早上好!我正在尝试使用 Nifty Gui 和 Slick2d。除了 Nifty Gui 的输入轮询之外,一切正常。根本就没有反应啊!这是我的代码的一部分:
XML:
<nifty xmlns="http://nifty-gui.lessvoid.com/nifty-gui">
<screen id="GamePlay" controller="GamePlayScreenController">
<layer childLayout="vertical">
<panel id="roomListPanel" width="100%" height="32px"
childLayout="absolute-inside" padding="5px">
<control id="appendButton" name="button" label="Pause">
<interact onClick="test()" />
</control>
</panel>
</layer>
</screen>
</nifty>
Java:
class GamePlayScreenController implements ScreenController {
public void bind(Nifty nifty, Screen screen) {
System.out.println("Bind");
}
public void onEndScreen() {
System.out.println("End");
}
public void onStartScreen() {
System.out.println("Start");
}
public void test() {
System.out.println("Test");
}
}
...
// In my state class:
this.nifty = new Nifty(new LwjglRenderDevice(), new NullSoundDevice(), new LwjglInputSystem(), new TimeProvider());
this.nifty.loadStyleFile("nifty-default-styles.xml");
this.nifty.loadControlFile("nifty-default-controls.xml");
this.nifty.registerScreenController(new GamePlayScreenController());
this.nifty.fromXml("data/test.xml", "GamePlay");
this.nifty.gotoScreen("GamePlay");
...
this.nifty.update();
...
SlickCallable.enterSafeBlock();
this.nifty.render(false);
SlickCallable.leaveSafeBlock();
我不知道为什么不行。请帮忙!谢谢!
这应该适合你:
protected void initGameAndGUI(GameContainer arg0, StateBasedGame arg1) {
LwjglInputSystem inputSystem = new LwjglInputSystem();
try {
inputSystem.startup();
} catch (Exception e) {
e.printStackTrace();
}
PlainSlickInputSystem psis = new PlainSlickInputSystem();
GameClient.app.getInput().addListener(psis);
prepareNifty(nifty, arg1);
nifty = new Nifty(new LwjglRenderDevice(), new NullSoundDevice(),psis, new AccurateTimeProvider());
NullSoundDevice(),psis, new AccurateTimeProvider());
initNifty(arg0, arg1, psis);
nifty.fromXml("...");
}
当然
nifty.update();
在您的更新方法中。
我正在使用 Slick2d Nifty 集成。
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