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c++ - 创建交换链失败 2.0

转载 作者:太空宇宙 更新时间:2023-11-04 12:04:46 24 4
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我的 D3D11CreateDeviceAndSwapChain() 有问题。我以为我在上一个线程中找到了解决方案,所以我已经将其标记为已解决。 [ Create Swap Chain Failed

当我不小心将 HRESULT 作为 bool 返回时,我好像自欺欺人了......

我整天都在与这个问题作斗争,但仍然没有弄明白。这里有一堆关于输入和输出的调试信息......

1] 采纳将 UNKNOWN 与非空 vAdapter 一起使用的建议: Debug Pic http://content.wuala.com/contents/RandomClown/Public/RandomCrap/Debug%201.png

2] 遵循 DX 示例,将其保留为空并使用类型 HARDWARE: Debug Pic http://content.wuala.com/contents/RandomClown/Public/RandomCrap/Debug%202.png

图片可能足以让某人发现问题,但如果是其他问题,代码:

//      This is some relevant stuff [anything referenced] in the class.

Graphics(){
selectedVAdapter=NULL;
deviceInterface=NULL;
deviceContext=NULL;
swapChain=NULL;
}

bool initDevice(HWND &hWnd){
HRESULT success=S_OK;

D3D_FEATURE_LEVEL featureLevels[]={
D3D_FEATURE_LEVEL_11_0,
D3D_FEATURE_LEVEL_10_1,
D3D_FEATURE_LEVEL_10_0,
D3D_FEATURE_LEVEL_9_3,
};
uint featuresSize=ARRAYSIZE(featureLevels);

D3D_DRIVER_TYPE driverTypes[]={
D3D_DRIVER_TYPE_UNKNOWN, // Needed for manual vid adapter setting
D3D_DRIVER_TYPE_HARDWARE,
D3D_DRIVER_TYPE_WARP,
D3D_DRIVER_TYPE_REFERENCE,
};
uint driversSize=ARRAYSIZE(driverTypes);

refreshVideoAdapters();
setVideoAdapter();

//setSampleQuality();

DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = settings.bufferCount;
sd.BufferDesc.Width = settings.width;
sd.BufferDesc.Height = settings.height;
sd.BufferDesc.Format = settings.colorDepth;
sd.BufferDesc.RefreshRate.Numerator = settings.rateNumerator;
sd.BufferDesc.RefreshRate.Denominator = settings.rateDenominator;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = settings.sampleCount;
sd.SampleDesc.Quality = settings.sampleQuality;
sd.Windowed = !settings.fullScreen;

uint flag=0;
#ifdef _DEBUG
flag|=D3D11_CREATE_DEVICE_DEBUG;
#endif

for(uint i=0; i<driversSize; i++){ // SwapChain: http://msdn.microsoft.com/en-us/library/ff476083%28v=vs.85%29.aspx
D3D_DRIVER_TYPE driver=driverTypes[i];
success=D3D11CreateDeviceAndSwapChain(
//NULL,
selectedVAdapter, driver, NULL, flag,
featureLevels, featuresSize, D3D11_SDK_VERSION, &sd,
&swapChain, &deviceInterface, &selectedFeatureLevel, &deviceContext);
if(SUCCEEDED(success)) break;
}

return SUCCEEDED(success);
}

// Methods to manage video adapters
void refreshVideoAdapters(){
IDXGIAdapter1* pAdapter;
IDXGIFactory1* pFactory=NULL;

uint lastID=0;
if(selectedVAdapter){
DXGI_ADAPTER_DESC1* desc=NULL;
selectedVAdapter->GetDesc1(desc);
lastID=desc->DeviceId;
releaseVideoAdapters();
}

if(FAILED(CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&pFactory))) return;

for(uint i=0; pFactory->EnumAdapters1(i, &pAdapter)!=DXGI_ERROR_NOT_FOUND; i++){
vAdapters.push_back(pAdapter);

if(lastID){
DXGI_ADAPTER_DESC1* desc=NULL;
pAdapter->GetDesc1(desc);
if(lastID==desc->DeviceId){
selectedVAdapter=pAdapter;
lastID=0;
}
}
}

if(pFactory) pFactory->Release();
}
void releaseVideoAdapters(){
for(uint i=0; i<vAdapters.size(); i++){
vAdapters[i]->Release();
vAdapters[i]=NULL;
}
vAdapters.clear();
selectedVAdapter=NULL;
}
IDXGIAdapter1* getVideoAdapter(){return selectedVAdapter;}
bool setVideoAdapter(uint num=0){
if(num<vAdapters.size()){
selectedVAdapter=vAdapters[num];
return 1;
}
return 0;
}

// Member vars
private:
SettingsGraphicsDevice settings;

D3D_FEATURE_LEVEL selectedFeatureLevel;

vector<IDXGIAdapter1*> vAdapters;
IDXGIAdapter1* selectedVAdapter;

ID3D11Device* deviceInterface;
ID3D11DeviceContext* deviceContext;
IDXGISwapChain* swapChain;

来自该代码的设置结构:

struct SettingsGraphicsDevice{
uint width, height;
bool fullScreen, vsync;
uint rateNumerator;
uint rateDenominator;
uint bufferCount;
uint sampleCount, sampleQuality;
DXGI_FORMAT colorDepth;
float minDist, maxDist;

SettingsGraphicsDevice(){
width=height=0;
fullScreen=0;
vsync=0;

rateNumerator=0;
rateDenominator=1;
bufferCount=1;
sampleCount=1, sampleQuality=0;
colorDepth=DXGI_FORMAT_R8G8B8A8_UINT;

minDist=0.1f;
maxDist=1000.0f;
}

};

感谢阅读。希望这次能找到解决方案。

最佳答案

从我的评论中复制并粘贴:“此外,快速浏览一下我的代码就会发现我使用的是 DXGI_FORMAT_R8G8B8A8_UNORM,尽管我目前不知道这是否是正确的模式。”。好的,所以现在在回答中:-)

是的,格式... DXGI_FORMAT 是一个相当大的枚举,但在许多情况下只允许某些格式。只允许显示特定格式并不奇怪,无论是否全屏显示。

我从文档中获得了我使用的值(像往常一样),特别是 DXGI_MODE_DESC 中的列表描述。我实际上并不知道我是否在创建 blt block 传输交换链,但决定这些值与任何开始的值一样好,即使我不关心功能级别 9,它看起来也很安全 :- )

我不知道为什么您的代码似乎可以与空适配器一起工作;我认为这令人困惑。也许调试运行时会捕捉到它?

关于c++ - 创建交换链失败 2.0,我们在Stack Overflow上找到一个类似的问题: https://stackoverflow.com/questions/12634743/

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