AddActionToEntityFunction)GetProcAddress(hinstDLL, "AddActionToEntity");
DLLAddActionToEntityMF = (AddActionToEntityFunctionMF)GetProcAddress(hinstDLL, "AddActionToEntityMF");
}
DLLAddEntity(m_pid);
DoubleThinkInterface::m_plistlist.insert(std::pair<int, MemberFunctionsList*>(m_pid, &m_pmemfunlist));
}

~DoubleThinkInterface()
{
//if(hinstDLL != 0)
// FreeLibrary(hinstDLL);
}

void AddAction(Command action)
{
DLLAddActionToEntity(m_pid, action);
}

void Update()
{
DLLUpdateDoubleThink();
}

template <class T>
void AddActionMF(T *object, void (T::*memberfunc)(), std::string actionName)
{
MemberFunctionStorage<T> *store = new MemberFunctionStorage<T>;
store->mbw = memberfunc;
store->obj = object;
m_pmemfunlist.insert(std::pair<std::string, MemberFunctionStorageExecute*>(actionName, store));
DLLAddActionToEntityMF(m_pid, &DoubleThinkInterface::ResolveMF, actionName);
}

static void ResolveMF(int idnum,std::string mfName)
{
ListofLists::iterator lit;
lit = m_plistlist.find(idnum);
MemberFunctionsList::iterator it;
it = lit->second->find(mfName);
it->second->Execute();
}
};

----------------------------EXE端示例------------ --------------------------

class BaseEntity
{
public:
DoubleThinkInterface dtInterface;
BaseEntity(){}
virtual ~BaseEntity(){}
};

class Humanoid : public BaseEntity
{
public:
Humanoid(){}
~Humanoid(){}

std::string name;

void Move();

int GetAge(){return 10;}
};

void Humanoid::Move()
{
std::cout << name << ": I'm moving around and such \n";
}

void EndLifeAsWeKnowIt()
{
cout << "Suddenly everything changed... \n";
}

int _tmain(int argc, _TCHAR* argv[])
{
Humanoid *entity = new Humanoid();
entity->name = "Bobby";
entity->dtInterface.AddAction(&EndLifeAsWeKnowIt);
entity->dtInterface.AddActionMF<Humanoid>(entity, &Humanoid::Move, "Move");

entity->dtInterface.Update();

int x; cin >> x;

return 0;
}

------------------------DLL端代码---------------- ------------------

DTEntityManager* DTEntityManager::Instance()
{
static DTEntityManager instance;

return &instance;
}

template<class T>
void AddAction(int id, void (*comm)(int, std::string), std::string mfid)
{
DTEntity *ent = DTEntityManager::Instance()->GetEntityFromID(id);

CommandMemberFunction<T> *newcomm = new CommandMemberFunction<T>();
newcomm->comm = comm;
newcomm->entityid = id;
newcomm->mfid = mfid;

ent->SetCommandMF(newcomm);
}

extern "C"
{
DLL_EXPORT void AddEntity(int &idnumber)
{
DTEntity *entity = new DTEntity();
idnumber = entity->ID();
DTEntityManager::Instance()->RegisterEntity(entity);
}

DLL_EXPORT void AddActionToEntity(int id, void (*comm)())
{
DTEntity *ent = DTEntityManager::Instance()->GetEntityFromID(id);

CommandGlobal<void> *newcomm = new CommandGlobal<void>();
newcomm->comm = comm;

ent->SetCommand(newcomm);
}

DLL_EXPORT void AddActionToEntityMF(int id, void (*comm)(int, std::string), std::string mfid)
{
AddAction<void>(id, comm, mfid);
}

DLL_EXPORT void AddActionToEntityMF_int(int id, void (*comm)(int, std::string), std::string mfid)
{
AddAction<int>(id, comm, mfid);
}
}

------------------------DLL 端用于保持回调的结构------------ --------------

class CommandBase
{
public:
virtual void Execute() const =0;
};

template<class T>
struct CommandGlobal : CommandBase
{
typedef boost::function<T ()> Command;
Command comm;

virtual T Execute() const
{
return comm();
}
};

template<class T>
struct CommandMemberFunction : CommandBase
{
typedef boost::function<T (int, std::string)> Command;
Command comm;
int entityid;
std::string mfid;

virtual T Execute() const
{
return comm(entityid, mfid);
}
};

由于这一行,目前 DLL 无法编译:

AddAction<int>(id, comm, mfid);

因为它试图覆盖

virtual void Execute() const =0;

带有返回 int 的函数。给出非协方差错误。我知道我找错了树,但目前我也看不到任何其他解决方案。

有没有人对如何做得更好有任何建议?即使它只是一个模糊的方向,我也应该将注意力集中在我会很感激。如果您愿意阅读所有这些内容,非常感谢!

最佳答案

我觉得你太复杂了。看这个:

/*************** both ***************/
typedef void (*Prototype1)();
typedef void (*Prototype2)(int);
typedef int (*Prototype3)();

struct FuncList {
Prototype3 func1;
Prototype1 func2;
Prototype1 func3;
Prototype2 func4;
Prototype1 func5;
// ...
};

/*************** dll ***************/

FuncList func_list;

Prototype3 &func1 = func_list.func1;
Prototype1 &func2 = func_list.func2;
Prototype1 &func3 = func_list.func3;
Prototype2 &func4 = func_list.func4;
Prototype1 &func5 = func_list.func5;

/* DLLEXPORT */ void SetFuncList(const FuncList &list) { func_list = list; }

void UsageExample()
{
/* Just call the function */
func2();
}

/*************** exe ***************/

/* declarations (functions must be defined somewhere) */
int func1();
void func2();
void func3();
void func4(int);
void func5();

const FuncList func_list = {
func1,
func2,
func3,
func4,
func5
};

typedef void (*SetFuncListProc)(const FuncList &list);
SetFuncListProc SetFuncList;

void Init()
{
/* ... load the DLL, load "SetFuncList" ... */

SetFuncList(func_list);
}

关于c++ - 阿格!反差挫败回调阴谋!想要更改虚拟返回类型,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/3307302/

24 4 0
Copyright 2021 - 2024 cfsdn All Rights Reserved 蜀ICP备2022000587号
广告合作:1813099741@qq.com 6ren.com